Is this diablo 3 all over again?

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ghamadvar wrote:
@Phrazz: What is wrong about showing some respect to players (or people in general) who broke records and made quite a buzz in a hobby (or pushed the limits) we are here for in this forums? Did you read the whole communication? It's not about who is better. It's about respect when you attack somebody who achieved something in something and you didn't. Read the thread. See where it went off the rails.


There's nothing wrong with showing some respect. By all means, throw confetti at them. What is wrong, on the other hand, is when the reddit mob mentality enters these forums, and once someone disagrees with these "respected dudes", they get eaten alive - just because "hey, he has reached Delve depth one million, how dare you question anything he says!!?" - as he is some kind of oracle.

And no, I didn't read everything, and there's probably something I've missed. But I HAVE seen some evidence of what I'm talking about too.

I guess I'm just old. Or old fashioned, and struggle hard to be impressed by gamers in general. Or, I can be impressed by their skill, but to go so far as me respecting them? I save "respect" for the real world. But that's me, and we're all different.

Just forget I entered this thread. Have at each other.
Bring me some coffee and I'll bring you a smile.
Both of these guys should be banned from the topic.

This topic is about power creep in POE and D3 no one here cares about your stupid delve record.
Last edited by Kekurikekukaka#1541 on Sep 23, 2019, 3:35:19 AM
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sofocle10000 wrote:
Bah, both PoE and Diablo 3 lost the ARPG feeling a long time ago. Senseless grinding just for the sake of grinding is more exacerbated in Diablo 3 than PoE at the moment (D3 went to MU level with paragon points).

Both became quite easy regarding combat, and Diablo 3 does have it's combat more fluid as long as you keep up with the "flow" of timed "nukes", while PoE has it's hectic feeling based on the "one shot RNG fiesta" both for the players and the monsters...

You can talk all about the things that make them different, but in the end, they both became casual "pew-pew arcade shooters" going towards Clicker Heroes. You can't compare them these days to "old school ARPGs" which actually needed strategy and tactics (at least at times). I don't mind casualization in ARPGs, and I get why an easier game is more popular (some of us remember PoE being an unforgiving obscure "hardcore ARPG" a long, long time ago), but going bonkers on monsters being the most dangerous AFTER THEY DIED it's a lackluster solution to the power creep conundrum.


^ This.

I will agree with other posts though that D3 does require more actual gameplay in higher GRs, at least up until the rift guardian. I think PoE has always done boss encounters a bit better. D3 bosses are basically just giant slabs of meat with ridiculous HP pools. There isn't a whole lot of strategy to work around. You just "fish" until you get an easier one you can facetank reasonably well.

Anyways, I find myself playing both games for shorter periods of time every league or season. Some of it can be attributed to burnout as they've both been out for years now, but mostly it's because the power creep has made them less and less interesting with each patch.

I don't know if there's really a solution to it either. Everybody puts on the 'ol rose glasses when talking about how great D2 was/is, but if that game came out in today's multiplayer environment and demand for additional content, it would eventually run into the exact same problems as both PoE and D3.
"
TwinScrew wrote:
"
sofocle10000 wrote:
Bah, both PoE and Diablo 3 lost the ARPG feeling a long time ago. Senseless grinding just for the sake of grinding is more exacerbated in Diablo 3 than PoE at the moment (D3 went to MU level with paragon points).

Both became quite easy regarding combat, and Diablo 3 does have it's combat more fluid as long as you keep up with the "flow" of timed "nukes", while PoE has it's hectic feeling based on the "one shot RNG fiesta" both for the players and the monsters...

You can talk all about the things that make them different, but in the end, they both became casual "pew-pew arcade shooters" going towards Clicker Heroes. You can't compare them these days to "old school ARPGs" which actually needed strategy and tactics (at least at times). I don't mind casualization in ARPGs, and I get why an easier game is more popular (some of us remember PoE being an unforgiving obscure "hardcore ARPG" a long, long time ago), but going bonkers on monsters being the most dangerous AFTER THEY DIED it's a lackluster solution to the power creep conundrum.


^ This.

I will agree with other posts though that D3 does require more actual gameplay in higher GRs, at least up until the rift guardian. I think PoE has always done boss encounters a bit better. D3 bosses are basically just giant slabs of meat with ridiculous HP pools. There isn't a whole lot of strategy to work around. You just "fish" until you get an easier one you can facetank reasonably well.

Anyways, I find myself playing both games for shorter periods of time every league or season. Some of it can be attributed to burnout as they've both been out for years now, but mostly it's because the power creep has made them less and less interesting with each patch.

I don't know if there's really a solution to it either. Everybody puts on the 'ol rose glasses when talking about how great D2 was/is, but if that game came out in today's multiplayer environment and demand for additional content, it would eventually run into the exact same problems as both PoE and D3.


D2 is definitely dated, but it was a lot less "clicker hero" than PoE today. Short of the end game bosses with telegraphs like uber, gameplay in PoE is primarily spamming a primary skill and piano key flasking. D2 was more dynamic because you had to be more mindful of danger, particularly with burst damage like stygian dolls and burning souls or even noticing immunities, even occasionally on hammerdins.

On the other hand, Poe definitely improved replayability. Running the same handful of areas and bosses ad nauseum isn't enough given the technology improvements and options galore.
Yep, totally over league play.
"
SeCKSEgai wrote:

D2 is definitely dated, but it was a lot less "clicker hero" than PoE today. Short of the end game bosses with telegraphs like uber, gameplay in PoE is primarily spamming a primary skill and piano key flasking. D2 was more dynamic because you had to be more mindful of danger, particularly with burst damage like stygian dolls and burning souls or even noticing immunities, even occasionally on hammerdins.

On the other hand, Poe definitely improved replayability. Running the same handful of areas and bosses ad nauseum isn't enough given the technology improvements and options galore.


Undead Stygian Dolls, Burning Souls...You bring back so many (bad) memories. Durance of Hate was a perennial favourite especially when you get MSLE mods on one of the 3 boss council members.

POE actually has done tremendously well. The replay ability factor is there for both casuals and seasoned players. The addition of new content into parent leagues might lead to overburden for the new player but this is a good issue to have. Focusing on optimisation and combat should be a focus on their next patch in my view. This would make the game more enjoyable in the long run.
"
SeCKSEgai wrote:
D2 was more dynamic because you had to be more mindful of danger


Anyone remember Iron Maiden?

My zealot paladin does.

All too well.
There's devils on each side of you with bottles in their hands.
You need one more drop of poison and you'll dream of foreign lands.
You both just reminded me of something I especially missed about D2 - unlike PoE D2 combat wasn't obscured by layers of visual effects.

Depending on what you're fighting, in PoE you blink and you'll probably miss what killed you. Hell, you could be actively watching and have no idea what suddenly dropped you, especially with the way the effects are currently.

In D2, relatively benign areas could randomly spawn something particularly troublesome or deadly to what you were playing. While I don't miss stuff like immunities, I definitely miss being able to see what killed you consistently.
Yep, totally over league play.
"
bloodstainedcrown wrote:
"
SeCKSEgai wrote:
D2 was more dynamic because you had to be more mindful of danger


Anyone remember Iron Maiden?

My zealot paladin does.

All too well.


My barbarian remembers.. :D
I dislike rarity so much im almost quitting poe2. GGG.
Uber Elder with 2 challenges complete. How'd you pull that off, OP?
D2 was not hard. You guys were just way worse at gaming then, and within the genre. Its much like Classic WoW when all people talk about was how hard it was, when the real issue was just how bad you were at the time. Your average mythic+ dungeon nowadays takes way more gaming ability than the majority of classic. Most people back then were clickers, had no keybinds, and were just terrible at the game.

Over the years, their abilities and knowledge have gotten better and more finely tuned. You just became better at Arpgs. People just became better at WoW. Hell, the only "hard" Arpg was probably release D3 because it was so grossly overtuned. If you were melee you couldnt even make it through the bugs at the start of Act 2, lol.

But yea, too many people look back on their glory days in games and really forget how much they have progressed as players when they start talking about difficulty. D2 was piss easy compared to PoE or D3. It just was, and is.
Last edited by Destructodave#2478 on Sep 25, 2019, 11:27:40 PM

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