Stop the cheat death logout exploit
How does this affect your gaming experience?
Are you playing HC and competing on the ladder so this rustles your jimmies? Then, as they say, adapt or die. Get your alt-F4 working, boyo. Rather than ask everyone else to change, how about looking in the mirror! |
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" I use alt-f4 to exit when the game glitches or I'm getting serious lag - it HAS saved me a few times in this kind of a situation. otherwise, yes people DO try and exit when they do something stupid, its worth a try, but it is so rare that helps them it hardly matters... I have see maybe a hundred times in a game log where a character RIPs and they exit a second after.. if you rely on this for survival your screwed, I don't care how good at it you get, your better off learning how to play the game better then using a quick exit. another sneaky thing D2 did here with this alt-f4 issue - in HC if you die and have 'loot corpse' tagged on someone you can get all your equipment back! however, if you use chicken scripts or try alt-f4 when you are in danger, then you will RIP and there will be NO CORPSE, and thus NO LOOT. There IS nothing to talk about - REALLY. the alternatives are worse. | |
" It affects everybody bcos of "balance". We want better gaming experience why should we adapt to a bad thing. |
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" Who are you to define it as "bad"???? The game is explicitly designed around it, straight from the head of GGG's mouth. I've never used it once - but I rarely play HC, because the online connection on this game is too terrible. Last edited by Slaanesh69#4492 on Dec 4, 2018, 11:00:57 AM
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For experienced players it is an exploit... You usually know when things are going bad. Hot binding exit to a mouse button makes it the simplest thing to do.
I struggled with Delve early on then finally got it. 1 yellow supermob cavestalker shows up no biggie. 2 show up and try to leave them behind with movement skills. 3 show up and its time to leave and redo the that leg. Redo the leg and you get a new group of mobs... So your pretty much rerolling content in your favor with exiting. Yep it costs a bit of azerite but thats it. No death penalty. Thats not an exploit but a design feature? NS " |
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" I have autohotkey macro somewhere, don't really use it. I moved from HC to SC around Bloodlines league as the amount of danger is increasing every league and i did not wanted to addapt. I used to use logout, now i don't. Am I dying to my stupidity? yes Does it bother me? not really, that's why i moved to SC to have the possibility to fail without consequences. If i want to level up i grind T10-T11 last 20% of my XP to decrease the chance to die. Just checking the profiles, complains come from people who ends around lvl 90, those who know the system is fine usually have 96+ char on their account. Seems to be that people who cannot level up properly cannot breach their limit and addapt, the people know "got good" know it not the fault of the instant logout and can achieve high levels even without it. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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" If you REALLY experience some SERIOUS lag (during which you cant control your character, even), then you will NOT be able to send "alt+F4" command to server either. And if you can partially control character - just take an escape route, that's how it should work. When game is designed so you should have perfect control over character all the time, and you lose it for 1-2 seconds, there is a good chance you'll die, and "instant logout" wont save you here. And if you play HC in online game - well, be ready to experience deaths from network lags (or playing a game where your character is invincible and cant die even when AFK. In my opinion, "HC" and "Online" are kinda incompatible things. And alternatives are actually better - make a game where you cant instantly escape danger in any moment, and balance encounters accordingly, so players will have more time to react on dangers. That's how good games are designed. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Dec 4, 2018, 11:53:46 AM
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" Can't really say if I agree or not about working well - I restricted my D2 play to off-line. But I do remember such gems as PK'ing and item duping - where anecdotally every other player was running around with teleport rune gear that required a rune (Zod maybe?) that dropped like never. " Perhaps, but it really sounds to me like an inexpensive work around that has been present since the beginning - but not the way Chris would have done it if he had had the resources to actually tackle the underlying issues. If the game is about enduring the consequences of one's decisions, then I'm pretty confident in my belief that failure to address the logout mechanic directly is a serious gap. " My statement was If it is really that core to the game, then why has it not been formalized as a game command? It seemed pretty clear (to me at least) given the context of the rest of my post, that this was in fact, a rhetorical question. I think that the failure to include the mechanic within the game pretty much supports my view that it is a thing of convenience, not how Chris would have liked to have done it (judging how "permanent" most other mistakes are - at best, you have to pay to "get out of jail"). I now comment in Forums with my Xbox account:
https://www.pathofexile.com/account/xbox/view-profile/walkjohn55 |
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" Well, if as claimed that the game is balanced around it, then everyone is affected by the balancing process. (but it really seems more like a justification by GGG for allowing some things to go unaddressed rather than something they actually figure into their value ranges) " I guess it would be nice to know what percent of the players use the feature. Because if most are not, then "everybody" is in fact not being asked to change, it is the few that are being asked. I now comment in Forums with my Xbox account:
https://www.pathofexile.com/account/xbox/view-profile/walkjohn55 |
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" An artful observation that applies to us posters on both sides of the issue. But we live in the age of good vs evil (as opposed to differing opinions) and GGG's statements regarding "balancing the game around" really do pit groups of players against each other. But see, even you could not resist including a bit of negative connotation while making your point. I now comment in Forums with my Xbox account:
https://www.pathofexile.com/account/xbox/view-profile/walkjohn55 |
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