Mechanical Questions Thread

@ofdia, at least for orb of chance the very old patch note (1.0.0g) say ilvl does not matter unless you use ilvl lower than the base item initial drop level

The Orb of Chance can now generate uniques that are higher than the itemlevel of the base type you're trying to roll.

For Ancient Orb or beast recipe or Temple they never really announce the ilvl of item/beast would limit item pool or not
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Can I block when block animation are playing (stunned) ?
Septic Spells gives 20% chance to Poison on Hit with Spell Damage. Can I just equip one septic spell jewel and add chance to poison and get spells to poison more often or do I need to stack septic notables to increase that number?

Thank you for your response.
does the quantity and rarity rating of map affects to the drop rating of t2,t3,t4 seeds in sacred grove?

How does the ascendancy talent "Blood In The Eyes" and the cluster jewel passive "Compound Injury" work together when I have well over 100% chance to bleed?

Does it require, 1, 2 or 3 hits, to eventuelly get the +50% damage from CI?

1. Hit -> applies bleed, maim and adds +50% bleed damage?


1. Hit -> applies bleed and maims, but does not benefit from CI as the enemy was not bleeding and thus was not maimed
2. Hit -> enemy is bleeding and is maimed, now I get +50% bleed damage


1. Hit -> causes bleeding
2. Hit -> maims
3. Hit -> applies +50% bleed damage

Had a question about conflicting wording: The Divine Flesh keystone says "All Damage taken bypasses Energy Shield", while the Emperor's Vigilance shield says "Damage from Blocked Hits cannot bypass Energy Shield" and allocates Glancing Blows so all blocked hits will deal damage.

If you have both the shield and the keystone, which interaction takes priority when hit? Thank you!
Hi, I'm playing only standard. Today I found very good helmet on with this enchant: "40% increased Tectonic Slam Damage" I believe this is what it looked like before 3.11. (currently enchant is: "Tectonic Slam deals 40% increased Damage") Is this enchant still actual, will it work ? POB says yes but I don't want to waste my exalts to find out for sure.
Please retire, their syntax is outdated......
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Doryani's Prototype

Does Penetrate effects such as Arcing Blows work with doryanis prototype when their resistance is set to -x?
Damage conversions interaction with Curses and Debuffs

I have a 100% fire damage conversion between the chieftain ascendancy and Tectonic Slam. I understand that according to Mark_GGG that since it was Phys, modifiers still apply to Phys damage to skill because It was Phys at one point.

I would like to know this same logic would apply to curse and Debuffs.

Ex1: Vulnerability
Cursed enemies take (30-39)% increased Physical Damage
Cursed Enemies have 20% chance to Bleed when Hit by Attacks
Attack Hits have 20% chance to Maim Cursed Enemies for 4 seconds
Cursed enemies take 30% increased Physical Damage from Damage Over Time

Here my attacks will apply a bleed and Maim. Will the debuff's to enemy Phys protection apply to my attacks, or will it be lost?

Ex2: Punishment
Cursed enemies grant (25-35)% more Melee Physical Damage on Melee hit
Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
Buff is applied for a Base Duration of (9-10.9) seconds
Cursed enemies have -20% to Physical Damage Reduction

Here I would assume that the buff I receive from the enemy for more Phys damage would apply to my attack damage because it is applied to me directly. What is unclear is if the Debuff on the enemy would affect my attack in any way?

Ex3: Impale Support
Supported Attacks have 40% chance to Impale Enemies on Hit
Supported Attacks have (20-49)% increased Impale Effect
Supported Skills deal (5-15)% more Physical Damage
Impale Damage dealt to Enemies Impaled by Supported Skills Overwhelms 30% Physical Damage Reduction

My attack will apply the Impale, increased effect, and more Phys damage. Will the Impale debuff effect get the Phys damage since it was Phys pre-conversion?

Any clarification or assistance would be appreciated.

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