GGG do not give in to the crying masses

A good government changes its laws not to benefit particular special interest groups, but because it is the just, fair, and right change to make. Principle becomes more important than people.

In the same way, I hope GGG doesn't base its choice on what the "crying masses" say, nor on what the people who opposed the "crying masses" say, but simply make the changes that are in the best interest of the game, regardless of what the polls forums say.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 12, 2013, 3:20:27 AM
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ScrotieMcB wrote:
A good government changes its laws not to benefit particular special interest groups, but because it is the just, fair, and right change to make. Principle becomes more important than people.

Problem is, these things are in the eyes of the beholder. I for once seem to have completely different perceptions about what is fair compared to a few forum members.
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Hilbert wrote:

Action RPG != MMO.

PoE is currently MMOlike with max 6 players in a party.

Extremly slow experience progression = Typical for MMO.
Long fighting with defensive Rare mobs = Typical for MMO.
Huge empty areas = Typical for MMO
Better loot for bigger parties = MMO
Week long Grindfestivals for Endgame = MMO
Nerfing vendor Receipes to keep or for other reasons broken economy alive = MMO

The only thing that's not really casual is the skill tree, but you could simplify it and then it's a typical casual MMO game.

PoE felt much more like a good ActionRPG in closed Beta but they screwed their plans many alpha members with MMO experience gave their positive feedback and now you got a broken game.

Why the hell am I for example 4-5 level under the area level if I play normally without grinding?



Interesting take... Didn't really looked at it that way. I don't necessarily disagree, but aren't most ARPGs grinders when it comes to the last "unattainable" tier of levels ? Or the quest for some specific items ?

On the other hand, the whole evolution since OB feels quite "MMO'ish". I'm rather sad to see the prevalent "take more life", "your gear needs more Life". OK, Life IS important but I think a good template should be a multidimensional balance. Which is much harder to get than "take the best in stat A, then B"

The thing is, going mostly with DPS vs Life is simpler and more immediately perceptible. But that's shallow.
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Undon3 wrote:
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ScrotieMcB wrote:
A good government changes its laws not to benefit particular special interest groups, but because it is the just, fair, and right change to make. Principle becomes more important than people.

Problem is, these things are in the eyes of the beholder. I for once seem to have completely different perceptions about what is fair compared to a few forum members.

No, they're not; your understanding of them, is.

The number 5 is never touched nor seen, but it means a specific thing. "5" just so happens to be a very easy thing to understand; in comparison, "justice" is kind of like knowing pi to 100 decimal places in a world without calculators. The methods we use to approach difficult philosophical problems vary, because no solution so far has been 100% successful; however, the goal itself is objective. Fairness is fairness, justice is justice, regardless of whether we have it properly defined or not.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 12, 2013, 4:05:03 AM
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Skjuld wrote:
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Hilbert wrote:

Action RPG != MMO.

PoE is currently MMOlike with max 6 players in a party.

Extremly slow experience progression = Typical for MMO.
Long fighting with defensive Rare mobs = Typical for MMO.
Huge empty areas = Typical for MMO
Better loot for bigger parties = MMO
Week long Grindfestivals for Endgame = MMO
Nerfing vendor Receipes to keep or for other reasons broken economy alive = MMO

The only thing that's not really casual is the skill tree, but you could simplify it and then it's a typical casual MMO game.

PoE felt much more like a good ActionRPG in closed Beta but they screwed their plans many alpha members with MMO experience gave their positive feedback and now you got a broken game.

Why the hell am I for example 4-5 level under the area level if I play normally without grinding?



Interesting take... Didn't really looked at it that way. I don't necessarily disagree, but aren't most ARPGs grinders when it comes to the last "unattainable" tier of levels ? Or the quest for some specific items ?

On the other hand, the whole evolution since OB feels quite "MMO'ish". I'm rather sad to see the prevalent "take more life", "your gear needs more Life". OK, Life IS important but I think a good template should be a multidimensional balance. Which is much harder to get than "take the best in stat A, then B"

The thing is, going mostly with DPS vs Life is simpler and more immediately perceptible. But that's shallow.


The problem with PoE is they innovated in some areas, and then downright copied game failures in other areas.

The skill tree/gem system is innovative, but everything else they have copied from D2, and for better or worse, its actually causing the game more problems than its solving (because this game doesn't have some fundamentals that D3 DID have and some other things).

The game currently is very extreme, content is ridiculously easy to faceroll with certain builds, and group play is way too beneficial compared to solo play (in terms of gameplay and loot)
Last edited by deteego#6606 on Mar 12, 2013, 4:45:55 AM
All i am saying, is that GGG should stand by their original ideals, instead of pulling a blizzard. All of you know exactly what i mean so don't try to act so hard.

Elitist you call I, but based on what?

Logical deductions of the truth?

Come on. All of you know exactly what i meant reading that post, you are just hoping im another nabcake you can diss in your ever ongoing hunt for something to complain about.

Elite is a word others have brought here, i did not use it because it does not relate to my message.

Do you know, one time in the world there were a lot of specialty stores, many people specialized in one thing, focusing their energy on much fewer products, yet didn't have as large a costumer base?

I am simply saying i wish for PoE to be a specialized product, for those who want this type of farming game. I don't want it to turn into a general store or ikea, which sells to more masses but has standardized goods which are not exactly bad, but are not of top quality either.

Yameen?
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Mar 12, 2013, 7:20:09 AM
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Crackmonster wrote:
All i am saying, is that GGG should stand by their original ideals, instead of pulling a blizzard. All of you know exactly what i mean so don't try to act so hard.

Elitist you call I, but based on what?

Logical deductions of the truth?

Come on. All of you know exactly what i meant reading that post, you are just hoping im another nabcake you can diss in your ever ongoing hunt for something to complain about.

Elite is a word others have brought here, i did not use it because it does not relate to my message.

Do you know, one time in the world there were a lot of specialty stores, many people specialized in one thing, focusing their energy on much fewer products, yet didn't have as large a costumer base?

I am simply saying i wish for PoE to be a specialized product, for those who want this type of farming game. I don't want it to turn into a general store or ikea, which sells to more masses but has standardized goods which are not exactly bad, but are not of top quality either.

Yameen?


You do realize that D3's changes had nothing to do with dumbing the game down for casuals, or appealing to the mass's, as you claim it did?
If that is what you think, that no changes were made to reach out to a larger audience, then i will let you live with that illusion.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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deteego wrote:
The skill tree/gem system is innovative...

Uh... FF series has been using this (for a long time ... sphere grid, materia ...). Just to give credit where it's due.

Carry on.
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c2games wrote:
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deteego wrote:
The skill tree/gem system is innovative...

Uh... FF series has been using this (for a long time ... sphere grid, materia ...). Just to give credit where it's due.

Carry on.


A well-acknowledged source of inspiration.

The innovation came in distilling FFX's Sphere Grid down to passives only and to allocate active skills to a gem system a la FFVII, and then applying this strange combination to an ARPG, where until this point the skill system has, from game to game, been pretty much the same thing: base stats (str, int, dex, vit, etc) and active skills you chose as you leveled up and unlocked them.

When you take two separate ideas and put them together in a way that no one else has and make it work, that's the purest definition of innovation.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Mar 12, 2013, 7:38:28 AM

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