Damage Over Time Changes - Part 2

DOT should not be bigger then attacks/spells itself, also phys and melee dont have any way to buff DOT as other (proj/spells) have. Thats not balanced at all.
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Curious about the interaction with the fireborn jewel and ignite damage. Would for example 'x% increased fire damage with two handed melee weapons' affect the ignite damage of those weapon attacks or just the hit damage.
Last edited by HMDropbear on May 14, 2017 5:39:19 AM
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Completed 39 ChallengesTreeOfDead wrote:
DOT should not be bigger then attacks/spells itself, also phys and melee dont have any way to buff DOT as other (proj/spells) have. Thats not balanced at all.


Facepalm ! Do You understand the idea about physical builds at all, and what's their difference from the magical ?!

Yeah ! Let's then make the magical builds wear full plate armor and become hit resistant.
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SonicPLD2 wrote:
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Completed 39 ChallengesTreeOfDead wrote:
DOT should not be bigger then attacks/spells itself, also phys and melee dont have any way to buff DOT as other (proj/spells) have. Thats not balanced at all.


Facepalm ! Do You understand the idea about physical builds at all, and what's their difference from the magical ?!

Yeah ! Let's then make the magical builds wear full plate armor and become hit resistant.


I feel like you haven't been playing the game for very long. It wasn't THAT long ago everyone did in fact run full armor.

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