Damage Over Time Changes - Part 2

Completed 29 ChallengesKGabQr wrote:

True GGG stupid kill Path of Exile more nerfed.

Explosive Arrow ignite rip, Caustic Arrow useless, Fireball,...

AoE nerfed....

more nerfed...

Monstre & Boss never nerfed.

Map mod: Monsters 100% ignite hit, Posion hit, extra damage,.... idiot GGG.

Map mod: 20%,40%,60% less regen, no regen. Idiot.

Lol so many people in this thread can't cope with having builds nerfed. Love it.
Last edited by innervation on May 3, 2017 12:37:05 AM
I'm not sure if anyone brought this up or if anyone feels the same way but I feel that "damage multiplier" could be quite misleading. My recommendation would be to call it "ailment modifier":

Completed 8 ChallengesRory wrote:
Damage Ailments and Critical Strikes

Your Critical Damage Multiplier will now not influence Poison, Bleeding and Ignite damage, as a result of these ailments no longer being based on the final damage of your hit. Instead, players and monsters now have a property called Damage Multiplier for Ailments from Critical Strikes, which boosts the damage of Ignite, Poison and Bleed caused by critical strikes.

Since, to me, damage multiplier include any and all damage I do. This could be especially confusing for new players and (being an old player myself) veterans. It just doesn't fit with the, mostly, literal explanation of what is modified. I could see adding in a sub-tip like you have been doing lately but the title of "damage multiplier" is quite misleading when it refers to strictly ailment damage. I wouldn't be afraid of people thinking that ailment damage would refer to freeze, chill, and shock because those don't inherently do damage. But, calling something a damage multiple infers that it affects anything that does damage.

Just my observation. Curious as to what GGG thinks or perhaps could you explain the reasoning behind calling it damage multiplier instead of something more literal, like ailment [damage] multiplier?

Pre-edit: Now that I have re-read my post (before posting) do you mean to call it "Damage Multiplier for Ailments from Critical Strikes". If that is the case then it seems quite winded. Perhaps I am just confused (we certainly cant rule that out!).
I fell in love with this game the first time I watched a stream about it. It will truly go down in history if things go the way the dev team expects. GGG, I can't wait to start throwing money at you. RIP Diablo franchise

RIP Bird Lovers of Wraeclast <BLÔW>
My only concern is yet another nerf to attack based builds in the form of WED being nerfed because too many people use it. In the current state of the game if you don't use more multiplier supports then you are falling way behind on damage.

Surely a better solution would be to either get rid of more multipliers completely (not going to happen) or to make other support gems better so that people actually have a choice of supports.

Nerfing WED will not make it any less ubiquitous unless it is absolutely destroyed. So the action taken will not produce the presumed aim of more variety in supports used.
Sooo there's like 3 support gems left (the new WED, Less Duration and Void Manipulation) that boost both DoT effects and hits? Won't that make DoT effects absolutely pointless for any builds that isn't completely built around those? And why would I even bother building around those DoT that I can't scale with attack speed/cast speed and that deal half the damage on an attack per second?

I mean, yes double dipping was completely broken, but I really can't see the point of this whole new system.
Every time.....

step 1. New OP skill/mechanic becomes commonly abused.
step 2. GGG lets it run to end of a league(sometimes longer)
step 3. GGG announces changes to mechanic.
step 4. General population of POE goes into epic meltdown and declares that POE is dead now.
step 5. Changes go live, old skill/mechanic proves to be still viable but not silly OP.
step 6. Repeat from step 1.

One of the reasons this game keeps me coming back is the fact that there is a new skill/mechanic to learn and abuse.
Complexity for the sake of complexity. Whether or not this is a buff or a nerf, this is just more work. I will just wait and see how this goes.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"Damage Multiplier for Ailments from Critical Strikes" doesn't really roll off the tongue lol
Designer of The Broken Crown
Creator of The Sigil Divination Card
Completed 8 ChallengesRory wrote:

Projectile Damage, Area Damage and Skill Damage over Time

Some skills, such as Essence Drain, had a stat saying "Modifiers to Spell Damage apply to this Skill's Damage over Time". This affected all Damage over Time that was caused by that skill. In the Fall of Oriath Beta, this will be replaced by an equivalent modifier that will only affect the specific Damage over Time effect that a skill inherently applies, not any others it causes due to stats on gear or supports, such as Poison or Decay.

Previously, any Damage over Time applied by a hit was considered Projectile Damage if the hit that applied it was considered such. Damage over Time is now never considered Projectile Damage, and so is not naturally affected by modifiers to Projectile Damage. Some skills, such as Caustic Arrow, will gain a modifier which will allow modifiers to Projectile Damage to apply to that skill's inherent Damage over Time effect. Like the above modifier, this will not affect any other Damage over Time the skill might cause. Many other skills that were most penalized by this change, such as Essence Drain, have had their damage improved to compensate.

One side effect of this change is that pathing on the tree gets messed up. Pierce and projectile speed nodes are bucketed with projectile damage nodes. Also if you're getting out of the Ranger start, then projectile damage nodes were the most efficient. Now they're going to be a waste for Essence Drain clear speed.
A lot of player look a like not haappy with this , im afraid the ratings gonna go down if ggg keep going with this ....
Path of Exploits is dead :) Long live Path of Exploits!!

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