Is this diablo 3 all over again?

The main difference for me between the games is all about knowledge. D3 not so much. POE its everything.The more you know in POe the easier it gets.

I am sure if you take a POE player that just started D3, its going to be a walk in the park for him. D3 to POe I don't think so.

I've played POE off and on for some time, abit more seriously the last few leagues and its getting easier.

The main thing old players in POE forget is that if you have experience the game is much easier, to the stage that its gets trivial with the right gearing. But the average player doesn't know what you know and for him its a different kettle of fish.

This was by far the easiest league for me. Summoners just destroy everything in sight.

For me personally its doesn't matter if I kill this mob or reach that lvl map. If i don't enjoy getting there, I will stop long before the time. D3 GR's? You can take it thank you. Don't like it never will. It seems RPG's is getting more Action than Roleplaying. I don't want a timer in a rpg, whether its skills or missions. I want to explore and kill everything I see, open very chest i see, destroy every pot and barrel.

I could care care less about the right way to do things. The games are geared towards faster and quantity less than quality.

Oh lordy I need a new hack and slash RPG.
"
BloodPuddles420 wrote:
Wait till 4.0. Also, do that as melee and it will mean something, so glad they didn't cave and trash melee like everyone wanted.


Wait for 4.0 as in wait for 16 more months?
You do know the OFFICIAL release date for 4.0 is 2021 right?
Just because I'm paranoid doesn't mean they're not out to get me.
"
DAKKONx wrote:


I have done both.

In D3 - I was consistently ranked amongst the 5 Barbarians on the GRift leaderboards. I attained the #1 ranking twice before switching to POE.
In POE - I am the #1 delver at Depth 14,000. I only started playing this game in 2017.

My gear is GG in both games and I theory craft my own builds.

My experience is that it is much harder to top leaderboards in Diablo. Being good at solo boards is not enough, you must also have a top guild that is able to push group GRifts in order to upgrade gems for solo pushes. Group gameplay in Diablo is 100x better than POE.


If u commit so much time to videogames, your life must really suck :(

I dont wanna be your cardiologist.
Just because I'm paranoid doesn't mean they're not out to get me.
"
Destructodave wrote:


The real issue is what people base their perception of "hard" on. I feel like most people, when talking about old games, have theirs based on choices, or time commitment, or logistics(like WoW raids), punishments, etc. Very few base it on actual gameplay.


I'm basing my perspective on the entire experience, not just a single facet.

"
Destructodave wrote:

But these sorta get blended in when people talk about how hard a game is to play. D2 had more choices than D3. You were punished for misclicking skills in. Etc.But D3 is harder to play. Anyone who says D3 is some easier game I just cant see them ever really pushing a GR and having to dodge arcane beam/mortar/waller/horde packs while also doing their correct skill rotation and using every skill on their bar to hopefully beat the GR in time...


D2 didn't really have more choices so much as D3 restricted your choices so severely you couldn't break your character. In D2 improper allocation could necessitate an entirely new character but well thought out allocation meant a stronger character. In D3 they essentially dumbed it down so you couldn't inadvertently break your character and ultimately killed any creative use of said stat allocation to improve that character.

"
Destructodave wrote:

Just like WoW Classic had more time commitment and more logistic nightmares, but there is no one who is gonna tell me half the stuff in classic measures up in any way to a decently high mythic+ run in a normal dungeon in current wow. The twitch-factor and actual gameplay ability just far surpass older titles. Thats not even taking into account raiding. Just comparing what it requires for people to do mythic+ dungeons, compared to 90% tank and spank vanilla WoW.


I can't speak for wow classic - I grinded a mage out to 60 (max at the time) and lost interest. Battlegrounds were fine but the concept of getting 20 or 40 people to work together for loot for maybe one or two people just was too impractical for me. But yeah tank and spank and the holy trinity is an old concept predating wow.

As far as MMOs go, I was running swtor well before the mass exodus and was just one of many to leave during it. Did City of Heroes and got my Master of Statesman's Task force badge - insanely hard to get given that no one could die once during that "raid" in order to qualify. It didn't matter on how good the individual was, but the team as a whole.

After that I was doing champions online, and the pvp community was so small that every regular recognized each other. There was only one or two real "raids" so pvp was practically necessity to keep it interesting.

Swtor was my first time running into enrage timers and having to develop quality rotations. But again, most of the difficulty wasn't avoiding telegraphs and not standing in stupid - it was the ability level of your fellow teammates that determined how easy or hard the operation was. That fact was magnified when running harder difficulties. Never did finish Revan or Ravs HM but did at least progress halfway. And just for perspective, the coordination required was far more than anything that exists in PoE. Of course, that's simply a limitation of the genre.

"
Destructodave wrote:

Your definition of hard in D2 is really just tedium. Bad trading, bad RNG, punished skill builds, etc. The act of pressing mouse 2 in the direction of a pack of monsters is was not hard. Just like a dps parse of a vanilla mage doing its rotation. Was 98 frostbolts and 2 cone of colds. lol.


Tedium is always an aspect of difficulty. It took me three weeks to finally finish the story arc this league. It was not because I was insanely slow and dying repeatedly, but sheer lack of interest.

In fact, it applies especially to the arpg genre, where rng and loot and repetition is pretty much everything. I'd rather write this long-winded reply over mapping is telling.

But if anything, my main draw with D2 was that it didn't resort exclusively to high burst "one-shot" type damage to artificially create difficulty. That's not to say that things like immunities didn't make things frustrating. But so many of us remember enemies like black souls and stygian dolls and curses like iron maiden because of how dangerous they could be just because of what they were, not because their damage was doubled or tripled.

"
Destructodave wrote:

I dunno. I"ve just never been sucked into nostalgia or looking back through rose-tinted glasses, which is what a lot of people do when they relive their glory days in old games. They wre good for their time, probably difficult at the time, because I believe overall average gamer skill has risen tremendously. Even your basic WoW player binds almost all their keys nowadays, where a lot of those hardcore raiders were clickers. The main thing older games have on newer ones, and where a lot of people look to when talking about hard, is no hand holding. Builds you can screw up, no strategy guides, or addons, or vids, impactful choices. Thats about the only way you can realistically say any of the older games people talk about are harder by today's standards. Because they are not harder in the actual gameplay department.


I personally don't "relive" glory days of gaming. Games I remember fondly are because of the story or experience.

Very few people I played with were "clickers" in MMOs, Coordinating that click on an ever-growing skill bar was a lot harder than hotkeys, especially when you're having to monitor health bars, phases and "stupid" on the ground.

Your belief that older games can't be harder is a bit silly. Sure as the tech and complexity of gaming has grown. But games like 1942 or Gradius are over 30 years old and are harder than practically everything today. There's a lot more to "difficulty" than better tech or an evolution of gaming.

D3 is an example of how gaming has gotten more inclusive by making it more accessible (read:easy). To comply with the demand of the more "dedicated enthusiast" you have stuff like rifts to maintain replayability.
Yep, totally over league play.
PoE is the shittiest game i have ever played tbh.

- Graphics: Sucks
- Atmosphere: Non-Existent
- Story: Is there one?
- Mobs: Yeah, it is great to kill some chicken looking mobs
- Gameplay: One shot pack, move to another and one shot them also, repeat process
- Difficulty: See above
- Loot Drops: None existent most of the time, need to trade.
- Interface & QoL: Clunky at best
- Multiplayer & Group Play: Non existent
- Server Quality & Smoothness: Another fail.

Let's be honest people like killing a lot of monsters fast 'couse it feels good. GGG realised that this is how they can attract new players and make more money. So the power creep happens every league the player character becomes stronger while mobs and bosses stay the same for the most part. It's basicly a power fantasy at this point - level up, become more and more powerful over time -> one shot the entire screen's of mobs. They will not change this because of money, money, money. It's all about money.
Last edited by BigsbyWolf#4570 on Sep 30, 2019, 8:37:25 PM
"
ariakas6165 wrote:
PoE is the shittiest game i have ever played tbh.

- Graphics: Sucks
- Atmosphere: Non-Existent
- Story: Is there one?
- Mobs: Yeah, it is great to kill some chicken looking mobs
- Gameplay: One shot pack, move to another and one shot them also, repeat process
- Difficulty: See above
- Loot Drops: None existent most of the time, need to trade.
- Interface & QoL: Clunky at best
- Multiplayer & Group Play: Non existent
- Server Quality & Smoothness: Another fail.



Trashing the game excessively weakens your stance when you would otherwise be making accurate statements.

Graphics aren't groundbreaking but they are far from horrid.
There's definitely an atmosphere, despite similar theme and matching genre I can clearly tell what is poe and what is D3 (for example)
The story is there, most just click and skip.
If everything looks like chickens to you you might want to have your eyes examined.
If you want to complain about difficulty please at least get as far as defeating shaper first.
You can't trade if you didn't find anything worth trading.
The interface is intuitive for most.
Some of the wealthiest players in game are heavy into group play. But most of us prefer solo.
Server quality - not perfect, but most complaints are really pibcak issues. The people expecting 99% uptime have unrealistic expectations for the internet since they probably were too young for dial-up.
Yep, totally over league play.
"
SeCKSEgai wrote:
"
ariakas6165 wrote:
PoE is the shittiest game i have ever played tbh.

- Graphics: Sucks
- Atmosphere: Non-Existent
- Story: Is there one?
- Mobs: Yeah, it is great to kill some chicken looking mobs
- Gameplay: One shot pack, move to another and one shot them also, repeat process
- Difficulty: See above
- Loot Drops: None existent most of the time, need to trade.
- Interface & QoL: Clunky at best
- Multiplayer & Group Play: Non existent
- Server Quality & Smoothness: Another fail.



Trashing the game excessively weakens your stance when you would otherwise be making accurate statements.


Sorry but game is trash. It is designed to fulfill gambling addiction. Everything is RNG based.
Last edited by ariakas6165#3301 on Oct 1, 2019, 2:08:34 AM
"
SeCKSEgai wrote:

Graphics aren't groundbreaking but they are far from horrid.
There's definitely an atmosphere, despite similar theme and matching genre I can clearly tell what is poe and what is D3 (for example)
The story is there, most just click and skip.
If everything looks like chickens to you you might want to have your eyes examined.
If you want to complain about difficulty please at least get as far as defeating shaper first.
You can't trade if you didn't find anything worth trading.
The interface is intuitive for most.
Some of the wealthiest players in game are heavy into group play. But most of us prefer solo.
Server quality - not perfect, but most complaints are really pibcak issues. The people expecting 99% uptime have unrealistic expectations for the internet since they probably were too young for dial-up.

sorry but making excuses for tencentggg when they know they messed up several times and even on blight not gonna change anything here.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.
"
Xystre wrote:
"
SeCKSEgai wrote:

Graphics aren't groundbreaking but they are far from horrid.
There's definitely an atmosphere, despite similar theme and matching genre I can clearly tell what is poe and what is D3 (for example)
The story is there, most just click and skip.
If everything looks like chickens to you you might want to have your eyes examined.
If you want to complain about difficulty please at least get as far as defeating shaper first.
You can't trade if you didn't find anything worth trading.
The interface is intuitive for most.
Some of the wealthiest players in game are heavy into group play. But most of us prefer solo.
Server quality - not perfect, but most complaints are really pibcak issues. The people expecting 99% uptime have unrealistic expectations for the internet since they probably were too young for dial-up.

sorry but making excuses for tencentggg when they know they messed up several times and even on blight not gonna change anything here.


I can't hardly see any excuses in his post, but rather a different opinion than yours. I know it's easier for you to put ever disagreeing opinion in the "Tencent lovers/white knight" box, but it makes you look rather... [Removed by me], and not capable of discussing properly.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Oct 1, 2019, 3:16:41 AM

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