Stop the cheat death logout exploit

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ffogell wrote:
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Universalis wrote:
Escape, move mouse, and click Exit to logon... A script ok ?
I don't have a PS4, not sure if they can do it easily.

GGG need to add the hotkey in game, with a 0-2 seconds delay, this will resolve the issue.


you can't be as fast as alt-f4 but you can close the app in under 2secs



-Maybe- Alt-F4 is a huge mistake because the server connection is still pending for a time since it didn't get the disconnect message - from client-.

I'm pretty sure the streamers aren't doing an Alt-F4.

I totally agree, logout during a fight is a cheat, shame on you who log out, i don t even watch streamers who do that.
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Zee wrote:
the problem with rebalancing and 'removing' burst damage is players will just go to more dangerous areas roll harder maps


It looks like you cant imagine a danger, other than "burst damage". Just like GGG.
But i assure you, that in properly balanced games, continuous damage can be just as deadly, and cant be ignored 100% of time, like in PoE (everything, that doesnt kill you, can be insta-leeched back, or insta-healed with instant flask).
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Pizzarugi wrote:
That's not going to change unless the community at large wants to cut down on the speed clear meta. The reason we even have this exploit, and is even encouraged, is because the game has a ridiculous amount of damage which can cause BS deaths. BS deaths exist, because it's necessary to give enemies a remote chance at killing players who typically clear entire screens with a button press.

You kill players' abilities to delete screens, you remove the need for absurd enemy kills. You remove the need for absurd enemy kills, you remove the need for alt+f4 being an acceptable method to avoid death in HC.


This.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Dec 5, 2018, 1:49:55 PM
totally agree.

This is one of the very few things blizz got right in diablo 3.

10 sec timer prior to logout and even if you "alt+f4" of the game the timer still kicks in.

YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
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MortalKombat3 wrote:
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Zee wrote:
the problem with rebalancing and 'removing' burst damage is players will just go to more dangerous areas roll harder maps


It looks like you cant imagine a danger, other than "burst damage". Just like GGG.
But i assure you, that in properly balanced games, continuous damage can be just as deadly, and cant be ignored 100% of time, like in PoE (everything, that doesnt kill you, can be insta-leeched back, or insta-healed with instant flask).
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Pizzarugi wrote:
That's not going to change unless the community at large wants to cut down on the speed clear meta. The reason we even have this exploit, and is even encouraged, is because the game has a ridiculous amount of damage which can cause BS deaths. BS deaths exist, because it's necessary to give enemies a remote chance at killing players who typically clear entire screens with a button press.

You kill players' abilities to delete screens, you remove the need for absurd enemy kills. You remove the need for absurd enemy kills, you remove the need for alt+f4 being an acceptable method to avoid death in HC.


This.


People that rely on alt-f4 to avoid death in HC are not very good players that will never get better, who will RIP half of the time trying this no matter how quick they are. the higher level you get, the faster things happen, and the less likelihood you can pull it off. Training yourself to fight more tacitly, backing up, using portals and careful positioning are a far better approach. (because you can get better and these things)

with that said, if you think you can convince GGG to rebalance the game to this slower more tactical combat then good on you (seriously) Go for it. I'm not convinced they would ever consider it, as it would be a large task and also a gamble as to how the players would react to such a change. Only after that, can we even have a discussion about adding a 'death timer' to someone who gets disconnected in HC.
Last edited by Zee#5446 on Dec 5, 2018, 2:36:51 PM
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zsolti16 wrote:
I totally agree, logout during a fight is a cheat, shame on you who log out, i don t even watch streamers who do that.


Well, first of all I totally agree with you.

I would feel like a cheater too if I (ab)used this "feature", but objectively it is not a cheat, because GGG decided to let it be there and balance the game around it. The only ones shaming anyone for doing it is us, because we believe it's cheating. Most people won't see it that way and frankly, neither does the developer, so who are we kidding then?

I'm a man of principle, so despite what others may say, I still won't use it. But people using this aren't the problem, the fact that it's there to be used is.

Like Pizza and Fruz said though, it's not going to change. This is just one of those things, like trade, like legacy gear, like the Lab, they are choices made in the past that are just always going to be there, for better or worse, and the debate around these subjects will outlast the game itself.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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Zee wrote:
People that rely on alt-f4 to avoid death in HC are not very good players that will never get better, who will RIP half of the time trying this no matter how quick they are.

And yet there are so many HC players ( using instant log-out, because it's the smart thing to do when you understand the game and put condescending self-imposed limitations aside ) that are so much better than you at this game in every way.

Everybody would probably be happier trying to accept that it's a thing and just play with it, imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
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Zee wrote:
People that rely on alt-f4 to avoid death in HC are not very good players that will never get better, who will RIP half of the time trying this no matter how quick they are.

And yet there are so many HC players ( using instant log-out, because it's the smart thing to do when you understand the game and put condescending self-imposed limitations aside ) that are so much better than you at this game in every way.

Everybody would probably be happier trying to accept that it's a thing and just play with it, imho.


Pretty sure a good part of the worse ones are using automated log off/out scripts on low hp in HC, it's extremely easy to set up a basic script [...] without interacting with game memory.

I'm up for a 2 seconds delay AND a build in / legit dedicated hotkey. Funny thing could be to associate it with a specific MTX :)


ps: and alt+f4 isn't best, log off is but it require 2-3 actions, making things even more unfair.
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Universalis wrote:
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Fruz wrote:
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Zee wrote:
People that rely on alt-f4 to avoid death in HC are not very good players that will never get better, who will RIP half of the time trying this no matter how quick they are.

And yet there are so many HC players ( using instant log-out, because it's the smart thing to do when you understand the game and put condescending self-imposed limitations aside ) that are so much better than you at this game in every way.

Everybody would probably be happier trying to accept that it's a thing and just play with it, imho.


Pretty sure a good part of the worse ones are using automated log off/out scripts on low hp in HC

(good) streamers don't, at least.


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Universalis wrote:

I'm up for a 2 seconds delay AND a build in / legit dedicated hotkey. Funny thing could be to associate it with a specific MTX :)

That is actually not such a bad idea, I kind of like it.
Not 2 seconds tho, 1 sec.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
The funniest part of this thread is people defending the mechanism giving arguments in terms of unfairness towards players with possible BS death causes, dmg spikes, internet connection problems, engine problems etc.

YET

In other threads they are against removal of exp penalty on death that revolve around the same arguments used here and many more.

Its basicaly the same thread as exp penalty since both want to evade exp penalty. Use logic people, the same for GGG, use bit of logic.
If GGG support ALT+F4, they basicaly support death penalty removal.

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