Stop the cheat death logout exploit

Logout as design choice is better than the 10s logout timer as D3 does.

If you are fast enough, you can abuse it and take more risks. 90% of playerbase is unaffected because they either do not count in the possibility to log out into their play styles or do not bother at all.

Taking risks and complain that you weren't fast enough is just bad decision making on player side. You can mitigate practically every type of oneshot mechanic by changing your play style, but i already see the "too much work" argument... it's just silly
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
Chris specifically stated it is literally intended.
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DmanDavid wrote:
GGG,

I'd like to suggest adding in an anti combat logout system to the game. The reason I am suggesting this is because players are exploiting logging out during fighting when they are about to die. This is more exploited in HC leagues and when players reach level 90 and above on softcore to not lose the exp from the exp death penalty. Logging out doesnt have any negative affect on the player and when they log back in they log in safely at an encampment. Its like gaining unlimited lives where it was never meant to happen. HC league should be exactly that HC with one life only and no chances to get out of a death. This exploit is ruining how this game was meant to be played. So please, please do something about the logout exploit.

Thanks.

Well we had that discussion.......... 6 YEARS AGO! ^^ You are a little late. ;o)
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Here's what I think:

It an easy work around that saves GGG from having to more urgently deal with a number of issues. And Chris saying that it was intended (and I have to ask, from the very start, or only after they realized how much would then have to change?) hardly makes it the best choice. Take it away and several sore points - spiky damage, SC Death Penalty, and Server inconsistencies among others - would have to be more seriously addressed. But leave it in there and perhaps some of the players using it can tell the rest of us that it's all good.

(all in "my opinion", of course)

If it is really that core to the game, then why has it not been formalized as a game command?
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instant log out / poe client shut down forces the game to close the session and log you out
is a design decision copying their spiritual inspiration - Diablo II - where this was working like this as intended and working well.

And yes, this was from the very start. It is also one of the "mechanics" they were balancing the game overall - that if you misjudge situation and charge into pack of bearers, you can try to log out and survive.
It is to promote more active play.

What do you want as command in the game? ALT+F4 shortcut? get real dude.
Sure, the logout macro works the way that it kills the connection of your client, not by command, but maybe it would be better change request / feedback, that you want a command for logging out (unless there already is one and i am not aware of it)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
I_NO wrote:
Chris specifically stated it is literally intended.


It was long time ago no? If it´s intended they should implement it into UI or rather get rid of it bcos it´s poor design balance thing.

"
Marxone wrote:
instant log out / poe client shut down forces the game to close the session and log you out
is a design decision copying their spiritual inspiration - Diablo II - where this was working like this as intended and working well.


Diablo 2 has never ever built such feature except the chicken hack.

"
Marxone wrote:
And yes, this was from the very start. It is also one of the "mechanics" they were balancing the game overall - that if you misjudge situation and charge into pack of bearers, you can try to log out and survive.
It is to promote more active play.


But in fact it´s doing the opposite and instead of playing the game and deal with the situation you just click (or macro does it for you) the button and avoid the situation. Poor design at best.

"
nadakuu wrote:
They should remove the instant logout feature, and balance the game with more sustained difficulty rather then sudden spikes of damage out of nowhere.

Pretty much this.
Last edited by Rakiii#5559 on Dec 4, 2018, 9:59:35 AM
I never get the oh shit moments.
I simply get the oh well moments, as 10k life dissapears in a blink of an eye.
Further i can only assume that the stars aligned in some cases and sequential crits hit me all at once with some secondary damage that is insane.
Other times , it is just poor visibility of enemy attacks with all the effects going on.



They should remove the instant logout feature, and balance the game with more sustained difficulty rather then sudden spikes of damage out of nowhere.

"
I_NO wrote:
Chris specifically stated it is literally intended.


Statstick damage bonuses on attack skills WERE also intended.

Better luck next time.
"
robmafia wrote:
i don't think it's quite "intended," as much as it was always allowed beacuse alt+f4 is a windows command and there's pretty much nothing ggg could do about it.


In online game, it isnt an issue at all, lol.

Take WoW or Diablo 3 as an example. You can press alt+F4 or shut down PC, but your character will stay in the game for certain time still, and will still interact with other objects (including enemies), because game is handled by server, not your PC.
Instant logout in PoE is completely artificial, unlike to offline games.

"
Marxone wrote:

If you are fast enough, you can abuse it and take more risks. 90% of playerbase is unaffected because they either do not count in the possibility to log out into their play styles or do not bother at all.


Nope, all players are affected, because game gets balanced around the fact you CAN insta-escape with logout, so if you dont use it, you are just some sort of flagellant.
And if see nothing wrong with ability to instantly escape from danger at any time, then we have nothing to talk about, really...
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Last edited by MortalKombat3#6961 on Dec 4, 2018, 10:30:14 AM
really love all these posts qqing about other people not playing the game the way they think it should be played

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