Not worth to pick up ANY items

why would i craft with EX? the only sensible EX craft is multimod. and ive found 6 EX so i could do it 3 times

but again - why would i?

POE does NOT have crafting - it has gmabling. some people like it. some are lucky. and some bruteforce it with MASS quantity of orbs. the only resemblance of crafting is masters.

problem is that noone needs 3xT1 rolled items to get to 90 (where the leveling slows down to somethin no casual player will enjoy). in fact you can get to 90 with items like this (genuine gear from my lvl90 legacy character)

Spoiler


links ive done myself with SSF jewelrs and fuses. even enchant ive done myself

game got too easy. too easy or unfair. 5 bullsh.. end-game fights vs happy bonanza map clearing. Vaal Pact makes the last remaining danger not a factor (reflect). vaal pact makes gearing for defences stupid. build diversity centers around 'ok, so ive got my ES gear, now what?'


and then you add money-printer to an economy (or system rather as it is far wider than economy only) in form of leaguestones that do not really consume any currency but multiply its creation

without really trying ive already accumulated more money than id ever need (note: buying mirrored items is NOT NEEDED. it is a vanity sport i do not care a bit). right now i can buy myself a nice ES set and play any build i want. and now lets think about people who actually try to make money in this game..
"
KiKurASiruSaSH wrote:
"
le_souriceau wrote:
PyleWarlord, then give you exa/expensive stuff to poor and play it with couple-chaos gear, as you adviced so wisely.

This is pretty double standard talking from you.

doomfletch prism : 19C (cheapest)
meginords girdle : 1C

fill in resistances/hp etc on other gear (try and get phys damage on quiver/gloves/rings/amulet from drops you pick up, else craft it with masters), use tornado shot with lmp/gmp and slower proj + weapon elemental damage (4Link budget)

take physical/elemental damage on the tree, life and armour/evasion
there you go, budget build that you can clear up to t10 maps at least

True you can clear t10 maps with even less investment but what's the point? I mean t10 equals level 78 and the good items can only drop >=level 80 or from uber atziri therefore chaining t10 maps is....... let's call it subpar. ^^

German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
good items can only drop from 80+? really?

not a single unique (except for encounter-only ofc) has this high drop restriction and most builds rely on uniques

and do you really think that +3% resist on an item makes or breaks the item?

40/40/40 ring sells for almost as much as 46/46/46 ring and you can have the first one in dried lake already

the most efficient way of gaining wealth is chain-farming easy linear maps with IIQ and ignoring all but the most 'efficient' items (currency, 1x1 jewelry, T1 uniques). just spamming the maps one after another

let the peons do the pick-and-id-and-sell-for-1c
"
sidtherat wrote:
leaguestones that do not really consume any currency but multiply its creation


So, after end of Legacy league Standard will suffer even more inflation?

"
sidtherat wrote:


Spoiler


links ive done myself with SSF jewelrs and fuses. even enchant ive done myself

game got too easy. too easy or unfair.


How do you messure game difficulty? Did you manage to kill Shaper with that gear?

Because if a messure of success is reaching 90, well, I have 2x90 chars but I can't get past T12 with my SSF gear.
Why do you expect it to be different than it is?

Standard is, and has always been, the 'dump league'. It is where items and wealth from the limited-duration leagues are 'dumped'. Its only real purpose is to eliminate player whining that their items have been taken from them (when a league ends).

Consider what this means... Items are continuously accumulating in standard, and the good ones gets traded, thus stay in circulation. As items aren't 'used up while being used' in PoE, this means that the bar for what is a 'good' item will be pushed up the whole time, and everything less than that is worthless. We're at the point now where you can't find anything in standard worth anything.

This is by design! The limited-duration leagues is the real PoE, not standard. Standard is good for new players getting their feet wet, and for older players to try out new builds they've created.

The only way GGG could fix this would be to have items start wearing out while being used (and not being repairable). I think this would be a good change, but it is a massive one, and it would mean PoE becoming an entirely different game.

Until then, ditch standard and play the limited-duration leagues. They're long enough that you can get far even with limited play-time, and provide a new economy every time.

My Standard league wealth (which I don't use)
Last edited by Cyzax#3287 on May 2, 2017, 5:07:52 PM
What if I don't want play (most) of new leagues? I must play in some completly neglected garbage dump, that stinks more and more (Standard)?

If it is by disign, this is poor disign, to say the least.

Standard just need to have its own special mechanics to maintain some economic health (more "sinks" and interesting options to use accamulated things). But no one cares, it seems.
Last edited by le_souriceau#5005 on May 2, 2017, 5:23:17 PM
"
sidtherat wrote:
good items can only drop from 80+? really?

not a single unique (except for encounter-only ofc) has this high drop restriction and most builds rely on uniques


That is where you are wrong. Skyforth for example can only drop >=lvl 84.

Edit: And what items are valuable besides Skyforth? The uber atziri gloves and her axe and a few guadian or shaper drops - that's it. So farming t10 maps is completely meeeh.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666#3140 on May 2, 2017, 7:46:05 PM
"
666lol666 wrote:

That is where you are wrong. Skyforth for example can only drop >=lvl 84.

Edit: And what items are valuable besides Skyforth? The uber atziri gloves and her axe and a few guadian or shaper drops - that's it. So farming t10 maps is completely meeeh.


those for example :

Spoiler

And many others
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
With announced 3.0 change, there will be even more filler affixes. Unless the whole resistance and defense mechanics change, rare items have even less value now and definitely more likely to be completely ignored by item filters.

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