Is this diablo 3 all over again?
I don't think it will be much different for my summoner now or if i played all the way to league end, i am already killing uber elder so fast and easy like never before.
this is not only "no need" for progression, there isn't much progression possible isn't it? Last bumped on Oct 3, 2019, 9:37:44 AM
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Wait till 4.0. Also, do that as melee and it will mean something, so glad they didn't cave and trash melee like everyone wanted.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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Play non summoner in HC SSF.
This game has always been as challenging as you're willing to make it. Instead we get people playing OP fotm stuff then bringing their shocked pikachu faces to the forums when they nuke their enemies. |
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What account are you blazing through UE on I wonder?
~ Please separate the PoE1 and PoE2 forums.
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" He decided to challenge himself and do that without completing any challenges. That is hard. Thanks for all the fish!
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I actually find Diablo 3 much more challenging than POE...
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" Agreed. Can't wait for 4.0, and another 400% performance increase! "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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" In standard possibly? Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" D3 did one thing right, that is infinitely scaling content (greater rift) that are somehow still respects and considers player's offense and defense capability. You need both to get far. In PoE, its equivalent that is deep delving is all about offense. Best delver has historically been one that use some cheese immortal builds, or currently, all out dex stacking offensive build that drop all defense, offscreen everything because anything that sneeze at your way kill you instantly no matter how tanky you make your character while still having respectable damage. Unless you're playing on HC, PoE really is a weird state difficulty wise. I don't like the idea that players need to play on HC to get the challenge, as I think the game should always be balanced on SC, and HC only exists for additional difficulty. It feels like the base content of PoE has outgrown by the patches and patches of rework to uniques, base items, affixes, skills and ascendancies. We as players keep getting more things to play and build around, usually stronger and stronger, whereas map enemies and bosses stay the same. Only the league mechanic enemies pose threat, and some times they're overtuned. It's really weird. I know they're adding extra life to rare enemies and stuff, but compared to what players get? They're still far weaker. |
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"loool d3 u can be max level in few hours and get all the gear u need in the rest of the day :') 3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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