Pay 2 Win Premium Tabs Features - why GGG lies

I'd love to see GGG turning one of the 4 free stash tabs into a premium one. It would equalize the playing field and as drug dealers know, the first one free is a good business model.
Last edited by tostie#7906 on Apr 3, 2016, 11:04:53 PM
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Maswasnos wrote:
100% agree with Scrotie. Any paid QoL feature can be considered P2W. It's not really a discussion, that's just fact.

The definition of a quality of life feature is something that saves time. Time saved is more time spent trading or mapping or whatever, getting you more and more currency, items, and experience. In the same way, characters with clear speed have a HUGE advantage over slower characters (nothing wrong with this, it's just an example). They can clear far more maps in far less time, and get far more items, experience, and currency in return.
Hmm, makes me wonder if there is any correlation between the "tab MTX not p2w" crowd and the "clearspeed isn't that important" crowd. If one is already rationalizing the latter to oneself, the former isn't far behind.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 3, 2016, 11:29:52 PM
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ScrotieMcB wrote:
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Maswasnos wrote:
100% agree with Scrotie. Any paid QoL feature can be considered P2W. It's not really a discussion, that's just fact.

The definition of a quality of life feature is something that saves time. Time saved is more time spent trading or mapping or whatever, getting you more and more currency, items, and experience. In the same way, characters with clear speed have a HUGE advantage over slower characters (nothing wrong with this, it's just an example). They can clear far more maps in far less time, and get far more items, experience, and currency in return.
Hmm, makes me wonder if there is any correlation between the "tab MTX not p2w" crowd and the "clearspeed isn't that important" crowd. If one is already rationalizing the latter to oneself, the former isn't far behind.
No correlation from my end. Clearspeed is an obvious buff to a character's power. Stash tabs aren't.
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How does hoarding items equate to pay to win. If you count being able to keep more currency and items to sell that would be "P2W"

But as far as I know none of these aren't the more blatant cases. If anything something like "Pay 200 tokens to Buy 1 Exalted Orb" would be the more obvious P2W. But being able to buy currency with MTX isn't possible.

And unless they add something like being able to gain extra Damage from empty Stash Tabs its not P2W.
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Last edited by Atomic_Noodles#2233 on Apr 4, 2016, 1:00:14 AM
It's not about hoarding items really, it's about setting up fast, automated conversion of found items into currency via trade. Simply put, tab MTXs enable you to sell items more efficiently.

Here's an explanation for those who still don't get it.

Having Premium tabs means label the whole tab with a price, dump items there as you map, immediately start getting whispers. No need to run Acquisition at all, just map then hideout-dump then map some more, very fast. More Premium tabs makes it fast and easy to have more price points.

Having more non-Premium tabs means you can farm more between Acquisition cycles, thus less time wasted per map. They also greatly simplify Acquisition pricing, as you can price by tab.

Individually pricing items is horrifically time-inefficient and would require a very valuable item to make it worth the time to list. This is why pricing by tab is so important.

There's definitely diminishing returns involved; the tenth Premium Tab has much less impact than the first four, because you don't need many price points to sell the vast majority of items found. There's a point at which the p2w of additional tab MTXs drops to zero, because the management of even more tabs isn't efficient. Basically, once hoarding kicks in, it's not p2w anymore.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 4, 2016, 1:37:10 AM
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Maswasnos wrote:
Saying otherwise is like saying transport trucks aren't an advantage because you can totally just carry all those goods across the country, all it takes is time.

You're making an idiot's fallacy here.

Truck drivers are among the poorest employees in any country. You then don't drive the truck, but you profit from others driving the truck. It is an advantage to you, who isn't owning a truck nor driving it.

Thus, premium stash tabs are a win, but for everyone and who want to buy items on poe.trade. Every player can now choose from a much larger variety of items, bigger range of prices, and especially lower prices.

It is not a win for those who own the premium stash tabs. Those who sold items before now have much more competition and are making less profit as a result.

Stop dreaming of untold riches and realize you're being jealous over a feature you'd never be willing to invest time and effort into. Go drive a truck or fill up shelves in a super-market when you believe it's an advantage ...
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GeorgAnatoly wrote:
And again you're conflating two ideas that are separate, the amount of win vs if it's p2w. ...

It is by definition that a feature can only then be Pay2Win when it constitutes a win in terms of game play. If the amount of win is zero or negative then one no longer speaks of a win. Only an idiot would continue to talk of it being a win when having made no gain or actually a loss. Do you realize this?
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Maswasnos wrote:
100% agree with Scrotie. Any paid QoL feature can be considered P2W. It's not really a discussion, that's just fact.

The definition of a quality of life feature is something that saves time.


+1

Very concisely said.
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Dos_Fafner wrote:
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Maswasnos wrote:
100% agree with Scrotie. Any paid QoL feature can be considered P2W. It's not really a discussion, that's just fact.

The definition of a quality of life feature is something that saves time.


+1

Very concisely said.

It also has nothing to do with the discussion.

Shit can be considered edible. You can put it into your mouth, chew around on it, taste it and then swallow it. Give it a try and then tell me if you still consider it edible, or, inedible. Point being, you don't know shit.

So do me a favour and leave all the idiocy out of this discussion. It is not helping.
It saddens me to see that the discussion is so much about semantics rather than the important questions such as :

+ Would it be better for the community as a whole if the access to the main functionalities was free?
+ Does GGG need the cash that gating it provides (rather than the insincere debate about whether they need cash at all)?
+ Are further trade improvements going to require that players have premium tabs? If not, how are people that bought them going to react?
+ Were there other ways of implementing this that would have been better?


Semantics are a dishonnest way of setting a discussion out of its tracks.

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