Mechanical Questions Thread

Hi

I tested a unique item Al Dhih as a berserker ascendancy:

Recover 25% of Life and Mana when you use a Warcry
100% increased Warcry Duration
100% increased Warcry Cooldown Recovery Speed
Gain 5 Rage when you use a Warcry

some reason, when trigger abyssal cry on hit, I don't recover life and mana, and I don't gain rage...
But.... Cooldown Recovery speed works fine. Any ideas what is going on?

Thx

Ferhnir

"
zax1984 wrote:
Hi

I tested a unique item Al Dhih as a berserker ascendancy:

Recover 25% of Life and Mana when you use a Warcry
100% increased Warcry Duration
100% increased Warcry Cooldown Recovery Speed
Gain 5 Rage when you use a Warcry

some reason, when trigger abyssal cry on hit, I don't recover life and mana, and I don't gain rage...
But.... Cooldown Recovery speed works fine. Any ideas what is going on?

Thx

Ferhnir



If you trigger a warcry, you are not using a warcry. To "use" a skill (cast a spell, etc.) requires you to do the action yourself, not by a trigger.
Forum Tip: if you want a faster response from me, quote my post! Hit the button to the right of the post. This sends me a message so I can notice you sooner!

Guide: League Merges

Help! I think I've lost my memory!
Hello.

Do hits from Vaal Double Strike clones count as my hits? I'm interested in this Noxious Strike effect specifically - "5% increased Poison Duration for each Poison you have inflicted recently".

Thanks in advance.
Infernal Blow enchantment states:
Infernal Blow debuff deals an additional 5% of Damage per charge.

Is this a More multiplier on the entire skill? Does it apply on all parts of the skill or only the 6 charges / hp% explosion? Does it stack up to 6 times?(30% more multiplier) Does the damage bonus apply from the first hit applying the debuff ?
I'd appreciate a mock up before and after DPS formula.

Thanks.
Last edited by Unacceptable on Jul 13, 2018, 8:31:52 AM
So I'm using this watchers eye
https://imgur.com/a/7Jck5hQ

I'm also using Zealot's Oath.
Why doesn't the "increased life recovery rate while affected by vitality" work for me?

...Yes I am affected by vitality
"
Fralewin wrote:
Why doesn't the "increased life recovery rate while affected by vitality" work for me?

How are you checking this?

Increases to life recovery rate are applied to the sum of all forms of live recovery - this includes life regeneration, any active life flasks, life leech, and so on. If you're just looking at the life regeneration stat then you won't notice a difference due to this.
"
Sarno wrote:
"
Fralewin wrote:
Why doesn't the "increased life recovery rate while affected by vitality" work for me?

How are you checking this?

Increases to life recovery rate are applied to the sum of all forms of live recovery - this includes life regeneration, any active life flasks, life leech, and so on. If you're just looking at the life regeneration stat then you won't notice a difference due to this.


Where I'm checking it? Nowhere! I did the mathematics. It doesn't apply to me.

I have
1254 life * 0,9 = 1128
11850 ES * 0,7 = 8295 + 1128 =
9423 fire dmg per second

79% fire res

9423 * 0.21 = 1978.83 and then 5% off because of pantheon so

1978.83 * 0.95 = 1879.8885 = 1880
____________________
SO MY DEGEN IS 1880.
--------------------

As for Regen
I'm guardian 7 auras.
Unwavering Faith 0.2 * 7 = 1.4%
Asc tree "Armour and Energy Shield, Life regeneration" = 0.5%
Quick Recovery = 0.8%
Shaper = 1%
Combat Stamina = 1%
Armour and Life Regeneration = 0.3%
Life Regeneration = 0.5%
Arsonist = 1%
Sanctity = 1%

1+1+1+1+1.4+0.5+0.5+0.8+0.3 = 7.5%

Vitality is currently at level 17 so 1.5%
which is multiplied increased effect of non curse auras i cast
(20% with sovereignty and 2 aura effect nodes from ASC tree.)
1.5*1.2 = 1.8%

1.8 + the 7.5 = 9.3%

then add another 3% because I've got the Shavronne's Revelation in my right ring slot.

9.3 + 3 =

12.3%

Then I've got a Chain belt that has 17% increased Energy Shield recovery rate
Which would be 12.3 * 1.17 = 14.391
with that my regen would be 11850 * 0.1439 = 1705
Degen -1880+ Regen1705 = 175
thus my NET REGEN is -175~ish

( which seems about right looking at my ES bar going down ingame from 11850 to 1125( kind of a guess. numbers are decreasing rapidly with around -150 to -175 a second) in about 4 seconds so -150 )

So this is fact. My Energy Shield __IS__ going down with about that 175 a second. This is _FACT_

Now if we were to add the 24%increase recovery from the watchers eye...
That'd be 17% from the belt + 24 which is 41% so
12.3 * 1.41 = 17.343
with that my regen would be 11850 * 0.1734 = 2054.79
Degen -1880+ Regen 2054 = 174.


Moral of the story
TL;DR:
If watchers eye vitality life recovery worked with zealot's oath
My ES would not go down by 175 a sec but up.

I apologise; I must have misread your post. I somehow hadn't realised that you were using Zealot's Oath (which I realise you did in fact say - in a rather short post, too).
"
Sarno wrote:
I apologise; I must have misread your post. I somehow hadn't realised that you were using Zealot's Oath (which I realise you did in fact say - in a rather short post, too).


So is it not Supposed to work with it or what?
Hinekora, Death's Fury


"10% chance to Cover Rare or Unique Enemy in Ash for 10 Seconds when you Hit them."


This does not work with totems. For a class (and a specific node) that has so much totem synergy: Why NOT make it work for totems too? Now I have to figure out a good way to hit things to cover them in ash, maybe sometimes sorta.

This makes Monk sad :(
Monk no play totem chieftain until this buffed

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