Path of Exile Hideout Competition

Hideout: Glacial Hideout

Theme: My take on an ancient Vaal Temple.

Despite the sub zero temperatures, life blooms around the temple entrance.



A sacrificial chamber.



A sacrifice of blood opens a doorway to a place unknown.



The gates of an overgrown temple.


An archway of bone leads you to a doorway.


An abandoned study, housing an ancient shrine and tablet. They appear to still hold untested power. Perhaps they hold the key to allowing life to thrive in this desolate environment.


The remains of a glowing altar. Surrounded by charred remains.


A closer look. Perhaps, to close.


A path leading up.



A burial chamber, the flaming sword of a fallen king still burns.



A spring, pulsing with corruption. It appears to bring life, but at what cost.






Cozy Little Mess - Overgrown Hideout

https://imgur.com/a/Ik4Z4D6

My hideout submission for the competition and i call it Underground City hideout.

long story short my first time creating a hideout like this and i was inspired by a friend while she was creating her hideout on stream https://www.twitch.tv/rainbabe42. I hope you guys like it.

Video Link : https://www.youtube.com/watch?v=ygJ45MwxN4w&feature=youtu.be
Hideout download file attached on the video description :)









Last edited by xdemonwitch#0679 on Feb 2, 2019, 7:23:07 PM
greetings and salutations! as you all know, the master grinding is still slow af, so i didnt wanna waste too much time to do it, and made the hideout with what i had! there is not a single mtx (not even the falling leaves you can pick up in the base arboreal), although with just a few mtx parts it would look way better i think!

base: desert hideout

theme: elemental towers

story: so there was a mage, lets call him krillson for example. so the mage had his own tower, and all his research took place in that tower.

well one day, he wanted to cast a massive elemental spell, a very hard and dangerous spell to cast! in order to do that, in each of the 4 parts of the tower, he placed an elemental stone; stones of fire, air, earth, and water. however, the spell backfired and the whole tower blew up and sunk into the ground, with each of the tower parts cursed by the appropriate element.

stone of fire exploded, igniting the surrounding area. any and all vegetation was burned to the ground, with lava still flowing in the region



the area around the stone of earth sunk into the ground, releasing sulfuric gasses into the area. and while it doesnt look as dangerous as the burned area, the gasses still prevent any life from existing



stone of water flooded the area, almost destroying the tower but allowing the plant life to flourish on its remains. this area would look much better with rain mtx, but since im poor af i will have to work without it i guess



the stone of air created a massive explosion that demolished the pillars, leaving only parts on the ground. parts were moved eventually, leaving the trails in the sand. however, the air spell still remains, creating strong winds in the area. sandstorm mtx would look awesome here, but i obviously cant afford that one either so try to imagine that it is there!



of course the transit areas remain affected by the stones around them, thus (hopefully successfully) gradually showing the transition between the areas!





thanks for your time and good luck to everyone in the contest!
kind regars
Hi All!
I would like to present "The Master's Fortress", taking place in the Battle Scarred Hideout.

At the very top, the Master's Level, one finds of course, our masters. Along with an elegant waypoint entrance, a stash shrine full of foliage, the crafting bench, the Master's Hut, and our map device surrounded by treasure. The Master's Level is truly everything you need and everything the enemy wants.

Going to the middle level one would find the fortified entrance to the Masters area. With the Blessing Font as its centerpiece, the area looks heavenly. However, it is prepared for battle with bows and melee weapons readily available. The back side of this level pays tribute to previous masters who have passed, the Master's Tombs.

The lowest level is not so glorious, as the bodies of slain enemies lay to rot from recent battles. Let it be known to all that enter The Master's Fortress without invitation, they are welcome to join the dead at the bottom of the stairs.
However, for a few Exalted Orbs, the masters can promise a quick death.

Master's Level



Stash Shrine



Master's Hut



Courtyard



Master's Tombs



Battlefront

Once there was a young bloodmagic scientist. He was always giddy until nature started creeping into his garden. He installed a beautiful totem to kill all those pesky weeds.
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Many years ago he liked to show his collection of curiosities to visitors. These times are long gone.
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Over the years of practicing thaumaturgy his mind slowly began to decay and he went mad.
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Ritual Chamber
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Storage for Rituals
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Laboratory
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Flesh Storage
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Dining Room
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At least he is not lonely anymore.
Hei there,

how do you make the green flames around Jun in your undercity HO?
Exile's Rest - Download hideout file
Desert Hideout

When the Syndicate began a bloodbath in Oriath. Some of the strongest Exiles wandered through the desert to find a peaceful place to bury their dead. They stumbled upon an oasis of fortune. A quiet place where they could pay tribute to their fallen friends.

Still, from Niko to Jun... Einhar or Alva, every master was working hard to help the surviving Exiles to bring down the Syndicate while Helena was gathering offerings for the departed.

Close shots
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Global shots
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"
Attention : hideouts below are not active in my account. Since I'm using pretty expensive decorations, I cannot have every single hideout active at the same time. I can send an export or switch hideouts if needed.


The Weaver's Nest - Download hideout file
Baleful Hideout

Cornered by Cameria and his minions from the intervention squad. In the northern forest, not far from the Dread Thicket. The Exiles in charge of putting an end to the syndicate activities were forced to fallback inside these caves.

But luck smiles on them. Loosing their assaillants through the tunnels, they found an exiguous path leading to an old room that seems to be some kind of nest.

Here, they have time to rest and plan their next move, but are they really safe in here ?

Close shots
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Global shots
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Survivor's Training Camp - Download hideout file
Coral Hideout

Did you ever wonder if every Exile reached Lioneye's Watch ? They don't. Some of them wander on the seashore, seeking for a refuge after fleeing the gigantic monstrosity that is Hillock.

That's why some of the greatest masters started this training camp. Finding lost Exiles to prepare and train them to face the Syndicate.

Close shots
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Global shots
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Last edited by __MaX__#5861 on Feb 3, 2019, 4:36:59 AM
Hello, this is my submission to Hideout Competition.
I hope You'll like it.
Thanks :)

https://youtu.be/Qyki3rluIPg





Hello all! Here's my submission.

Theme: Bloody conservatory

Hideout: Bathhouse (no mtx's)

Intro: With the widespread corruption and abundant monsters, there are few areas in Wreaclast where plant life can grow freely. That's why the Exile and Masters have teamed up to create a conservatory from which the verdant forests can be reintroduced into the world. But how to make sure that the plants are able to grow properly? Why, just use the one thing the Exile leaves in their wake in no shortage: corpses and blood!

Images

Spoiler

This is the map device area. The new forests are growing well, as you can see. Zana finds new places for the Exile to gather corpses.



This is the room where the corpses and blood are processed and a fertilizer for the plants is made. Many red carpets have been taken our of their natural habitat to create this pool of "blood" effect.



Helena handles the machinery that pumps the fertilizer to the plants.



Einhar processes the corpses, both human and monster.



Alva spices up the mixture with some blood magic of her own.



This is Jun's room, where she interrogates Syndicate members before handing them over to Einhar. Syndicate corpses make for a very good renewable resource.



Niko oversees transportation.



And finally, this just a room where you can relax after a day of hard work. Navali just doesn't know what to think about all this.







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