Not worth to pick up ANY items
" I did. Leveled a RT 1h Axe Jugger from 0 to well equipped, lvl 92. Started it out of curiosity to see if it will work. Was a bit tough, but alright. Before maps: Enough stuff drops. Didn't invest into specific weapon nodes, used what I found, sometimes swapped main attack skill. Weapons with just the rare rustic sash recipe are good enough to progress. Maps: You obviously want more damage now. If you didn't find a suitable weapon or a semi-suitable weapon with open mastercraft affix, spam alterations on a desired weapon base until you get >100% damage and attackspeed suffix. Regal and add flat damage mastercraft. You now have a ~300 pDpS onehander like the one shown above. It's easier with spells, no question about that. But it's not horribad with weapons. " I don't know, I don't force this meta upon myself. It certainly takes me longer to finish maps, find currency etc. But in the end, I always get what I want. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock#5171 on May 6, 2017, 2:58:29 AM
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From my personal point of view uniqs should be much rarer and much more usefull. To get this "Oh shit i found something great!" feeling EVERY (or almost every) time they drop.
Right now is "meh again this". Rare - yellow - should be RARE not so common that any player can hoard them or just ignore. It should bring that exitement "oh shit its yellow!" feeling, not "meh". Basic items for use should be white and with progress magic. Thats my personall view but well... I can be wrong :) Of course game should be balanced around those, not the wall "You dont have particular gear/dps/hp/ect - you will die from any fart mob". |
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play self found. thats the only way to play std. Actually it may be only way to play game period. I had a lot of fun SSF in ladder too.
But with reguard to trade pisses me off messaging 30 ppls and no even respond in std. so fuck all that. You don't need it you have infinite time to collect loot in std. I've found nearly one of everything by now at least once and can build anything in std unless something off the wall like needs 12 grand septum or something. Git R Dun! Last edited by Aim_Deep#3474 on May 6, 2017, 3:54:27 AM
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" Who the hell cares about that in SSF ? Hell I don't even care not in SSF to begin with personally .... And leveling with random rare weapons through the storyline at the moment is really not difficult, loots are raining from everywhere already .... ( For example in prophecy when the "next time you kill an exile it will only drop rares" was introduced, or when I got it for the first time I was like "WTF is this ??? what the f*** does 'rare' even mean anymre ? ). After that, in early maps it should not be such a problem, only if you get a lucky good unique weapon drop ( and there are a lot ), then it's a huge dps boost, might be stronger than spell gems for couple of levels. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" sorry, I disagree. while SSF still curbs your power, at this point of game one can do all content in ssf and farm fast enough to produce enough currency for a craft. now if we were compare ssf around, say, nemesis league vs non-ssf, then yeah it would be pretty stark theres no doubt currency farming is the most efficient farming nowadays. but game is at such point the fact that you cant convert currency freely or buy shit with currency is the only big factor in ssf vs non-ssf. I dont know how you cant advance past t12 maps. map content is easiest its ever been compared to player power. maps are raining out of the ass. I dont even need to chisel shit - running maps blue gives returns enough to sustain. dont even need to use sextants. I chiseled every map from t8 on but at some point you dont even need to chisel it. so much currency drops when you farm, its hilarious and I mean, I probably should stop doing the chisel recipe because I produce chisels faster than I consume them |
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" this is correct, but its crafting in general that devalues the rares. " theres nothing wrong with that. it all about how rare uniques are and how fast you find them. thats one aspect PoE got 100% right (uniques being different, UNIQUE vs BiS bullshit). uniques were always like that. here you kinda misdiagnose the problem. clear speed and the rate with which people get loot and currency is the culprit, not the initial design "in general, clear speed is ruining the game- because what you're describing wasnt the case pre-masters. even getting to equivalent of shaped strand back then without good amount was somewhat an accomplishment. the design was very similar, but clearly there wasnt such an emphasis on items devaluing. but, the fact that every single item in the game is tradeable trumps any and all 'design choices' you imply. to borrow your shaped strand example, you can just play it 24/7 get currency and trade for anything. shaper items that only drop in shapers realm ? just buy em with currency. uber atziri stuff ? just supply your exalts. lab uniques ? no need to play the lab, just use chaos. and all that currency...wait for it...can drop in an area you can farm. bubble is near-bursting level unless they can use 3.0 to poke a few holes in this overflowing condom of a conundrum Last edited by grepman#2451 on May 6, 2017, 4:42:08 AM
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In the current meta, looting and identifying drops to put them up for sale and make a few bucks, or in other words, getting the trade part of the game going is a "noob trap".
What I mean by that is, in a game where looting and trading is a fundamental mechanic, at the most extreme case if every player was aware of the most effective way to play and decided to go that way, you would be hard pressed to find anything to buy at all, simply because nobody would be looting anything. For instance, how does a top 10 player acquire orbs of alteration? They buy them from the noob that wasted his time picking those up! If nobody "sucked" at this game, there'd hardly be any alterations to buy and craft stuff with. You know there is something not right when in an arpg the most economically efficient and rewarding way to play is to completely ignore the loot and the game's backbone relies on players who are "bad" at it. This in my opinion is not a good sign for PoE. Last edited by krc86#5554 on May 6, 2017, 6:19:10 AM
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" This. Or maybe, another tier of rarity should be added (above rare), so rares will be considered "common junk" , and new tier will most often produce powerful and valuable items (and will be worth picking up!). " This. PoE is too hierachical. Why pick up 100000 Scrolls of Wisdom, when It''s all because of how item and loot systems are organized. PoE need a massive rework on those, to encourage players actually picking up their loot. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on May 6, 2017, 7:36:58 AM
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" Well then names should be changed. For like 1. Garbage (whote) 2. Trash (blue) 3. Better trash (yellow) etc. If they "rare" they should be rare. As with uniq - quniq means it is quniq, not "my stash is full of uniq thing so i started vendor it because other dont really like it" or - like i did when SSF was not an optio - just go to first town and give it away for free to some low level players ;) Also some "gift shirine" i suggested in other topic (i did the thread). |
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i didn't pick up any rare items in diablo 2 either (except circlets) and that was like 17 years ago so this shouldn't come as a surprise.
we have solo self found mode now so there are lots of players who loot the rares there. |
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