Stop the cheat death logout exploit

lulz, OK
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Truth hurts, I know.
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Fruz wrote:
This is not an exploit .

R.I.P. my beloved P.o.E.
He is right as it is not an exploit in the direct sense of the term.
Diablo 1 with the potion duplicate is an exploit.
Using a wall to jump way higher than normal is an exploit.
What people/macro is doing is press Esc->Left click on Log-in screen or Alt+F4
It is cheap and bad in general, but it is not an exploit.

I disapprove everything related to disconnecting in HC, but we need to call it as it is, a cheap tactic.

Now, one can aruge it is mandatory to use, but if you do, then you'll agree that the game is poorly balance, but that is in many other threads.
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Fruz wrote:
This is not an exploit .

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DmanDavid wrote:
I'd like to suggest adding in an anti combat logout system to the game. The reason I am suggesting this is because players are exploiting logging out during fighting when they are about to die.


This is intended, and the game is being balanced around that, which is why it can be so "spiky" damage wise.

This is because of two things :
a) so that players with a bad connection are not being punished too hard
b) so that GGG can allow dangerous situations to escalate quickly with big damage spike, creating "OH SHIT" moments and adrenaline spikes.

b) might be a choice driven by the fact that a) is a thing, I honestly can't tell.
But there are both reasons right now.



HC "should" not be that you think it "should" be.
Better adjust your expectations to the game imo ( not the other way around ).
I'm not saying that giving feedback is bad of course.



Spoken like a true copy-paste from devs.

It's good they have some errand boys, serving like the guards in below video:

https://www.youtube.com/watch?v=DR1tG-8pzac
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Apr 18, 2019, 8:31:36 AM
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Crackmonster wrote:


Spoken like a true copy-paste from devs.

It's good they have some errand boys, serving like the guards in below video:

https://www.youtube.com/watch?v=DR1tG-8pzac


Yes indeed. Also good we have some people attacking others personally instead of their arguments.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
I prefer cheat death logout exploit than being killed by something unfair.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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DmanDavid wrote:
GGG,

I'd like to suggest adding in an anti combat logout system to the game. The reason I am suggesting this is because players are exploiting logging out during fighting when they are about to die. This is more exploited in HC leagues and when players reach level 90 and above on softcore to not lose the exp from the exp death penalty. Logging out doesnt have any negative affect on the player and when they log back in they log in safely at an encampment. Its like gaining unlimited lives where it was never meant to happen. HC league should be exactly that HC with one life only and no chances to get out of a death. This exploit is ruining how this game was meant to be played. So please, please do something about the logout exploit.

Thanks.


See thing is bud have you ever noticed that not only do almost ALL streamers who play HC use Logouts.. but they also still DIE!!! Losing their HC characters? There's a reason for that just like there's a reason Logging Out is not restricted in POE. Its a very much intended mechanic that is at the player disposal.


Thing is even with Logout as i mentioned before people still die. All the time. Its definitely not going to cover you 100% of the time and turn POE into this snooze fest as you seem to suggest. On the contrary it is nothing more than just something else you must keep up with at all times while playing. Because guess what? You still have to remember to hit the damn button and hit it BEFORE you die... Which sometimes just isn't possible so here we are.

This game has ALWAYS been balanced around the idea you have logging out as an option. And im quite this will not change either. Theres no reason for it to. With damage so spiky and the way multiple mechanics can line up to create impossible to mitigate damage numbers having the ability to logout if you can even think to and actually execute hitting the key before its too late is a skill all on its own really so im not really seeing the issue here. Even with using Logout you still have to use it correctly to make any good use of it.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
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IIPheXII wrote:
I prefer cheat death logout exploit than being killed by something unfair.




The funny thing is that the logout exploit mostly only save players from their own mistakes(that is the only instance where players should really die) but it cant do anything against bs deaths(huge spikes of damages) (2 blue monsters projectiles critting you at the same time).

It's just a matter of opinion but i prefer a game where i have to make decisions for every encounter (monsters tank more and deal less damage) giving me time to read their mods and fight accordingly istead of competing who can clear an entire map in less than a minute. And if the game slowed down, logout macros would not be necessary anymore and could be "removed".
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IIPheXII wrote:
I prefer cheat death logout exploit than being killed by something unfair.


Which only shows that the game-balance is broken rather then the system being viable though.

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Demonoz wrote:

See thing is bud have you ever noticed that not only do almost ALL streamers who play HC use Logouts.. but they also still DIE!!! Losing their HC characters? There's a reason for that just like there's a reason Logging Out is not restricted in POE. Its a very much intended mechanic that is at the player disposal.


A 'lazy' solution nontheless.
Just imagine the following: PoE NOT having such 'unfair' situations. Would you need it? Most likely not unless you do something bad. Also it shows clearly that the speed-meta of PoE has massive downsides, more so then upsides.

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Demonoz wrote:

Thing is even with Logout as i mentioned before people still die. All the time. Its definitely not going to cover you 100% of the time and turn POE into this snooze fest as you seem to suggest. On the contrary it is nothing more than just something else you must keep up with at all times while playing. Because guess what? You still have to remember to hit the damn button and hit it BEFORE you die... Which sometimes just isn't possible so here we are.


That's why the solution with the 'ping-feedback' to the server is reasonable for HC players. It still won't be 100%, but it removes the disconnect = death issue to 90%. So in general a good implementation if it can be done.

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Demonoz wrote:

This game has ALWAYS been balanced around the idea you have logging out as an option. And im quite this will not change either. Theres no reason for it to. With damage so spiky and the way multiple mechanics can line up to create impossible to mitigate damage numbers having the ability to logout if you can even think to and actually execute hitting the key before its too late is a skill all on its own really so im not really seeing the issue here. Even with using Logout you still have to use it correctly to make any good use of it.


That's just plain false. At the beginning it didn't exist, it only came up as leagues became common and GGG allowed the usage of such macros.

And isn't defending such a system because of 'spiky' damage not clearly the wrong take on it? The issue there is that such damage spikes even exist, not that the system was made for that in mind... because those spikes weren't existing for quite a while even as the logout macro became common in HC. Leagues ago it also wasn't used as much, just rarely when someone got himself into a shitty situation, which could happen.
Torment Ghosts, invulnerability shrines, such things were always an issue (and still are even if they're rare) and just got more and more over time.

GGG has to fix that stuff rather then forcing people to use such a cheapskate method.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.

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