CI and stun

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Undon3 wrote:
Sometimes, it's best to leave the past behind. Yes, thank you D2 for the inspiration, it's 2013 however, let's look forward and move on, instead of constantly drooling for gaming moments from 15 yrs ago.

PoE should find its own identity and break away from this Diablo-clone identification as soon as possible.
And alienate it's fanbase? Are you insane?

As much as I would love to have them get their own identity, PoE was built with Diablo 2 in mind. So we're (And the devs) simply going to suck it up and realize that certain things have to work in a certain fashion. At least to start.
"
maryn wrote:

im not touchy just annoyed by trolls like you, now fade away with ur CI/US build u clueless kid



Dont worry i know what im talking about, and im not trolling either, if you want to go CI melee you pretty much need chayula if you dont want to risk a stunlock death.
For a caster you can probably do with a crit chance/multi one since you are most likely not going to go in melee range, only archers and rhoas will be nasty.

Dream Frags isnt really needed guys you can counteract the freezing with flasks that have dispell frozen and chilled mods.

not really clueless either since i did get to 1st place in default ladder with a CI shadow in CB.

love being called a kid though, always fun to see people act hard on the internet :)
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Last edited by VictorDoom#6290 on Mar 18, 2013, 6:53:26 PM
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raz0r_boy wrote:

Unwavering stance or
, there, fixed it for ya.

Oh and then there's
and Fairgraves if you don't like the shock..

Take a look at where Unwavering Stance is located, now take a look at where CI is located. Pretty much as far away as possible?
But builds have been made by traveling 2/3 of the passive skill tree so that shouldn't matter too much, but the closest es-node is ~15 nodes away from Unwavering Stance and pretty much all nodes on the way doesn't work well with any kind of CI-build.
I would be ok with this if CI simply became stronger with these nodes/items, but the fact is that it needs them to function. Either that or get a bunch of life-nodes which would suck up way too many nodes to make the build viable.

Just wish the devs would make something like 50% of the es counts as your life total as far as stun and statuses are concerned. Or maybe just 30% if 50% would be too good but it just feels like they should do something.
IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder
Advantages of CI:
don't take chaos damage
get to spend more passive points on some thing else
don't need to get life
ES is better than life
chaos damage goes through ES
Disadvantages of CI:
can't get reduced life or reserved life as this would mean you die(can't take eye of chayula)
get stunned,burned,frozen,shocked all the time(50% is not at all a safety when a hit could mean death)
getting ES passive points is like getting life so we don't get more passive points to spend
ES is not better then life since you can get stunned or frozen to dead 50% of the time
Immunity to chaos damage is now is too stupid to consider as you can get it easily
Chaos damage going through ES is also stupid as ES is like life when you take CI also the new unique gives it as well
getting unwavering stance is too stupid to consider
getting life is harder in shadow section as there is not many life passive points as there is in other places
Life regeneration which can go up to 20% of max life which takes 5s to get full life even when taking damage while ES takes 10s and can't take any damage at all to get back to full ES
taking all the rings and amulets as people in the post are saying makes CI even more useless as it is taking away your choices

given the disadvantages I don't know why any of you even try to get Ci as it is a complete waste even for 1 passive points. Just go HP/ES and use the new chest unique which is much better then going CI since it only has advantages and no disadvantages that I could think of.

Last edited by saito121#6816 on Mar 18, 2013, 10:55:34 PM
"
Nagisawa wrote:
"
Undon3 wrote:
Sometimes, it's best to leave the past behind. Yes, thank you D2 for the inspiration, it's 2013 however, let's look forward and move on, instead of constantly drooling for gaming moments from 15 yrs ago.

PoE should find its own identity and break away from this Diablo-clone identification as soon as possible.
And alienate it's fanbase? Are you insane?

As much as I would love to have them get their own identity, PoE was built with Diablo 2 in mind. So we're (And the devs) simply going to suck it up and realize that certain things have to work in a certain fashion. At least to start.


Actually chris did say in an interview that they didn't want PoE to be a D2 successor, they just wanted PoE to be a "very good aRPG"
"
keyarchan wrote:
"
raz0r_boy wrote:

Unwavering stance or
, there, fixed it for ya.

Oh and then there's
and Fairgraves if you don't like the shock..

Take a look at where Unwavering Stance is located, now take a look at where CI is located. Pretty much as far away as possible?
But builds have been made by traveling 2/3 of the passive skill tree so that shouldn't matter too much, but the closest es-node is ~15 nodes away from Unwavering Stance and pretty much all nodes on the way doesn't work well with any kind of CI-build.
I would be ok with this if CI simply became stronger with these nodes/items, but the fact is that it needs them to function. Either that or get a bunch of life-nodes which would suck up way too many nodes to make the build viable.

Just wish the devs would make something like 50% of the es counts as your life total as far as stun and statuses are concerned. Or maybe just 30% if 50% would be too good but it just feels like they should do something.

I didn't say it was THE solution, just A solution..and you don't even have to use that solution...
The thing is, you CAN counter all of the negatives of CI, it's just that people aren't prepared to do what's neccesary.
IGN: Gahrlaag
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Move de sync from de bathroom to de kitchen for better flow!
crisis solved.
"
saito121 wrote:
Advantages of CI:
don't take chaos damage
get to spend more passive points on some thing else
don't need to get life
ES is better than life
chaos damage goes through ES
Disadvantages of CI:
can't get reduced life or reserved life as this would mean you die(can't take eye of chayula)
get stunned,burned,frozen,shocked all the time(50% is not at all a safety when a hit could mean death)
getting ES passive points is like getting life so we don't get more passive points to spend
ES is not better then life since you can get stunned or frozen to dead 50% of the time
Immunity to chaos damage is now is too stupid to consider as you can get it easily
Chaos damage going through ES is also stupid as ES is like life when you take CI also the new unique gives it as well
getting unwavering stance is too stupid to consider
getting life is harder in shadow section as there is not many life passive points as there is in other places
Life regeneration which can go up to 20% of max life which takes 5s to get full life even when taking damage while ES takes 10s and can't take any damage at all to get back to full ES
taking all the rings and amulets as people in the post are saying makes CI even more useless as it is taking away your choices

given the disadvantages I don't know why any of you even try to get Ci as it is a complete waste even for 1 passive points. Just go HP/ES and use the new chest unique which is much better then going CI since it only has advantages and no disadvantages that I could think of.


u forgot about no life flasks and the fact ur EHP with ES is actually lower because u dont have any armor/evasion on ur items
IGN Crakk

using HP value for ailments in a CI build,

is like forcing a player with resolute technique to keep stacking Accuracy or Crit chance to apply something very usefull of his build.

it's like forcing a player with Bloodmagic to keep stacking MANA.

it's like forcing a player with Acrobatics to keep stacking armor-energy shield.


it's very simple: if you go CI, you shouldn't be required to stack HP on items or passive tree to reduce the ailments time-landing chance.
As for now, you NEED to stack HP if you want to reduce time-chance. which is totally pointless.



Also just to counter all opinions about Dream Fragments and Eye of Chayula:

under what GGG said, Build enabling unique items are made COMMON under the drop rate.

looking at the drop rate of these uniques, they are FAR from common (and they are low level items), so the point of requiring a 3 exalt value item to run a build, is pretty dumb.
"
deteego wrote:
"
Nagisawa wrote:
"
Undon3 wrote:
Sometimes, it's best to leave the past behind. Yes, thank you D2 for the inspiration, it's 2013 however, let's look forward and move on, instead of constantly drooling for gaming moments from 15 yrs ago.

PoE should find its own identity and break away from this Diablo-clone identification as soon as possible.
And alienate it's fanbase? Are you insane?

As much as I would love to have them get their own identity, PoE was built with Diablo 2 in mind. So we're (And the devs) simply going to suck it up and realize that certain things have to work in a certain fashion. At least to start.


Actually chris did say in an interview that they didn't want PoE to be a D2 successor, they just wanted PoE to be a "very good aRPG"

Just take the best from any source of inspiration, D2 or not. I only played D2 up to level 4 on a Sorceress :), yet, so many things are so strikingly "familiar" (I'm being polite).

D2 is an old game. It certainly was amazing at that time (for some...), but it lacks so many usability standards which are common in the industry today (usability has nothing to do with difficulty level!). Extract from it what made it so good to many people, make sure you implement these elements in a new, original way, and you have a foundation to build your OWN stuff upon.

And there's absolutely no need to alienate anybody. I dislike D2 for example (couldn't even convince myself to continue playing it, and I really wanted), but I like PoE. Those who like PoE because it resembles D2, well, what can I say. I'd rather have them liking PoE for being just PoE.

So I keep my desires for PoE finding its own way and evolving out of this "clone" thing, which I pretty much find as demeaning.

Sorry for the small offtopic :)
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D2 had some good things, it also had some few shit things, and it was possible to ignore those shit things and still enjoy the game. Whether that is still the case 13 years later is debatable

PoE has some very good things (skilldrasil and passive system) but a few very shit things, which are overall ruining the game

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