Mechanical Questions Thread

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Higorvilpon wrote:
Hi all,

the minions nodes on passive tree, works on minions like Agony Crawler from Herald of Agony and Raise Spiders from Arakaali's Fang?


They do.
Last edited by Kaaboose on Mar 21, 2019, 8:19:34 AM
I've just unlocked Zana's "Alternate of the Same Tier" mod option in the map device. I also still have a couple of maps left from Betrayal. If I run one of those Betrayal-era maps with the Alternate of the Same Tier mod, will the result count towards the current Atlas (if I'm lucky and it randomly selects a map I haven't completed yet), or will it be an alternate Betrayal-era map which does nothing for my Atlas progression?
Hello community

helmet craft mod

Projectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems

Is pierce mod local (affects only soceted gems)? Or it affects all gems on character?

Thank you.
Last edited by Ramlok194 on Mar 22, 2019, 12:27:28 PM
Hi all,

I'm trying to build a dual wield cospri's malice Flicker Strike build.
I managed to get 78.58% crit chance (should be around 100% with assassin's mark)
and 93% hit chance.
My problem is, that every time I hit/crit only one of my 2 cospri's setups trigger (both have different spells).
It's not that my attack speed is to high, because most of the time it triggers one spell on cooldown and the other doesn't get triggered at all and then it randomly switches which spell gets triggered.
To make the build somewhat possible to delve with I thought of Lacerate as an alternative to Flicker and with that I don't have a problem triggering both spells at the same time.
I thought of cospri's needing multiple enemies hit to trigger both, so I tried Flicker with melee splash, but it still only triggered one of the spells.
I'm out of ideas, why it wont work because Cospri's doesn't command to crit with this weapon and when it somehow does, it should alternate the spells like Flicker alternates the weapons, what it doesn't.

Any help would be greatly appreciated.
Hello,

I would like to know if molten burst (from ngamahu's flame benefits from life on hit gem or other source of life on hit (elder rings for example).

Thank you
Wondering why my CWDT + Immortal call setup isn't being proc'd from my Blood Rage? Should be used to gain Arakaali buff right?
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Wondering why my CWDT + Immortal call setup isn't being proc'd from my Blood Rage? Should be used to gain Arakaali buff right?
If both skills are being triggered, what order are the gems socketed in? They're triggered in order:

1
|
2
|
3


1-2
xx|
4-3

1-2
xx|
4-3
|
5-6

(xes inserted to keep the pipes in their correct positions)

depending on what item they're in. Blood Rage needs to go in a lower-numbered socket than Immortal Call, so you start taking damage over time and then stop. If you're going by the defense character panel, keep in mind that modifiers to life recovery (like the Arakaali power) aren't reflected in the listed life regeneration value.
I hope this is the right topic for my question.

I want to try an alch and go strategy and I want to use it on strand. From what I gather I don't complete any T2/T3 maps except the T3 map adjacent to strand and I want to use a shaper's orb on the T3 map adjacent to strand.I don't complete any T2/T3 maps so that I don't have to invest into uncompleting them afterwards.

I'm currently at the beginning of my atlas for this league.

My question is: how do I get the shaper's orbs while following the above strategy?

Right now a different T2 map (ramparts) has shaper influence.

Thanks for your time. I'm a noob at this, so hopefully someone can help me. In all previous leagues i have just tried to complete my atlas, but thought I wanted to try a different strategy now.
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Truppensturm wrote:
I hope this is the right topic for my question.

I want to try an alch and go strategy and I want to use it on strand. From what I gather I don't complete any T2/T3 maps except the T3 map adjacent to strand and I want to use a shaper's orb on the T3 map adjacent to strand.I don't complete any T2/T3 maps so that I don't have to invest into uncompleting them afterwards.

I'm currently at the beginning of my atlas for this league.

My question is: how do I get the shaper's orbs while following the above strategy?

Right now a different T2 map (ramparts) has shaper influence.

Thanks for your time. I'm a noob at this, so hopefully someone can help me. In all previous leagues i have just tried to complete my atlas, but thought I wanted to try a different strategy now.


Basically you simply run whatever t2/t3 you're forced to run to push your influence and get your shaper orbs and then unlearn them later.

That being said, I honestly cant recommend this. Shaped strats typically target a map that either has a desirable drop or a high mob count by default. In your case, strand has no desirable drops and is actually the worst t2 in terms of mob density.

If you're just picking it because you enjoy the map, go nuts but just wanted to point it out in case you weren't aware!

~Myth
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Mythkiller wrote:
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Truppensturm wrote:
I hope this is the right topic for my question.

I want to try an alch and go strategy and I want to use it on strand. From what I gather I don't complete any T2/T3 maps except the T3 map adjacent to strand and I want to use a shaper's orb on the T3 map adjacent to strand.I don't complete any T2/T3 maps so that I don't have to invest into uncompleting them afterwards.

I'm currently at the beginning of my atlas for this league.

My question is: how do I get the shaper's orbs while following the above strategy?

Right now a different T2 map (ramparts) has shaper influence.

Thanks for your time. I'm a noob at this, so hopefully someone can help me. In all previous leagues i have just tried to complete my atlas, but thought I wanted to try a different strategy now.


Basically you simply run whatever t2/t3 you're forced to run to push your influence and get your shaper orbs and then unlearn them later.

That being said, I honestly cant recommend this. Shaped strats typically target a map that either has a desirable drop or a high mob count by default. In your case, strand has no desirable drops and is actually the worst t2 in terms of mob density.

If you're just picking it because you enjoy the map, go nuts but just wanted to point it out in case you weren't aware!

~Myth

Hey man

Thanks for your feedback. I thought that was gonna be the solution. Just was afraid to do it, because I didn't want to fuck up my atlas too much.

Is there a different map that you would suggest for this strategy?

I believe I can only choose maps that have 1 adjacent tier higher (only have to shape 1 higher tier map then). Strand has only 1 adjacent T3 and i like the layout but that's about it for my reasons.
I'd be happy to hear any other map suggestions, should you have any.

After doing this alch and go on lower tier maps, I was planning on doing the same for burial chambers.

Also, would you recommend to have a minimum of map completion before starting this strategy? I was thinking about going for 100% bonus to ensure that a map of 1 tier higher constantly drops (in this case then burial chambers again).

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