Why am I playing Hc in SC?

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TheBagman wrote:
People hit 100 in a couple days, even in SSF. It's still too easy to level. Also, are those last 2 or 3 skill points really that impactful?

I say this as someone who's never gone beyond 94.


Yep, consider my builds finished at 94.

The death tax is one of the defining features in Path of Exile. There are consequences. The game is not always fair. Occasionally, that unfairness plays to your favor. Play accordingly.

And no, 20 T12 maps at level 91 is not 10%.
To all those who hate the EXP PENALTY:

I picked this game up at the end of the last league. It was fun, loved Delve. Time skip...about a week ago I started playing less and less. Three days then went by where I didn't play. I'd log in but feel incredibly bored. Then it hit me, I hate losing exp on death. I feel like every time it happens I go backwards. I couldn't fathom the idea of why it exists in the current year in any game. So, you want an explanation of why its there? Well here it is from my perspective!

If you are of similar mind, the 10% exp loss is there to make you quit the game and make you realize there are better things to do with your time. I play games to max out my characters, and the chore involved in maxing out in this game is like no other. I loved the game until level 92. After a few deaths I started to feel like I'm wasting my time. Was I dying at bosses? Not really. Was the content too hard. Nah, everything melts instantly and my atlas is 98% done. Could my gear/build improve? Sure! So what's the problem??

Well, it's that you are punished faaaaarrrr too heavily for not paying attention. This includes map mods and the content itself. Open up the yellow chest, fail to move quickly and get toasted. Open a door and stand in front of it, get hit by 20 projectiles and get wasted. Stand in a puddle for more than 2 seconds, done. Oh your map had reflect, you one-shot yourself. Punish punish punish. Elitist anyone? Git Gud? Screw it. I don't put my full attention into any video game, I watch videos or listen to music or talk to friends when I play. I concluded that this is a game for masochists and elitists who want this kind of experience. Read through the forums, research about 20 posts, and it becomes clear by its defenders what they want for this game.

It's quite simple really, this game was not meant for me, maybe its not meant for you. If you are the type who just wants to kick back and relax, this game is definitely not for you. Let the "hardcore players" have their game and do yourself a huge favor and move on to better games/things. This is my last day of PoE at least for a long while, maybe I'll try it again some day. But for now, after both personal experience and research I concluded: the annoyance of trading, the overinflated currencies, the death exp penalty, the repetition, the 5-million dps builds that defeats all customization,the botting, the overwhelming hacking community running POEHUD/auto-chicken in HC, currency black markets, it really is just a waste of time. If it wasn't for the exp penalty, I could really overlook almost all of that since it doesn't affect me personally. But there really are a number of players cheating to get an unfair advantage, or following cookie cutter millions DPS builds, who do hit 100, why should I care to play legit? Why should I care to play at all?

So why did I write this? Cause I see the frustrations that I was feeling. And honestly, if you feel like the game is punishing you, simply don't play it. If there are enough supporters, the game will live on and they stay happy. If enough people think something is bad, they stop playing and the game will have to change or die.
And another example. The guy feels so bad he quits while in reality he acquires currency and can get upgrades to make his character much better than a couple of skill points would.

Once again completely missing the bigger picture and concentrating entirely on one thing. Your loss, good luck outside of PoE.
Last edited by Johny_Snow#4778 on Jan 7, 2019, 9:17:45 PM
And yet again another defender who can only understand his own thoughts and/or lacks the empathy to see "an alternate" view. Who feels bad? Me? I have plenty of projects and games to play that don't feel time wasting so that makes no sense. No matter what I change about my character, the death penalty and my lack of desire to concentrate hard enough to not die remain. So it looks like you missed the mark. And just to add, I said it before: I play games to max out. The chore itself and all the punishment involved doesn't justify the reward for all the reasons I mentioned above. It's just a different type of game than I expected, and it's not for me. It's really that simple.

At least you had the courtesy to say good luck, thank you and good luck on your own endeavors as well.
Last edited by StRoNgFoE#4007 on Jan 7, 2019, 9:49:44 PM
What I always find amusing is the cognitive pretzel that some people will try and bend into in order to justify the statements "Level 100 doesn't matter," and "Level 100 should be a difficult accomplishment," without once considering how asinine it all is, all to make an excuse why the penalty needs to exist.

World of Warcraft solved this problem eons ago by flipping the script and coming up with rested XP, thereby turning a negative into a positive while ensuring people don't blow through the game too fast. It still accomplishes the goal of lengthening retention time overall while not feeling like shit to play. Most games worth their salt abandoned penalties and if anything model themselves after WoW. Problem is, if PoE had such a system it would only benefit people who play in short bursts, not the "this is literally all I do" crowd, ergo it can't be done since the latter category is what props up this game.
This is a buff™
Last edited by AkuTenshiiZero#6120 on Jan 7, 2019, 11:36:04 PM
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StRoNgFoE wrote:
I play games to max out. The chore itself and all the punishment involved doesn't justify the reward for all the reasons I mentioned above. It's just a different type of game than I expected, and it's not for me. It's really that simple.


Part of "maxing out" is getting to a point where you don't die anymore.
Geared to the teeth, you can drop half your damage nodes for survivability.
Having spent plenty of time in the game, you develop an understanding what kills you and what you can tank.

I hate the "git gud" meme, but that's really what it comes down to.

You cannot max out one variable (xp) while ignoring the others (gear, game knowledge, the grind).
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Jan 8, 2019, 12:10:19 AM
Grind doesnt even start until 94ish. You can literally never repeat a map and make 93. So don't act like it's hours of grind you lost. You lost like 2-5 red maps exp at 91.

Git R Dun!
Last edited by Aim_Deep#3474 on Jan 8, 2019, 2:11:17 AM
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Aim_Deep wrote:
Grind doesnt even start until 94ish. You can literally never repeat a map and make 93. So don't act like it's hours of grind you lost. You lost like 2-5 red maps exp at 91.



Except this is only true for players already experienced with the game who actually know how to XP properly.

For me 88-89 already represent hours of grinding (that I haven't finished yet, i'm at ~80%), so I'm sure 93-94 will be far more time.

And guess what?

I love it.

Yes. I don't want the leveling to became quicker, and I love to face difficult content.

I just believe that an XP penalty on death is a super lazy way to create fake difficulty. Instead of providing a challenging content in itself, you punish the player if he make a little mistake in a content that, in fact, is super easy 95% of the time with some ridiculous damage spikes 5% of the time.

But yeah, I already explained while the so called skilled players probably don't want any true difficulty and you didn't bother to read the post properly last time so I have no reason to waste my time repeating it.
Last edited by Darkduprey#6497 on Jan 8, 2019, 2:34:42 AM
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Peterlerock wrote:


Part of "maxing out" is getting to a point where you don't die anymore.
Geared to the teeth, you can drop half your damage nodes for survivability.
Having spent plenty of time in the game, you develop an understanding what kills you and what you can tank.

I hate the "git gud" meme, but that's really what it comes down to.

You cannot max out one variable (xp) while ignoring the others (gear, game knowledge, the grind).


I was gonna just leave it as was, but screw it I'll bite. There really isn't any complexity to people not liking it. It really is just as simple "I don't like it, it's annoying, so why do it?".

Hence the endless cycle of players who contend that what you just said is good design. I don't think it is, this is where our opinions differ. That's why this game is for you and not for me. I really liked D3 for a loooong time, far longer than this game. It was great, getting a char to 70, getting fully decked out on ancient gear, grinding paragon levels. The grind was there but felt far less punishing and far more rewarding. And I'll bet any money you think D3 was awful.

Lets compare what you would do in PoE at level 90 vs 100.

90
- Attain EXP
- Run maps
- Kill bosses
- Level gems
- Farm gear/currency
- Trade with other players
- Finish Atlas quest
- Roll new character

100
- Run maps
- Kill bosses
- Level gems
- Farm gear/currency
- Trade with other players
- Finish Atlas quest
- Roll new character

How all of a sudden being level 100 makes the game "meaningless" to so many is beyond my comprehension. What was lost in the level difference? Attain exp, which for some odd reason is heralded as some major "accomplishment" and removing exp death would "break the game". Laughable honestly, nothing changes except the number and a few skill points. But at the same time, people argue that it's not and accomplishment, since you can just grind easy content forever to get there. What an accomplishment to be proud of!

Even at max level gear can always get better, with the satisfaction of having all the points the game can give you. All losing exp does is annoy me because it's a loss of time, our most precious resource in this world. That time could be spent doing better things. Is it a psychological issue? Sure, but it's a phenomena that is shared by many. I'd argue the majority, since I'm sure topics like this flourished after the Diablo Immortal debacle when it just wasn't "PoE Lovers" playing and conversing on these forums.
Last edited by StRoNgFoE#4007 on Jan 8, 2019, 7:27:05 AM

Why the overfixation on lvl 100? That's just an arbitrary number they put there.

100 is just a carrot on a stick, you don't need it for anything, there isn't even an achievement for it.

Play until you feel you have achieved what your character can achieve, then play another.

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519

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