GGG do not give in to the crying masses
" Totally agree with this. No one should take you seriously at the moment. Standard Forever
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" That's right, you too, have a sit and let the big boys handle this. " Brother i hone my skills on zombies in the fellshrine on the daily! I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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" Replies like this are exactly why no one should take you seriously. Thanks for that. Standard Forever
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" It serves its rightful purpose in sorting away those who can't understand it the first time they read it. We entertain ourselves while the battle persists through the lines. Thihihi I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Mar 12, 2013, 6:56:07 PM
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While I myself as a competitive Melee player saw a horrible dumbed down sequel called Brawl which involves no skill I can pretty much second this.
But I do think stuff needs to be nerfed and drops need to be increased significantly in solo especially. Throw in something like monster power, casuals can play normally while the elitist pricks can just enjoy higher difficulties. Catering to a niche crowd is cool but it's also a moronic business decision. You can provide both "core" and "casual" (as much as I hate these terms) people a way to enjoy this game without messing up what the game is all about. Like in Melee, you can have a bullshit casual match with items on, or just disable items entirely and have a competetive match. The key is being able to play however you wish to play. |
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" RP = Role Play, staying in character at all times while on the server I ask because you sound like a bad fantasy novel. Also, based on this I would say please don't call me son, son. Get the feeling I'm much older than you. I would like to point out however, that I'm not entirely disagreeing with your, simply stating that there are changes that can be made that will benefit everyone without ruining YOUR game. FFA loot is fine and dandy, and I understand the appeal. But a loot system that is configurable per-party is still a benefit to everyone. |
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hi
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+1 OP
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" How does having floating damage numbers make the game more mindless? "Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
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" And so it begins.. and with that they end the challenge because people are people they will chose the safe route, even if the dangerous one is more interesting. This is step one in the process of ditching FFA. As i said, eternally people will push for more mindlessness, it is in our nature. I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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