Pay 2 Win Premium Tabs Features - why GGG lies

This is not P2W. if you want to have a small idea about what the whole thing means then go play Lord of the Rings Online.
Having color on your tabs is, if nothing else, for keeping track. Having your maps in one distinct color etc. as seen here
Spoiler


I could just as well gotten the normal stash tab bundle but I whould be unorganized and whould get OCD on it ^^.

PS: Orange tab (there are 2 of them) is for Unique weapons and Armor, each in its own tab ofc
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ScrotieMcB wrote:
which should (slightly) upset those who still have to do it the old-fashioned way.
Maybe this is where you lose me. You're saying I should be upset if I have to do it the old fashioned way. But I'm not upset. I do use the public tabs but that's only because I already had premium tabs. If I didn't, I would not be upset in the least that somebody else did. If they turned off the option for me, I'd just keep using Acquisition and wouldn't blink an eye about how anybody else used or didn't use public tabs. Because the old fashioned way worked just fine for me and it took roughly the same amount of time. At best for me it's a neglible time saver having public tabs when you divide out the 10 minutes it took me to set it up by the hundreds and thousands of hours I used it without further setup time.

But I play the game for me and don't worry about anybody else. Same reason I don't get upset when somebody has a legacy item.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
I meant the type of upset you get over. That's why I went back and edited in the "slightly" part, even though I basically c+p'd greyspear otherwise.

Both Premium and additional tabs are slight, but nevertheless tangible, p2w advantages. Because they're tangible, getting upset isn't irrational; because they're slight, getting very upset would be disproportionate (slippery slope fallacy).

Plus, it is true; GGG needs to (and, more importantly, should) make money.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Apr 3, 2016, 12:59:43 PM
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ScrotieMcB wrote:
I meant the type of upset you get over. That's why I went back and edited in the "slightly" part, even though I basically c+p'd greyspear otherwise.

Both Premium and additional tabs are slight, but nevertheless tangible, p2w advantages. Because they're tangible, getting upset isn't irrational; because they're slight, getting very upset would be disproportionate (slippery slope fallacy).

Plus, it is true; GGG needs to (and, more importantly, should) make money.


Your argument would be true if GGG didn't allow you to create as many accounts as you wanted, but here is the thing they do. Not only that they give you a rather large amount of character slots to start off with, which further increases your stash.



So in order for premium tabs to be P2W, you first must establish that purchasing regular tabs is indeed pay to win. The issue with that is no one has ever came up with an argument that is universally accepted that stash tabs are, because just having tabs isn't an advantage, knowing what to do with them is, which takes time and experience.

So if we say additional regular tabs aren't p2w, then premium tabs can't be considering that with use of the same 3rd party programs people have been using for years you get access to the same trading system and same index site that people use to search for items.


You call tabs tangible, but they provide no game play advantage, you dont get more xp, you don't do more damage, nothing they provide directly is anything that gives you an advantage. The definition of P2W is when the game dev directly rewards players for purchasing things either that aren't possible in the wild or are but take significant time, like lets say that they sold lightning coils or atziri gloves. The thing is they don't.

Tabs are an never ending free supply for people that wish to not spend money, from making mule characters and mule accounts the amount of items they can store is just as much as a paid character, even if slight inconvenience of time.

So that boils down to the last point, time, if time = advantage then you could argue the time being saved by purchasing tabs is high enough to provide a "paying advantage" but it alone isn't providing a person with a tangible advantage, if you have 100 tabs and no idea how to price things you just have 100 wasted tabs.

Pay to win is defined as something you pay and directly get a heads up over a non paying character, most typically defined by the game company giving you direct stat bonuses or bonuses that a player can directly benefit from, not just more veteran people that knows how to utilize a resource, like stash space.


So please stop the ignorant remarks about how PoE is P2W, when it isn't. It doesn't sell cash shop items that are drops. It doesn't sell XP bonuses, it doesn't just provide direct bonuses to a player, hell it doesn't charge for classes, like scion, shadow, ect. Go look at Marvel Heros, look at the stuff it sells, then go back here and say well they are p2w, but so its PoE.

I doubt you have an argument that could convince the greater number of people that stash tabs are p2w simply because they aren't the traditional mtx sold in those style games or generally associated with P2W, you are fighting an uphill battle here for no reason. Either you buy the stash space and make it slightly easier on yourself or you come up with creative ways to mitigate the downside.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
goetzjam, read the fucking thread. I don't feel like repeating myself
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Krealot wrote:
This is not P2W. if you want to have a small idea about what the whole thing means then go play Lord of the Rings Online.
Having color on your tabs is, if nothing else, for keeping track. Having your maps in one distinct color etc. ...

For what it's worth, I'd suggest Neverwinter Online. There it has influenced the game making process itself. Without even a connection to a sale did the game maker change the game so fundamentally that it had destroyed months and years of game play for many of us. I for instance had a full pvp set, which I had fought for over several months and by winning matches (not just by losing matches...), which after the change then became both useless and worthless! Many of us were forced to go back into low-level areas and to grind for green and blue items (similar to whites and blues here in PoE), because after the change were these better than the uniques we had worked hard for previously, and the game maker did not see it necessary to update our gear. Even the moderators questioned the devs on this decision and the shit storm on the forum was huge with lots of locked and deleted threads, only to continue on Steam, where the game maker had no control over it. The guilds I was in had caved, friends had left the game. Entire areas of the game were empty for days. That was a weird experience... When a game maker no longer shares the value you see in the time you've spend playing their game, but it's become an object of sales. Thus it led the game maker to believe that when it cannot be sold it can also have no value... That's Pay2Win at its core. It wasn't even upsetting at that point, but kind of amazing and ridiculous to see it happening.
Hey OP, I work for a living and don't have a mother or a mother with a cc.

Having said that, I don't have premium tabs either I always have bought the plain ones for the same reasons you stated.

I don't trade enough to care. And I am not getting how it is p2win. Never did.
Censored.
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ScrotieMcB wrote:
goetzjam, read the fucking thread. I don't feel like repeating myself


I read the fucking thread and your post don't convince me otherwise.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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ScrotieMcB wrote:
goetzjam, read the fucking thread. I don't feel like repeating myself


I read the fucking thread and your post don't convince me otherwise.



You obviously didn't read, because ScortieMcB wrote his analysis at like a 3rd graders level. Anyone can understand it.


The tabs are P2W because they provide a fairly strong QoL boost, enough where you could consider it P2W. I guarantee you would call an EXP pot a P2W item even if it only provided a very minor EXP boost (QoL item, you just level slightly faster), so how anyone can call tabs non p2w is beyond me.
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allbusiness wrote:
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goetzjam wrote:
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ScrotieMcB wrote:
goetzjam, read the fucking thread. I don't feel like repeating myself


I read the fucking thread and your post don't convince me otherwise.



You obviously didn't read, because ScortieMcB wrote his analysis at like a 3rd graders level. Anyone can understand it.


The tabs are P2W because they provide a fairly strong QoL boost, enough where you could consider it P2W. I guarantee you would call an EXP pot a P2W item even if it only provided a very minor EXP boost (QoL item, you just level slightly faster), so how anyone can call tabs non p2w is beyond me.

You, too, are wrong.

An EXP pot would actually allow you to level faster than someone who isn't paying for it, and so can you achieve the same exp level as someone who is playing for a longer time than you.

Hence would an EXP pot devalue the other player's effort and time he invested into the game.

Stash tabs still are not Pay2Win.

The decision by the way that you actually can make a gain must come from GGG in order for it to be Pay2Win. However, all trades are subject to player decisions and as such never fall into GGG's responsibility.

Some examples to clarify this...

1) You buy some fancy, shiny clothes in the shop - vanity items. As a result does another player invite you into their guild, where you now level faster, loot more stuff, and progress faster through the game than you would have without their help. Even when the guild leader made it a strict requirement for you to buy a vanity item does this not count as Pay2Win, although you've paid and you've gained something with it, because the decision for it was all player based. None of what happened is GGG's responsibility.

2) Again, you buy some vanity stuff in the shop. This time does it cause graphic glitches with somebody else's computer and as a result can you act quicker, sooner, maybe even get faster to loot. Here you could say that the vanity item has accidentally become a Pay2Win item. However, GGG would not have decided that this should actually be the case, but that it is just a sad, but unavoidable coincidence of differences in players' hardware. Although it is a hard case to decide would you have to give it to GGG that it just wasn't intended to be a Pay2Win item.

3) You buy premium stash tabs and as a result do you now trade faster and more than before. However, all trades are based on player interactions, none of which are the responsibility of GGG. Nor does GGG dictate or set the prices. Those are all decisions made by players. As such are premium stash tabs not Pay2Win.

Trading has always been part of a game's content. How you do it, if you use 3rd party tools or have a Harvard degree, if you win or if you lose, ... it is all irrelevant if the outcome itself wasn't part of GGG's decision but that of another player.

Further more has nothing in the way changed how you have played the game in the past and you can in fact keep playing the game how you always have. Nobody has taken away any of it, nor has any of your past time invested into the game lost any of its value.

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