Why am I playing Hc in SC?

As someone who is far from good at POE, and has been running only HC for years, and now is playing Betrayal SC...I play SC much more loose than i would in HC, my build is different, i dont tweak it for survivability max...other than the betrayal mechanic which i turned off by not running the lab...i dont skip content. I open that box that i know will yield nothing, i race into rooms without a care.

Yeah ive probably died 50 times this league but none of it hurt...granted it hurts at my current level...but im a high enough level where its pretty rare.

I would suggest playing HC for a while if you want to see the difference. Even if you avoid deaths in SC at all costs, its a totally different level of stress knowing its 10 acts all over again and bye bye gear if you RIP.

The hardest transition was that this game luls you into a feeling of security for a time, before one shotting you with cheap mechanics, learning to always be on edge is something i only get in HC. It does get tiersome though.
just for try, for see and for know
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CapitalPunishment wrote:
I would suggest playing HC for a while if you want to see the difference


Yeah, did you see the little box at the creation screen where you choose between 'softcore' or 'hardcore'. Some people actually chose 'softcore' for a purpose -they didn't want to play hardcore mode.

After level 95+ it really doesn't make much practical difference, though, if they want to gain any XP on their character. The solution to complaints obviously is not to tell them go play HC. People play SC because many indeed do not like regression mechanics.
Last edited by vmt80#6169 on Jan 8, 2019, 10:40:50 AM
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vmt80 wrote:
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CapitalPunishment wrote:
I would suggest playing HC for a while if you want to see the difference


Yeah, did you see the little box at the creation screen where you choose between 'softcore' or 'hardcore'. Some people actually chose 'softcore' for a purpose -they didn't want to play hardcore mode.

After level 95+ it really doesn't make much practical difference, though, if they want to gain any XP on their character. The solution to complaints obviously is not to tell them go play HC.


Unsure if you even read the post i made. I clearly explain how different HC is from SC even at the higher levels. My suggestion to actually run HC would be so you guys could see the difference...its a real difference.
just for try, for see and for know
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CapitalPunishment wrote:

I would suggest playing HC for a while if you want to see the difference.


With all due respect, I know the difference. I don't play HC just because I know the difference. I'm not a pro player, I make mistakes, get DCs, baby or dog jumps in my lap... Things happen, and that's because I play a game mode I'm supposed to be allowed to die from time to time. I've chosen SC just because I don't want to get stressed playing, Dark Souls gave me enough of that.

But as a rule of thumb in ARPGs if you play a hardcore mode it means that if you die you lose it all: you cannot play that character anymore, lose all your gear, exp, progress, etc. Thus mean, you are not allowed to die to progress.

My point: if I'm not allowed to die from time to time to progress either in HC and in SC, what's the difference? "You don't lose your HC char, it moves to SC". That's not a difference: it only means you can play your char in another game mode, you didn't lose it. But if you want to progress with that char in the new game mode you still are not allowed to die from time ti time in risk of losing hours or even days of play.

So my point stands: if I'm not allowed to die in either mode in order to progress, what's the difference? Should I always play like I'm afraid of every step risking to lose my precious time I invested in the game in a game mode that I'm not supposed to play like that?

This is not about being easy/difficult, or even getting to 100, please don't go that way in the discussion. But if you insist, you guys say 100 must be difficult and not entitled to everyone, yet you say it's pointless to get to 100. So why have a pointless accomplshment? Braging, e-peen? Would a few points make a difference? For me I think yes, a little more damage and survival would make my life easier.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
you can die from time to time in softcore though, that threshold just increases every level but at like 95 for example you can die every 10 maps and still slowly progress at 99 you can die very rarely but just choose appropriate content really its an endgame goal for dedicated players which very few us are.
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Draegnarrr wrote:
you can die from time to time in softcore though, that threshold just increases every level but at like 95 for example you can die every 10 maps and still slowly progress at 99 you can die very rarely but just choose appropriate content really its an endgame goal for dedicated players which very few us are.


Sure you can die. The thing is -as frostzor27 pointed out- some players are not playing PoE for that extra stress about dying and regressing your character to the amount equal of a week playing time for a casual player. This is why many SC players don't enjoy overt regression mechanic like 10 % exp loss at highest levels. Quite contrary, many ARPG fans actually play to progress their character. In fact I think this is also why many casuals will rather keep on playing standard since they can never sink enough hours into temporary leagues to feel like progressing their characters to max.

It's pointless to prove players who are against excessive DP how HC is different and go try HC. F*ck HC. I play PoE for relaxation, not for near death thrill on random one-shots or having regression mechanics on my characters. It's already regression enough in this game to spam 1000 orbs on your eq to get nothing out of it. And yeah I don't like trading, I want to find my stuff by actually playing the game.
Last edited by vmt80#6169 on Jan 8, 2019, 1:28:00 PM
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vmt80 wrote:
Sure you can die. The thing is -as frostzor27 pointed out- some players are not playing PoE for that extra stress about dying and regressing your character to the amount equal of a week playing time for a casual player.

When I die at a higher level (and I die a lot, don't you worry), after a quick curse, I usually have thoughts like this:

"Ouch, why did I do this stupid thing?"
"looks like I need a bit more chaos resist for this encounter"
"looks like I shouldn't roll minus max resists and multi projectiles in this map"
"maybe plan ahead a bit next time and move here before he does that"
"what can I change in my tree to get a bit more life and avoidance? Do I really need that +50% crit chance?"
("maybe get a better internet connection")

This keeps me motivated.

If there was no penalty for deaths, I could play braindead. What exactly would there be left to worry about? Where would you find interesting gear choices, or how would you work on a build to balance defense and offense?
What meaning would a high level have?
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Actually Softcore is the real hardcore

You don't even lose XP when you die in Hardcore
Need more brains, exile?
OP has a child?! Dear god, I feel awful for their future. The self-entitled make the absolute worst parents.
Last edited by codetaku#0468 on Jan 8, 2019, 3:24:41 PM
What I always find amusing is the cognitive pretzel that some people will try and bend into in order to justify their sense of entitlement to progression even if their build or play style sucks.

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