Mechanical Questions Thread

Rolled "monstrous treasure" prophecy. Aiming for sextant mods "Strongbox Monsters have 500% increased Item Quantity" (already got this one) and "Strongboxes in Areas are Corrupted. Areas contain an extra Strongbox. Strongboxes in Areas are at least Rare Rarity". No luck yet, but some other mods were rolled like 10 times. Just to make sure - is it possible, that some sextant mods make other mods non-procable? Or is it just RNG, and i should relax and keep trying?
Some questions about bleed:

1) Can I inflict bleeding if my attack is dodged or evaded? Probabaly no
2) Can I inflict bleeding if my attack hits, but this hit is blocked? Probabaly no
3) Am I right, that bleeding mechanics do not pay attention to modifiers like X% physical damage from hits taken as fire damage?
3*) Are there modifiers like X% physical damage taken as fire damage in game? (just damage, not from hits)
4) Does modifiers like X% less physical damage taken when hit (in Arctic Armour) apply only to hit damage, so bleed dps is unaffected? Prpbably yes
5) Can I inflict bleed to enemy on immunity state like other allies cannot die or physical immunity state like Immortal call? Ofc they will not take damage, but will they in bleeding state?
Hello,
I am just wondering how the interaction between these 2 items works.


1. Since the shock is applied when the mob is killed, does it still trigger the ring?

2. Does the shock prolifing to other mobs count as you shocking them?

3. How many stacks does this max out at if it does work? There is no way to visually see how much it is affecting your burning damage since there is no tooltip on burning damage.

Also, to further complicate this, how would adding a Mind of the Council to the mix work? That will probably answer itself based on the response to questions 1 & 2
Hello,
I have a question about loot determination that another player is arguing with me about.
The context is that I opened up Temple of Atzoatl with a Museum of Artifacts. It happened to have a chest that contained a Perandus Manor map.
The other player claims that they, by clicking the chest, rolled it into a Perandus Manor and demanded payment from me.
I strongly believe that to be false, and that items in those sorts of chests are not affected by whom clicks the chest.
I do not know if it is determined when clicked or if chosen by the instance, but I think who clicks it should not affect the items rolled by it.
I would appreciate it if you could settle this dispute for us.
Hi,

I have a question regarding the interaction between Divine ire with stormfire for an ignite build. On PoB, i was playing around with how lightning damage interacts with ignite and it seems to increase the damage of the ignite. However, I was under the impression that ignite is only based on the base hit and therefore since ignite does fire damage, lightning damage would have no effect on the damage of ignite since it increases the damage of the initial hit of divine ire. I would like to get some clarification on how this works.

"
blvcksvn wrote:
Hello,
I have a question about loot determination that another player is arguing with me about.
The context is that I opened up Temple of Atzoatl with a Museum of Artifacts. It happened to have a chest that contained a Perandus Manor map.
The other player claims that they, by clicking the chest, rolled it into a Perandus Manor and demanded payment from me.
I strongly believe that to be false, and that items in those sorts of chests are not affected by whom clicks the chest.
I do not know if it is determined when clicked or if chosen by the instance, but I think who clicks it should not affect the items rolled by it.
I would appreciate it if you could settle this dispute for us.
If he rolled a Wurm's Molt instead, how would he respond if you asked him to pay for deliberately triggering a bad drop? He is dumb and there's no "skill" to manipulating RNG.
Hi,
Wanna ask about synthesis item. To create crit multiplier belt, you need 3 belt with reflect to reach in total more than 30 reflect stats. And Tier-1 stat for belt - 10, so in total you can get exact 30 reflect stats.
But you need 31, or crit multi never appear.

So where is problem? https://poecraft.com/synthesis/calculator# works wrong, and 30 total reflect on belt enough.
Or you can find belt with 11 reflect somehow (86ilvl still should be with 10 reflect i guess)

Any ideas how to craft this crit multiplier belts?

ist Indreased rarity and quantiti fom items aibel whith Bain?
How would the "Double damage" craft interact when dual weilding and you only have it on 1 of your weapons?

1. Would it only apply to the weapons that has the craft? (so basically the % chance would half if you didnt have it on both and u alternate weapons)

or

2. It applies to every hit since the double damage apply to ur general dmg output no matter which weapon attacks?

Kind regards /Rai
Mirror Services:
- Brimstone Shell: https://www.pathofexile.com/forum/view-thread/2178704/page/1
- Ghoul Scalpel: https://www.pathofexile.com/forum/view-thread/2187648/page/1#p15716584
- Oblivion Leash: https://www.pathofexile.com/forum/view-thread/2241971
Hi all,

the minions nodes on passive tree, works on minions like Agony Crawler from Herald of Agony and Raise Spiders from Arakaali's Fang?

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