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Mechanical Questions Thread

My question regards quality and the chance to 6-link an item.

If I craft additional quality onto an item (e.g. +strength and quality from Jun) for a total of 35%+ quality, does this increase the chance to 6l the item?

If yes, I could temporarily increase the quality, 6l it, and craft my normal mod on it again, correct?
hey there =)


my Question is About crit Channeling. how does it work? is there a crit Chance every tick (incinerate) or just crit or no crit at the start of the Channeling?
Ryslatha's Coil for bleeding damage?

I'm doing build focused on bleeding damage.

I'm wondering about Unique Belt Ryslatha's Coil's more/less physical attack damage
affect to bleeding damage, because mod doesn't come with 'damage with ailments'.

Is ANYBODY here run some kind of test with it?
When Synthesizing an item, does the Synthesizer choose from all possible explicits or does it group those of the same type i.e. if you had + Dexterity on all 3 fractured items would that count as 1 possibility or 3 in the RNG?
1) If I have double snakepit to force myself to be unable to chain (but still get +1 chain), will that still allow Deadeye's Ricochet node to give me a huge pile of more% dmg? Being unable to chain I'm unsure if that means it wipes the inherited chains, or just never chains but has (eg.) 6 "in reserve", so I'll always hit with 60% more active?


I can confirm Ricochet "reserve" chain bonus works for winter orb. I'm curious as to whether it would work for Cremation as well. Neither skill deals damage with the projectile portion of the skill and is instead ground-targeted aoe.


2) Cremation's wiki page has no mention of duration affecting the skill's dps. Is this because it's a fixed frequency, so adding duration simply means more QoL via less recasts (more dmg per cast but same dps)? Or would it lower dps by stretching "42 balls in 8s" to "42 balls in 12s"?
Last edited by hqDM on Apr 8, 2019, 4:53:07 PM
Hi, i have a question regarding mjolner.

Used to run 2 mjolners with dual strike, but after synth, they just won't trigger anymore, or will trigger inconsistently, like, one multistrike swings, 6 hits, only 0-2 spells triggered.

is it supposed to be like that? my dps dropped like 80% because my spells just won't trigger after synth, been waiting for a fix, but i don't even see my problem listed on the "known issues", i've already posted this on bug report as well, but idk, it might supposed to be like that and it's time for me to change build.
"
constellight wrote:
Ryslatha's Coil for bleeding damage?

I'm doing build focused on bleeding damage.

I'm wondering about Unique Belt Ryslatha's Coil's more/less physical attack damage
affect to bleeding damage, because mod doesn't come with 'damage with ailments'.

Is ANYBODY here run some kind of test with it?


Ryslatha's Coil seems to affect flat physical attack damage, so it should affect bleed damage
"
hqDM wrote:
1) If I have double snakepit to force myself to be unable to chain (but still get +1 chain), will that still allow Deadeye's Ricochet node to give me a huge pile of more% dmg? Being unable to chain I'm unsure if that means it wipes the inherited chains, or just never chains but has (eg.) 6 "in reserve", so I'll always hit with 60% more active?


1) "Never chains" means "all possible chains are always is reserve". So you will get your more damage. Proof here: https://www.reddit.com/r/pathofexile/comments/80qjrb/new_dead_eye_ricochet_mechanic_are_we_sure_we/duxmbkp/
Hi!
I Would like to ask you about quantity bonus from having multiple players in one map.
Let's say that we are playing "Lair" map and my friends enter the map and stay at the beginning while I clear the map.
Would quantity bonus work for me if they stay on map entry? Or this quantity bonus is limited by range (all players should be close to eachother??)
I have a question regarding:


Is the "Trigger a Socketed Spell on Melee Critical Strike" local to the Cospri only or does it apply to critical strikes with a weapon in the other hand?

Thanks!

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