Path of Exile Hideout Competition



youtube : https://www.youtube.com/watch?v=U9rANWUkD7w
theme : tranquil garden

XD
Theme: Post-Apocalyptic - Last Refuge

Screenshots:

Entrance through the Cave


Main Area


Housing


Workshop


Outside Camp


Extraction Device (Map Device)
Last edited by ObviousLeePOE#4751 on Feb 2, 2019, 9:05:30 PM
Hello here is one of my hideouts, I called it The Winners Dinners. Gotta be one of the best to make it to the table.

https://youtu.be/9wRsC28qJ7w
Hello, new to PoE, & ARPG and just finished Act 10, so my hideout is mostly from stuff from other hideouts I've found along the way. I got a gorgeous MTX centerpiece and also some lighting, rain and dead people on a stake. Oh, there's even the cute little monkey from the Fairgraves mystery box wandering around. I decided to leave him there, no point in another creature following me since I have 14 minion in-game already (including my curtain spectres which gets in the way of decorating!) XD

I call it my Sewer Garden hideout -- so that's the theme. ;)

Here is the vid I uploaded for a walkthrough:
https://www.youtube.com/watch?v=TO8J9hCXWgI&feature=youtu.be

And below are some screenshots - I've tried to keep it pretty but still stay true to my necromancer beginnings:

My main garden

My annex garden to the left for chilling out

My room, I gave myself a queen bed with some accessories and a skeleton light

My main working room where I spend a lot of time crafting

My sewer tunnel that used to be really boring, but this is where I'd like to add a few more dead bodies, so I enjoy the trip to my main workroom...

My barbeque space? Well, this is where I do my Desecrate spell before I go into an area. I don't like the mess the spell leaves behind in my home. XD








Last edited by darkserenityrp#2244 on Feb 2, 2019, 10:03:17 PM
Hey all. This is the Overgrown Bazaar, my entry to the path of exile hideout competition.

It is a market based Leo's Overgrown tileset.

hope you like it.

https://www.youtube.com/watch?v=j_jA5I2jXi4

Hidden Forest Encampent

(For the nature lovers)
This is a immaculate hideout setting designed and made to look like a dark forest. Within this forest lies a hideout for exiles with multiple points of interest and forest pathways.




First teleport into your hidden encampment and be en captivated by the beautiful flora of this forest!



When first descending after your arrival to the forest you're greeted by your fellow colleagues at base camp #1



Tucked away; not too far from base camp 1, is an clearing in the forest that hides a map device that nature couldn't even reclaim




Navigate yourself though the forest paths and youll find your self arriving at the main basecamp




Another view of your home base that you and your fellow exiles have deemed suitable



the 'office' and brains to your hideaway base



Hidden off to the side of camp; a statue, which looks for an offering, will provide magical crafting, as long as you have an offering that is.




Hope you enjoy!
It's cartographer hideout called "Emperor's Cruelty". It shows two faces of rich and powerful leaders who build their greatness at misery, slavery and death of innocent. It's pretty much how I understand the world of Wraeclast xD

Emperror's Throne Room




Emperror's Porch





Emperror's Council Room





Last edited by Xanet#2350 on Feb 2, 2019, 11:25:19 PM
"Enter the forbidden Glade, and embrace the strange, the unnatural.
Among the frozen bones of Nightmare, the dreams of life take form."

- Navali






Hideout Showcase - Export included




Screenshots




















Hidden deep within the icy crevasses above Highgate lies a peculiar glade. The Maraketh call it the Virakhu, the Precipice, a forbidden entrance to the eternal depths of Wraeclast. Here the bitter mountain winds converge with the warm humidity rising from the abyss below, breeding a delicate fusion of northern rainforest and subterranean grove atop the blackened spire of rock piercing the glacier floor. The air reeks of the fetid cycle of life and decay, as pine, fir, root and fungi vie for dominance. The absence of light is forgotten among the fluorescent patches of moss casting an eerie verdant glow upon the mists. There are no birds. There are no beasts. Death lingers like a cold scythe at the end of summer, waiting to reap a crop long overdue. But the roots cling tighter and delve deeper, drawing strength from the immortal ones lurking below, and the fireflies dance in the mists as silent sentinels against the darkness. It is the bridge between Wraeclast and what lies beneath, a nexus of thaumaturgy and powers far older than Nightmare.

In her days after Kitava's fall, the exiled Witch hunted ceaselessly for a sanctuary. Wraeclast knew her as the very spirit of vengeance, the slayer of Gods, the Liberator of Oriath. All praised her name and her courage, yet fear shadowed any attempt at true belonging. Intrigued by the echoing death throes of the Beast, she wandered, until one day she came upon a broken, winding trail very near to Tevarus' Resonator. It reeked of mystery, twisting and spiraling down the fissure. A cold comforting darkness embraced her as she descended, until finally she emerged into the Glade. A shiver of excitement pierced her veils of apathy. The air hummed with the complex weave of arcana and the teeming glow of improbable life, whispering to her by names only she knew. The mists clung to frostclad robes as if alive, measuring the Witch's will and finding it worthy. For the first time in her life, she beheld a mirror clearer than Kalandra's finest craft. She was home.




This hideout is my first earnest attempt at creating a thematic home for a character. After the success of my Cold Occultist this league, I wanted a suitable, unique hideout for her. The Glacial layout was an obvious choice, but I wanted to do more with it than just snowclad ruins. So I began testing, first with the vivid green moss found in the Dungeon tileset, then with the Coastal rocks. A picture in my mind began to form, and this was its realization.

Sadly, I cannot find a way to include the rest of the hideout in this design. I deliberately crafted this theme around the absence of snow. Even an inch left or right exposes the snowy rocks and the jarring black tops of the ridgelines, so I chose to sacrifice space for aesthetic. Besides, I always prefer compact, ergonomic hideouts compared to sprawling ones with the map device and waypoint a good walk apart from each other. The stash, map device, masters and crafting bench are all quickly accessed.

A word of warning: Jun cannot spawn her portals anywhere in the hideout. Her ridiculous need for a football field of space around her is just not possible to satisfy given the constraints of the rocks and the dozens of decorations covering the floor. If you can find a place for her that works, I salute you. Otherwise you'll need to load a different hideout or spawn her in maps.

This hideout is completely MTX free. Even the default portal fits very well with the overall theme of the hideout, leaving a fair amount of favor as the only cost.

Thank you GGG for giving us the opportunity to really put effort into our hideout creations. It's enabled me to put some genuine personal investment into this game.
Tileset: Battle-scarred Hideout
Theme: Helena's Villa
After making bank from offering her crafting services to Exiles, Helena have purchased an old villa in Oriath overlooking the ocean and made it her home. The other Masters have decided to tag along...



Album:
https://imgur.com/a/5p71bgN
Tileset: Brutal Hideout
Theme: Crystal / Azurite Dungeon Prison.

I've gone several iterations on how to do this proper but this one I just did now seemed pretty much the best I can do. This was inspired by a Dark souls area called The crystal cave.

The core area is smothered in basically roots / Crystals and a lot of azure veins to mimic crystals.

The Top floor is Zana X Jun's area still covered in azurite and a lot of maps / boards for Zana

The third floor is the ''prison'' for the syndicate leaders.

https://youtu.be/fK8HuCSieEk
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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