Is this diablo 3 all over again?

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DAKKONx wrote:
I actually find Diablo 3 much more challenging than POE...

When he says D3 is more challenging he is correct. But d3 is challenging only if you push really hard. Like 130 GR solo or 145+ in 4m party. Party gameplay can be very demanding because you need a good level of party members cooperation (which factor is absolutely devoid of in PoE multiplayer ..sad), you need voice communication like Discord or TS.
If you play D3 casually , do like 90-110 GRs then it is of course a very easy game.
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DAKKONx wrote:
Group gameplay in Diablo is 100x better than POE.

There's virtually not such a thing as 'group play' in PoE :D
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Garfunkel wrote:
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DAKKONx wrote:
I actually find Diablo 3 much more challenging than POE...

When he says D3 is more challenging he is correct. But d3 is challenging only if you push really hard. Like 130 GR solo or 145+ in 4m party. Party gameplay can be very demanding because you need a good level of party members cooperation (which factor is absolutely devoid of in PoE multiplayer ..sad), you need voice communication like Discord or TS.
If you play D3 casually , do like 90-110 GRs then it is of course a very easy game.


Agree 110%.

I actually very much missed those times when we did high level GRift push. We used TS extensively and the amount of coordination needed was high. A single mistake would lead to a team-wipe and its always very obvious who screwed up. Every player (used to be 1 DPS 3 Support) played a critical role in eking out that last second to down Stonesinger / Saxtris / Hamelin. The adrenaline rush during the last 10 seconds of the 15 minute timer was nerve wrecking.

POE has 1 button spam which is....kinda brainless really. That's why team games can never work here. The cooldown system in Diablo was critical in successful team games. The population here hates cooldowns though so this game would never truly shine as a group game. It is modeled after Diablo 2 afterall.

POE remains an excellent solo game though.
Last edited by DAKKONx#3689 on Sep 18, 2019, 4:28:19 AM
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NexiieQT wrote:


D3 did one thing right, that is infinitely scaling content (greater rift) that are somehow still respects and considers player's offense and defense capability. You need both to get far.


This aspect of the game was really engaging. Needing to balance offense and toughness to clear the highest greater rift was a favourite theory crafting pastime. Game / Strategy / Skill Gameplay all factored in.

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NexiieQT wrote:

In PoE, its equivalent that is deep delving is all about offense. Best delver has historically been one that use some cheese immortal builds, or currently, all out dex stacking offensive build that drop all defense, offscreen everything because anything that sneeze at your way kill you instantly no matter how tanky you make your character while still having respectable damage.


Arguably the same can be said for Diablo. The best offense often wins since you get 1 shot at most high level GRifts.

POE takes it to the other extreme though. It's either immortal or 1 life CI non-immortal builds. They should reverse the damage and life scaling in delve with the former scaling twice as fast. I still think Delve has the most potential in terms of pushing character limits.
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PyleWarlord wrote:


how's your perfect double-corrupted 30q weapons doing??

mirror tier jewellery?

perfect 4- affix jewels?

21/23 gems?

level 100?

yep, on PoE it is way easier to get primal ancients

:smoke:

Except in D3, you actually need that level of gear to compete in the ladder, it should be easier since you can trade for it. No exalted orbs will buy you the fancy stuff in d3. LvL 100? Try the high paragon lvl grind.

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pr13st wrote:
That's actually my biggest problem with diablo, the bad kind of grind where you hope for exactly the right item with the right rolls and the right base to drop. There's no targeted farming, just play like an automaton and hope for it to drop. Terrible design.

Yes agreed, terrible itemization, the whole D3 itemization design needs to be abolished in D4 among several other things.
I came from D3 in 2016 when I got bored from so small content and no hope for more. But I always liked to go back and play some time in the last months. I like playing D3 it is so non complicated, needs no brain or rocket science talents and you always will rise higher in paragonlevels, even if you die for more than one time while pushing to the limits.

And I love PoE, even more because of its complexity. I guess it was good to start with PoE while prophecy league or short time before, so I saw what came from the different leagues to the core game and how to play these mechanics. To be new in PoE is today a hard stand, because the game is huge, you can do or you will do so many things. Also the fact by so many patches, the game changed a lot of its skills and mechanics, what makes the game new by each big patch.
But I am still not good enough to do all endgame content. I tried in standard and with atlas 150/159, I am as far I never came before, but the t16 maps or the fights against their bosses, I am second winner.

I do not think PoE is any way like d3 because, there is so much developer is doing and there in D3 is nothing.
And if somebody plays a game for 5-6years, I guess it is all very easy, because you know all the tricks and have knowledge about gem combinations. Means PoE is no D3, you are just playing the game for much too long... ^^
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ghamadvar wrote:

If only torment 10 was the highest difficulty. What was your highest GRift?


It was the highest difficulty then. It was only T6 not long before that. And I don't remember. That number pumping artificial difficulty is meaningless. Plus you can't get as high not playing sets.

Grifts aren't difficult, it's just grinding to get your paragon up and memorizing everything that can happen. If something isn't new it means nothing if you're good at it.

Any 10 year old half-retard and their mom can drill how to do something into their head if they repeat it enough.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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pr13st wrote:


That's actually my biggest problem with diablo, the bad kind of grind where you hope for exactly the right item with the right rolls and the right base to drop. There's no targeted farming, just play like an automaton and hope for it to drop. Terrible design.


You got it the other way around. D3 has TOO MUCH targeted farming, due to kanai cube, blood shards and mystic. As others said, it's way too easy to gear up reasonably well in just like a day or two of playing of a season start because of those three. They also give you free 6 piece class set, really really speed up progression. It's why I'm always done with D3 in a week or so. As soon as I have the gear to speed T16 rifts, I'm done. The grifts have a lot of challenge to push for your builds, but that's not something that interest me personally.

In comparison for PoE, in a trade league I'd generally play for at least 3 weeks or so before I'm starting to get burnt out, but when I switch to SSF, I can get close to 2 months of game time if I really enjoyed the league, like Legion. And keep in mind that I actually skipped dumb shit like haedrig gift to last for a week of game time in D3, otherwise it'd really be over in 2 or 3 days. D3 really dropped the ball for me here in terms of build progression, it was too fast and then it's just grinding for exp.
Last edited by NexiieQT#7661 on Sep 18, 2019, 5:56:20 AM
Yes D3 is all target farming for found progression. PoE has no real targeted farming since you need maps for div cards and those are rare enough that you're not really going to find a set of anything you want. D3 is farming PoE is trading for everything.
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BloodPuddles420 wrote:
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ghamadvar wrote:

If only torment 10 was the highest difficulty. What was your highest GRift?


It was the highest difficulty then. It was only T6 not long before that. And I don't remember. That number pumping artificial difficulty is meaningless. Plus you can't get as high not playing sets.

Grifts aren't difficult, it's just grinding to get your paragon up and memorizing everything that can happen. If something isn't new it means nothing if you're good at it.

Any 10 year old half-retard and their mom can drill how to do something into their head if they repeat it enough.


So PoE is hard to you? Me mashing Shield Charge all over the map, not even using an attack, sitting on a delve cart while I text, talk on discord and/or watch youtube, is somehow difficult?

Even the new league mechanic, most of the time I'm just sitting on the portals watching the monsters melt as they come through, waiting to collect my items. Occasionally mashing Q or R to proc Overload. Oh, some spawned over there. Lemme mash Q to get over there and sit on those for a bit. Oh GF texted. Lemme see what she wants. Oh, theres the loot. Sweet. QQQQQQQQQQQQQRQQQQQQQQQQQQQRQQQQQQQQQ new map.

Would you consider Grifts harder than that?

And for the record, I'm not flaming PoE. When I play PoE, its for this exact reason. Its like going fishing. Just chilling out, collecting loot, trading, taking it easy. I'm ok with the game being easy. But dont make it more than something its not. Just having to dodge random crap from each D3 rare pack in a high GR is harder than most things you are going to do in a PoE Map.
Last edited by Destructodave#2478 on Sep 18, 2019, 7:28:03 AM

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