They're people who think maps droping too much is a bad thing.

It's really quite simple and why the change is welcomed.

1. Gating the last parts of endgame doesn't make sense or help retention. Its should be based on your skill and build choices, not rng or trading.
2. Finding your own maps and having ownership of your own progression feels good.
3. Having to run maps you didnt want to run, to pay someone else for the maps you did want to run in the first place feels awful, just awful.
4. If you run out of maps, you don't play as much.
5. Lots of people play SSF, GGG can see those figures.
6. Killing maps bosses makes sense now and feels more rewarding.

Finally there is basically zero downside. Giving everyone better access to red maps and experiencing the later parts of PoE is important. If this impacts map sellers, I think I speak for everyone else when I say boo fucking hoo.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jun 11, 2019, 3:10:11 PM
yes, too much of candy is a bad thing, and people tend realize that around kindergarten age. some take a while to realize that, and some never do.

and when you're a full grown adult who eats nothing but candy every day, you kinda have a problem on your hands
"
DarthSki44 wrote:
It's really quite simple and why the change is welcomed.

1. Gating the last parts of endgame doesn't make sense or help retention. Its should be based on your skill and build choices, not rng or trading.
2. Finding your own maps and having ownership of your own progression feels good.
3. Having to run maps you didnt want to run, to pay someone else for the maps you did want to run in the first place feels awful, just awful.
4. If you run out of maps, you don't play as much.
5. Lots of people play SSF, GGG can see those figures.
6. Killing maps bosses makes sense now and feels more rewarding.

Finally there is basically zero downside. Giving everyone better access to red maps and experiencing the later parts of PoE is important. If this impacts map sellers, I think I speak for everyone else when I say boo fucking hoo.


1: Giving free acces to endgame makes the endgame unearned, both the endgame
itself and the journey towards it should be a struggle imo.
2: I already do and have done that.
3: Once my atlas is setup i never have to run anything i don't want to run.
4: if you run out of maps you are really really really really bad at the game.
5: But you can't see those figures making this a pointless statement, also ssf
should never be an argument for anything ever.
6: Killing bosses is as shit as ever, the only thing worth killing are the
adds in some boss fights(summit, desert etc.)

As for the no downside part, well its hard to say one way or the other, ppl like me like some struggle while other ppl are allergic to putting in any effort or time or thought or anything at all even.

I feel like i am def in the minority so ggg will no doubt start to cater more and more to ppl who want poe to be a d3 clone.

I was somewhat joking when i said in 4.0 nothing will take any effort anymore, but if thats where tencent/ggg sees the most money and player retention i have very little doubt poe will turn into exactly that.




[Removed by Support]

Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them

“The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.”
Player retention telementary will tell in a few weeks. Synthesis drop rates were too low but this feels too high. Somewhere in the middle but slightly closer to legion would be perfect.
IGN: Arlianth
Check out my LA build: 1782214
"
jackof8lades wrote:
"
DarthSki44 wrote:
It's really quite simple and why the change is welcomed.

1. Gating the last parts of endgame doesn't make sense or help retention. Its should be based on your skill and build choices, not rng or trading.
2. Finding your own maps and having ownership of your own progression feels good.
3. Having to run maps you didnt want to run, to pay someone else for the maps you did want to run in the first place feels awful, just awful.
4. If you run out of maps, you don't play as much.
5. Lots of people play SSF, GGG can see those figures.
6. Killing maps bosses makes sense now and feels more rewarding.

Finally there is basically zero downside. Giving everyone better access to red maps and experiencing the later parts of PoE is important. If this impacts map sellers, I think I speak for everyone else when I say boo fucking hoo.


1: Giving free acces to endgame makes the endgame unearned, both the endgame
itself and the journey towards it should be a struggle imo.
2: I already do and have done that.
3: Once my atlas is setup i never have to run anything i don't want to run.
4: if you run out of maps you are really really really really bad at the game.
5: But you can't see those figures making this a pointless statement, also ssf
should never be an argument for anything ever.
6: Killing bosses is as shit as ever, the only thing worth killing are the
adds in some boss fights(summit, desert etc.)

As for the no downside part, well its hard to say one way or the other, ppl like me like some struggle while other ppl are allergic to putting in any effort or time or thought or anything at all even.

I feel like i am def in the minority so ggg will no doubt start to cater more and more to ppl who want poe to be a d3 clone.

I was somewhat joking when i said in 4.0 nothing will take any effort anymore, but if thats where tencent/ggg sees the most money and player retention i have very little doubt poe will turn into exactly that.




Your elitism is showing and you dont even care. Your explanation for the above in summary is basically "your bad, your build is bad, you didnt earn it, you dont play like I do, and who cares about SSF"

Strong points. Toxic points, but strong nonetheless.

If making the game accessible to wider amounts of players is actually a downside in your eyes, I dont even know what to say. It's not even mechanics or design. Predicting dramatic shifts in development philosophy and detrimental impacts to the game just becuase map drops got a buff is ridiculous.

Obviously you can have your opinion, I just think its shit.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
"
jackof8lades wrote:
"
DarthSki44 wrote:
It's really quite simple and why the change is welcomed.

1. Gating the last parts of endgame doesn't make sense or help retention. Its should be based on your skill and build choices, not rng or trading.
2. Finding your own maps and having ownership of your own progression feels good.
3. Having to run maps you didnt want to run, to pay someone else for the maps you did want to run in the first place feels awful, just awful.
4. If you run out of maps, you don't play as much.
5. Lots of people play SSF, GGG can see those figures.
6. Killing maps bosses makes sense now and feels more rewarding.

Finally there is basically zero downside. Giving everyone better access to red maps and experiencing the later parts of PoE is important. If this impacts map sellers, I think I speak for everyone else when I say boo fucking hoo.


1: Giving free acces to endgame makes the endgame unearned, both the endgame
itself and the journey towards it should be a struggle imo.
2: I already do and have done that.
3: Once my atlas is setup i never have to run anything i don't want to run.
4: if you run out of maps you are really really really really bad at the game.
5: But you can't see those figures making this a pointless statement, also ssf
should never be an argument for anything ever.
6: Killing bosses is as shit as ever, the only thing worth killing are the
adds in some boss fights(summit, desert etc.)

As for the no downside part, well its hard to say one way or the other, ppl like me like some struggle while other ppl are allergic to putting in any effort or time or thought or anything at all even.

I feel like i am def in the minority so ggg will no doubt start to cater more and more to ppl who want poe to be a d3 clone.

I was somewhat joking when i said in 4.0 nothing will take any effort anymore, but if thats where tencent/ggg sees the most money and player retention i have very little doubt poe will turn into exactly that.






I would add that

1) access to t15 maps on the 'my build can do it' basis basically deems the entire system useless. especially since most builds can do white t15s without much gear or investment. there is NO reason to run lower maps than higher maps if maps are an infinite resource. PoE isnt a game where meaningful progression happens. You can get all you gear and setup by mid 70s and roflstomp t15 content.

2) I'm in an even bigger minority as in, I miss the pre-atlas pyramidal maps system. I miss grinding to the top. I miss treating my maps as a bankroll and having to sink currency into them. Now with the vaal cost removed, maps are completely NOT currency sinks they were designed to be.

3) I already mentioned candy, but to reiterate, if you are running t15/t16 all day, there is no excitement from map drops.
Not at maps yet so I can't really say one way or another... but even a 50% increase in map drops wouldn't ruin the game for me.
"
DarthSki44 wrote:

Strong points. Toxic points, but strong nonetheless.

If making the game accessible to wider amounts of players is actually a downside in your eyes, I dont even know what to say.

so not wanting to dumb down the game and keep the game about grinding, as opposed to instant gratification is a 'toxic' point ?

silly me, wanting the game to stay a niche game where you have to earn/work for shit, as opposed to every other game out where the game [Removed by Support] for doing shit youre supposed to be doing, is 'TOXIC' ?

wow.
Last edited by Des_GGG#0000 on Jun 11, 2019, 3:55:21 PM
"
grepman wrote:

so not wanting to dumb down the game and keep the game about grinding, as opposed to instant gratification is a 'toxic' point ?

silly me, wanting the game to stay a niche game where you have to earn/work for shit, as opposed to every other game out where the game [Removed by Support] for doing shit youre supposed to be doing, is 'TOXIC' ?

wow.


The game isn't supposed to be about grinding though. It's about building characters, and slaying assloads of monsters. Also time doesn't equal effort, I've spent hours sitting on my ass staring at walls before. How much work do you think that was?
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
"
BloodPuddles420 wrote:
"
grepman wrote:

so not wanting to dumb down the game and keep the game about grinding, as opposed to instant gratification is a 'toxic' point ?

silly me, wanting the game to stay a niche game where you have to earn/work for shit, as opposed to every other game out where the game [Removed by Support] for doing shit youre supposed to be doing, is 'TOXIC' ?

wow.


The game isn't supposed to be about grinding though. It's about building characters, and slaying assloads of monsters. Also time doesn't equal effort, I've spent hours sitting on my ass staring at walls before. How much work do you think that was?

the company's name is literally 'grinding gears' and a play on 'grinding for gear'

the subgenre is the epitome of a grind.

progress in an arpg is a function of time and nothing else really. a bit of knowledge and very little skill, if any.

so uh, in this case, it is definitely time investment in doing grinding, ie repetitive mundane tasks.

PoE is a giant time sink in which success largely depends on your time investment more than on anything else
Last edited by grepman#2451 on Jun 11, 2019, 4:10:38 PM

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