Stop the cheat death logout exploit

I love how people act like having the ability to log out means players are immune to death at all times no matter what, therefore Hardcore doesn't mean anything.
Unless you have very good internet on a good location (in other words very low ping), logging out will not save you in most situations.
I think it's good to have the option to log out when you are being forced into a bad situation or if you want to try killing shaper/uber elder even if your build is not perfect. I see no problem with it whatsoever and I don't think it takes away any of the Hardcore player's achievements.
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DrB00M wrote:
I simply don't use the exploit, never have and never will. I don't see the point playing a game on HC if you're just going to cheat.

Although I don't cheat nor use the exploit, I agree I want it to be removed. Because it slanders the rest of us who don't use it - everyone believes everyone does it when that is not the case.

Edit: I've never got higher than lvl 92 on HC and I'm okay with that because I did it without cheating.


Hello! Its not an exploit to exit the game when ever the hell you want.

what you are asking to have 'removed' is part of the game. What you are actually asking for by supporting this notion is for them to ADD a timer so when you log out - or lose connection your character will just stand there and DIE.

if you play HC you might want to think about that. How many times have you had a power outage, lost connection, or have a computer freeze up or the game glitch/freeze? If you were playing HC and fighting when any of the above happen its a RIP. Right now its a few seconds and still dangerous, but if they have their way it will go up to what? 15-20 seconds?

NO THANK YOU



Last edited by Zee#5446 on Dec 6, 2018, 1:11:18 PM
And now I'm wondering just what does balanced around having logout available (or whatever GGG might have said) actually mean?

I would not be surprised that all it means is that logout has always been available - nothing about affecting the setting of game variables, just that it has always been that way.

The more I think about it, the more it seems unlikely that GGG "tests" the effect of having logout available when setting damage/defence values. Probably more like, "we just have to be in the same area code because having logout available makes it all good".
I now comment in Forums with my Xbox account:

https://www.pathofexile.com/account/xbox/view-profile/walkjohn55
honestly the game isn't built to the logout macro as much anymore now that we got rid of instant heal vaal pact and stuff. It used to be that with instant leach and log out that we needed high spike damage to kill anybody. That isn't as true today as it was a couple of years ago. Without instant leach you are more likely to try to heal through the damage and use your character build to try and survive as opposed to logging out.

I personally support the instant log out macro as a parent. It means I can hit the logout button at any time and lose little more than a map portal most of the time if I suddenly need to rush off for the kid. It is also great for warping to town early on in a league when I have no portal scrolls. I would say the logout macro only saves me from actually dying about 1/3 of the time IF I even think to use it. Basically I (personally) use it for when I leapslam into a pack of monsters only to find that there is something far more dangerous that was just offscreen and I can't escape, or if I open a strongbox and after the fact realize that my freeze flask was empty. Most of the time, if I am going to die then I am going to die. The more you rely on the logout macro, the more often you die. It isn't a magic button that keeps you alive, it is a last ditch attempt to save yourself that often fails.
I guess I will have to buy a one way ticket to hell with your lives
"
Zee wrote:

Hello! Its not an exploit to exit the game when ever the hell you want.

what you are asking to have 'removed' is part of the game. What you are actually asking for by supporting this notion is for them to ADD a timer so when you log out - or lose connection your character will just stand there and DIE.

if you play HC you might want to think about that. How many times have you had a power outage, lost connection, or have a computer freeze up or the game glitch/freeze? If you were playing HC and fighting when any of the above happen its a RIP. Right now its a few seconds and still dangerous, but if they have their way it will go up to what? 15-20 seconds?

NO THANK YOU


It IS an exploit because the intention currently is to log your character out IN CASE you lose connection, to try and be fair to players with unstable wifi/connection (btw you should never be playing PoE on wifi anyway).

Now, that IS the intention. But just like D2, being able to Menu + Quit out means you're EXPLOITING the developers fair intention to AVOID death. And in some cases, for those, it becomes part of the game because they do it so often.

In a game world, enemies kill you when you're playing the game. If you STOP playing the game (quit) to prevent them from killing you, you're circumventing the games consequences.

Under this logic, you could extend what you call "intended playstyle" to all games. Imagine a MOBA where someone who wants to save K/D just quits the moment before they die, then relogs into the game? Or an FPS game where you have a kill streak going and you quit out to prevent death, then relog into the arena to keep your kill streak, fair?

Saying a game INTENDS you to QUIT so you can prevent IN-GAME results is... well... I'm sorry... I am vehemently opposed to this and strongly believe it's exploiting.

Simply defined as: You're removing yourself from the game to avoid in-game consequences. Pretty retarded to believe that developers intend you to stop playing there game temporarily so you can avoid in-game results.
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DrB00M wrote:
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Zee wrote:

Hello! Its not an exploit to exit the game when ever the hell you want.

what you are asking to have 'removed' is part of the game. What you are actually asking for by supporting this notion is for them to ADD a timer so when you log out - or lose connection your character will just stand there and DIE.

if you play HC you might want to think about that. How many times have you had a power outage, lost connection, or have a computer freeze up or the game glitch/freeze? If you were playing HC and fighting when any of the above happen its a RIP. Right now its a few seconds and still dangerous, but if they have their way it will go up to what? 15-20 seconds?

NO THANK YOU


It IS an exploit because the intention currently is to log your character out IN CASE you lose connection, to try and be fair to players with unstable wifi/connection (btw you should never be playing PoE on wifi anyway).

Now, that IS the intention. But just like D2, being able to Menu + Quit out means you're EXPLOITING the developers fair intention to AVOID death. And in some cases, for those, it becomes part of the game because they do it so often.

In a game world, enemies kill you when you're playing the game. If you STOP playing the game (quit) to prevent them from killing you, you're circumventing the games consequences.

Under this logic, you could extend what you call "intended playstyle" to all games. Imagine a MOBA where someone who wants to save K/D just quits the moment before they die, then relogs into the game? Or an FPS game where you have a kill streak going and you quit out to prevent death, then relog into the arena to keep your kill streak, fair?

Saying a game INTENDS you to QUIT so you can prevent IN-GAME results is... well... I'm sorry... I am vehemently opposed to this and strongly believe it's exploiting.

Simply defined as: You're removing yourself from the game to avoid in-game consequences. Pretty retarded to believe that developers intend you to stop playing there game temporarily so you can avoid in-game results.



well you seem to be just wrong, the fights are built with the idea that players can log at any time. Chris has said this
I dont see any any key!
"
DrB00M wrote:
It IS an exploit because the intention currently is to log your character out IN CASE you lose connection, to try and be fair to players with unstable wifi/connection (btw you should never be playing PoE on wifi anyway).

Now, that IS the intention. But just like D2, being able to Menu + Quit out means you're EXPLOITING the developers fair intention to AVOID death. And in some cases, for those, it becomes part of the game because they do it so often.

In a game world, enemies kill you when you're playing the game. If you STOP playing the game (quit) to prevent them from killing you, you're circumventing the games consequences.

Under this logic, you could extend what you call "intended playstyle" to all games. Imagine a MOBA where someone who wants to save K/D just quits the moment before they die, then relogs into the game? Or an FPS game where you have a kill streak going and you quit out to prevent death, then relog into the arena to keep your kill streak, fair?

Saying a game INTENDS you to QUIT so you can prevent IN-GAME results is... well... I'm sorry... I am vehemently opposed to this and strongly believe it's exploiting.

Simply defined as: You're removing yourself from the game to avoid in-game consequences. Pretty retarded to believe that developers intend you to stop playing there game temporarily so you can avoid in-game results.


I hear you and I'm with you, mate, but... I just can't shake the thought of Dr. Boom talking about ethics in games, as a Hearthstone player.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
ffogell wrote:
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Fruz wrote:
Please use logic yourself.

If it was not possible to log out, "BS death causes" would happen much more often without players being able to do anything about it.
As the exp penalty could feel legit unfair in such cases
( as those cases would be more numerous, it could potentially be a problem, depending on how much ... but at the moment it just isn't ).


The xp penalty on death and the fact that the game is balanced around being to log out at anytime are completely uncorrelated, things, it's utterly irrelevant here.

Your conclusion is mind-blowing at best.


I dont understand how you can't see any correlation even with what you said :P O_O

I tried to correlated it to see what kind of correlation it could be, as insignificant as it is ( and it is still 'depending on how much', it was more of a guess ).

What some of the rude group of people here ( because yes, pseudo-insulting a big part of the community because of some BS judgemental opinion and calling them cheater is exactly that ) were trying to say is that if there is the option to log out at anytime, there should not be a death penalty which does not make any damn sense at all.

"
DrB00M wrote:
[...]

Your opinion does not matter here though.
FACT is : it isn't an exploit, as GGG said.

Your moba analogy is really not well thought and very irrelevant here, as moba are completely different games, focusing on PvP.



"
Xavathos wrote:
I just can't shake the thought of Dr. Boom talking about ethics in games, as a Hearthstone player.

LOL
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
DrB00M wrote:
"
Zee wrote:

Hello! Its not an exploit to exit the game when ever the hell you want.

what you are asking to have 'removed' is part of the game. What you are actually asking for by supporting this notion is for them to ADD a timer so when you log out - or lose connection your character will just stand there and DIE.

if you play HC you might want to think about that. How many times have you had a power outage, lost connection, or have a computer freeze up or the game glitch/freeze? If you were playing HC and fighting when any of the above happen its a RIP. Right now its a few seconds and still dangerous, but if they have their way it will go up to what? 15-20 seconds?

NO THANK YOU


It IS an exploit because the intention currently is to log your character out IN CASE you lose connection, to try and be fair to players with unstable wifi/connection (btw you should never be playing PoE on wifi anyway).

Now, that IS the intention. But just like D2, being able to Menu + Quit out means you're EXPLOITING the developers fair intention to AVOID death. And in some cases, for those, it becomes part of the game because they do it so often.

In a game world, enemies kill you when you're playing the game. If you STOP playing the game (quit) to prevent them from killing you, you're circumventing the games consequences.

Under this logic, you could extend what you call "intended playstyle" to all games. Imagine a MOBA where someone who wants to save K/D just quits the moment before they die, then relogs into the game? Or an FPS game where you have a kill streak going and you quit out to prevent death, then relog into the arena to keep your kill streak, fair?

Saying a game INTENDS you to QUIT so you can prevent IN-GAME results is... well... I'm sorry... I am vehemently opposed to this and strongly believe it's exploiting.

Simply defined as: You're removing yourself from the game to avoid in-game consequences. Pretty retarded to believe that developers intend you to stop playing there game temporarily so you can avoid in-game results.


the difference between some moba jockeys kill streak and losing a HC character you have put three weeks worth of work into show how far off you are.

I grant that exiting the game 'to avoid death' could be considered an exploit of the games basic premise to a degree - the thing is, good players dont rely on it, even players that are good at it die plenty. (from what I have seen) It's a shitty exploit if it is one. for example, what if someone hits a portal and goes to town during a fight? -to a degree thats a worse exploit then exiting - in this story/premise sense. and it's more powerful because you can return faster and keep wearing down your target.

There is more to this though, it's not about just removing the players ability to exit combat quickly, it's more about what you have to do to prevent it.

Because someone could just make a killswitch for their network connection instead of using alt-f4, the game would need to force your character to just stand there and die if you lose connection for any reason. it would mean 10x more bullshit hc deaths. NTY

in my view, you are demanding a fix for something that is not a real problem - at the price of making HC unplayable for a huge part of its current crowd.

I don't think it would add anything to the game whatsoever by forcing D/C deaths, people know they can exit the game quick, so they might go do something more risky than normal knowing that... so what?

good luck to you in Betrayal

Yeah, some people are bitching about the fact that logging out during combat is a thing ( and some are even trying to justify why they are not playing HC with it /rofl ), but apparently they have no problem using a portal in the middle of a fight ....
*sigh*

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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