Mechanical Questions Thread

Berserker build with Lightning Strike as main skill with the nodes Iron Grip and Point Blank.

There is an issue with the tooltip and I cannot figure out if it works or not. With PPAD i was told it doesnt show in the tooltip but it does work, but even though i equip there isnt much difference with or without it.

Im also using a mace, and nodes that give increase physical damage with mace only increase the melee component; the projectile part remains unchanged. I know the melee tag increases only affects the melee part, but this was just physical damage damage. Does it actually affect it but it does not show?

Based on DPS tooltip, the melee component has 10k dps. Due to the 25% less due to projectile, but also taking into account i have Slower Proj and Point blank, I thought it should be around 10k still at least. However, this is the only build ive done where i still struggle with dried lake merciless with supposedly 10k dps. I tried getting the melee hit one at a time and it does easily kill each mob, so why aren't the projectiles doing it too, considering it should be as powerful, if not more?

I need help to figure out the math for the projectile component for Lightning strike.

My current set up is Lightning Strike - Multistrike - Slower Proj - More Weapon Elemental Damage - Elemental Focus.p
Kitava's Thirst does not cast Vortex or Ice Nova at the location of Frostbolt. This is a bug but for some reason I was directed to post it here instead (I do not know why). It IS a bug and Freezerator's build from build of the week even proves this fact as he has it linked into Cospri's Malice and is triggering Vortex from his frostbolts. Kitava's Thirst should be functioning in the same manner.
Theory craft, its why I have used all 24 character slots and the strangest builds you'll ever see.
Hi, not sure if this is the right place but i got a question regarding:
Cyclone + Ancestral Bond (2 totems)
+ Keystone Razor's Ege (5% chance to bleed)

Does this work, will the enemy bleed or not?
If I divine a Legacy item (such as Reach of The Council Bow-Legacy Version) will that void the Legacy on it and turn it to the normal version? I have one with lower rolls and wanted to re-roll it but I was told it would turn it to the normal version. And having paid 20ex for it, I don't wanna fuck it up.
"
DasName wrote:
Hi, not sure if this is the right place but i got a question regarding:
Cyclone + Ancestral Bond (2 totems)
+ Keystone Razor's Ege (5% chance to bleed)

Does this work, will the enemy bleed or not?


Cyclone has a 5% chance to bleed on hit from physical damage. If no damage is dealt the enemies will not bleed/take damage. Ancestral Bond prevents damage from the player but not totems, traps or mines. If you are inquiring on simply causing bleed for the purpose of bloodlust however I am unsure. If you have any other character that uses Ancestral Bond you can easily test this with a bleeding weapon.
Theory craft, its why I have used all 24 character slots and the strangest builds you'll ever see.
If I divine a Legacy item (such as Reach of The Council Bow-Legacy Version) will that void the Legacy on it and turn it to the normal version? I have one with lower rolls and wanted to re-roll it but I was told it would turn it to the normal version. And having paid 20ex for it, I don't wanna fuck it up.
legacy mjölner 30% / 50% it will cast all skill at one when hit
it not sequentially
i'm right ?
cast when damage taken can work with 100% damage resist?
"
datdude74 wrote:
If I divine a Legacy item (such as Reach of The Council Bow-Legacy Version) will that void the Legacy on it and turn it to the normal version? I have one with lower rolls and wanted to re-roll it but I was told it would turn it to the normal version. And having paid 20ex for it, I don't wanna fuck it up.
If you divine any item, the rolls on it will be randomly generated in a way that follows the most recent version. However, there cannot be rolls added or removed. For example, if you would divine a legacy Kaoms Heart with just 1000 HP, then you would get a Kaoms Heart with 500 HP but without the fire damage roll.

So, yes. If you divine your legacy Reach, the phys roll range would be according to the current version. Then it's not legacy anymore.
Quick question about damage conversion. I believe if you say, use Pyre to convert all cold damage to fire, all modifiers to cold and/or fire would scale my damage that I would do, correct? Just want to make sure that's the case before I plan this build, because I'm considering grabbing the Snowforged node cluster on my Pyre witch.
Combat is simple.
Keep your blood in.
Take theirs out.
Last edited by VictusBcb on Oct 28, 2016, 8:14:39 PM

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