Why am I playing Hc in SC?

At level 82 in Betrayal I'm beginning to see the limits of my build and it is clear I will not make lvl 90. Had a hard time getting to 82 from 81 due to the death penalty but I'm okay with it. Lvl 100 should be hard, very hard, because games that have infinite character levels have enormous problems with power creep and scaling which makes big problems for gameplay. There's some of that creeping in PoE already.

Since I am pretty new to the game I've just rerolled and try to get better at the game. The death penalty can be tedious but I'm glad it's there. Hoping PoE can avoid the longer term problems that cause so may games to fail.
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Peterlerock wrote:

Why the overfixation on lvl 100? That's just an arbitrary number they put there.

100 is just a carrot on a stick, you don't need it for anything, there isn't even an achievement for it.

Play until you feel you have achieved what your character can achieve, then play another.


You just demonstrated my point, you can't comprehend why someone such as me would want 100 (and hate exp on death) and why it's important, just as I can't comprehend why it doesn't bother you. It's more of an argument over opinion than it is game design. It's just annoying, it's that simple, as simple as why it's not important to you. See what I'm driving at here? We can loop this forever and ever and ever.

Here is an old article on checkpoints in games, different than exp loss, but similar enough that it drives the point home better than I ever could.
https://www.polygon.com/2014/2/25/5422328/the-passion-of-the-checkpoint-why-gamings-most-frustrating-failure-is

But okay I'm done now, I've said all I can. Losing exp sucks, its annoying, its a waste of time, just like this age old argument is becoming. Everyone is going to have their take on it. My point from the beginning was "If it pisses you off, don't play it". Solid advice I think.
Last edited by StRoNgFoE#4007 on Jan 8, 2019, 7:40:02 AM
Serious question: Has anyone suggested an alternative way to lower your experience progression that is equivalent to the current penalty but less annoying, or do people just not want to be penalized (as much) for losing?
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StRoNgFoE wrote:
All losing exp does is annoy me because it's a loss of time, our most precious resource in this world. That time could be spent doing better things. Is it a psychological issue? Sure, but it's a phenomena that is shared by many. I'd argue the majority, since I'm sure topics like this flourished after the Diablo Immortal debacle when it just wasn't "PoE Lovers" playing and conversing on these forums.


Where do I click to give you 100000 likes?

Pretty much sums up my frustration with deaths.

All those who say 20 T12 maps are not 10%: you are correct, I wrote in a rage moment, and on rage moments I'm not good with math.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
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DurianMcgregor wrote:
Serious question: Has anyone suggested an alternative way to lower your experience progression that is equivalent to the current penalty but less annoying, or do people just not want to be penalized (as much) for losing?


Besides exp, you lose if you die:

- 1 portal = 1 try;
- Bestiary recipe;
- Delve sulphite/azurite/loot/boss;
- Incursion temple change/upgrade/loot

Isn't that punishing enough?

If you cannot finish for example a T14 map because you're getting one-shoted once you enter, it's clear you are not entitled to that tier: you need better gear/skills/upgrades, and you will waste your 9 tries and that's it. You will lose all the good stuff you could drop. You'll have to backtrap a bit and upgrade your character.

But if you are running T15 maps just insta-killing everyting and you get 4 syndicate members jumping you outta nowhere in the middle of a harbinger or if you are not paying attention to Tora's traps that chase you after you killed everything in the screen and 1-shot you, is that lack of skill/gear/upgrades? I don't think so.

Curious to see people put lvl 100 in debacle here. My question was not to easily reach lvl 100 or not, but how frustrating is the death penalty in 2019. Also curious to see people saying lvl 100 is a feat of grand accomplishment, but also it's irrelevant to the game.

"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
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frostzor27 wrote:
"
DurianMcgregor wrote:
Serious question: Has anyone suggested an alternative way to lower your experience progression that is equivalent to the current penalty but less annoying, or do people just not want to be penalized (as much) for losing?


Besides exp, you lose if you die:

- 1 portal = 1 try;
- Bestiary recipe;
- Delve sulphite/azurite/loot/boss;
- Incursion temple change/upgrade/loot

Isn't that punishing enough?


I guess that answers my question.

I don't really feel strongly about it either way, but I would say that loot is progress, but exp is too. I don't think you should progress if you lose. I kind of like the exp penalty because it sets a bar for how often you can die before you can't progress (in experience) anymore. The standard gets tougher the higher level you reach, which makes sense imo.
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SeCKSEgai wrote:
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ViolateTheDead wrote:

I can hit 100 if I wanted to,
Yeah, sure.. Until the random DC or CPU crash at lvl 99 and you lose many hours of progress in an instant that you cannot control, and this happens all the time. Oh, but you can use a logout macro.. Well, guess what, in those instances it doesn't work either and you still die.

So I agree anyone can get to 100 playing boring low levels content till their eyes bleed over geared, but what's the point. The progression to 100 should be meaningful, which it currently is not.
Last edited by ViolateTheDead#7880 on Jan 8, 2019, 9:08:59 AM
Ive died around 4 times at lvl 98 before reaching lvl 99. Anoying ofcourse but its part of the game. At death nr. 3 i made an overhaul of my gear, getting life on all jewels, increasing my life on gear etc. and managed to get a 1000 more life. After that i did around 50% before dying to one shot from ground effect after killing a einar monster in a -max map. My fault and will try to avoid that in the future.

Looking at your gear and jewels you can make a lot of improvments on every single gear / jewel.

For me, if there were no xp penalty the grind to 100 would feel completely meaningless, now you actually have to put effort into getting there in reasonable time.
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frostzor27 wrote:
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StRoNgFoE wrote:
All losing exp does is annoy me because it's a loss of time, our most precious resource in this world. That time could be spent doing better things. Is it a psychological issue? Sure, but it's a phenomena that is shared by many. I'd argue the majority, since I'm sure topics like this flourished after the Diablo Immortal debacle when it just wasn't "PoE Lovers" playing and conversing on these forums.


Where do I click to give you 100000 likes?

Pretty much sums up my frustration with deaths.

All those who say 20 T12 maps are not 10%: you are correct, I wrote in a rage moment, and on rage moments I'm not good with math.


It doesn't waste your time though, saying it wastes your time is like eating spaghetti with a power drill then complaining it made a mess.

Videogames are recreation you play them for entertainment saying a death wastes your time is the same as saying your only enjoyment comes from leveling up which has to make PoE about the worst game ever for fulfilling your needs.

Now I understand enjoying success or failure within the design construct of a game but removing the failure state changes this from a success vs failure struggle to a certainty. If you are looking for a game without a failure state (I mean it isn't really a failure state anyway you will always succeed eventually) then why play an RPG about pitting your character vs a myriad of content?

I just think people who want no death penalty aren't honest enough with themselves to admit either its on them or that the game isn't really what they are looking for. That isn't the same as thinking some elements are unfair, betrayal league issues etc but just about any build can be made lvl 100 viable trivially if you are willing to put in the effort.
Exp loss for death is ok. What is NOT ok is that after change to Zana missions in 3.4 90% of the times you have only one portal. I lost Tiger boss beast because I crashed in zana mission with one portal.

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