Labyrinth - 10 minute run and few tips for people who struggle

I think that there are incentives to run Labyrinth a lot. Just learned about that Keeper of the Trinkets possibility. As Labyrinth changes every day it's not a bad idea to really explore it the first time you run it each day. That is something new and wonderful to the game. Next runs after that are just speed runs and probably not that fun and can get repetitive. But the idea that you get a different kind of a Labyrinth every day is great. It's like new content every day.

Yesterday I was running merc labyrinth (with a highly geared BV Pathfinder) and using Whirling Blades to just going forward and not having to care for traps that much. Build was really good for Labyrinth. Took some 8-10 minutes per run to get a helmet enchantment. Although I guess that people with more skills can do it even faster. Wouldn't be surprised to hear about 5-6 minute runs if the layout for some day is really great. With poor layout it could be hard to even break 10 minutes.
IGN Eilonway
IGN Daynendas
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Johny_Snow wrote:


One part of the defenders hails how refreshing the new content is.

The other part claims how easy it is to beat because you can do the same things you do during a map run - move quickly with a movement skill and burst down the boss.

See how both groups prove the redundancy of the new content?


eee what?

it is refreshing, it is a so desperately needed breath of fresh air into one click meta

and it is 'easy' if youve got skills. if you got gears.. well, good luck.

lab is refreshing as it is what ive been dreaming of - Race that i can run any time i want (and not on 23:30 on Friday when i have better stuff to do). Race that is pretty much RNG based but RNG independent and Race where gear and build is of secondary importance. it is the skill that matters

and im pretty sure that people used to trading their gear up and copying a meta build (Without understanding what they are doing) are pretty screwed when faced with content that requires actual skill. well.. tough
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sidtherat wrote:
and im pretty sure that people used to trading their gear up and copying a meta build (Without understanding what they are doing) are pretty screwed when faced with content that requires actual skill. well.. tough


So please show us your speed run on hybrid spectre summoner with _no space for movement skill_ and gems setup for specific type of spectres _which doesn't exists in Shittyrynth_.

I'm really interested, how you will perform in 3rd phase, if you will be unlucky to loose spectres on the way. Or maybe risk AG full of uniques to die on those traps?
Anticipation slowly dissipates...
"
tmaciak wrote:
"
sidtherat wrote:
and im pretty sure that people used to trading their gear up and copying a meta build (Without understanding what they are doing) are pretty screwed when faced with content that requires actual skill. well.. tough


So please show us your speed run on hybrid spectre summoner with _no space for movement skill_ and gems setup for specific type of spectres _which doesn't exists in Shittyrynth_.

I'm really interested, how you will perform in 3rd phase, if you will be unlucky to loose spectres on the way. Or maybe risk AG full of uniques to die on those traps?


oh please. its lvl68 zone. your zombies alone can wreck everything lab has to offer. you can safely drop a gem or two for movement skill. if you created a build around one type of OP spectres knowing full well that others cannot carry you. tough. but it is a lvl68 zone and your well crafted build should cope with it no problem. even without spectres (or.. suboptimal spectres). it is not uber atziri after all.

do not create excuses. but you know what. ill do lab (once the free asc points for standard players hit) with my lameass summoner. but - assuming i make it - what is the next impossible scenario?
Claims it really fund an enjoyable content ---> Just quicksilvers through everything, skipping like 70% of the content

Claims it needs skill ---> Just quicksilvers through everything, stepping onto traps and facetanking izaro.

Claims it is easy ---> Of course it is, just quicksilvering through everything. Its an arcade style of gameplay, once you get familiar with it, its just a piece of cake.


People posting here must understand (seriously its not hard to do it - read and comprehend points made) that its the AC points gating and the totally alienating playstyle that drives so many of us to simply dislike the whole mini-game.

Nobody wants to take your fun, you can still run lab as you do everyday with the same rewards, enhanchements, lab-uniques and chests in the end. Your playstyle and enjoyment WOULD NOT be hampered in the slightest. In contrast for us who dislike the arcade mini-game in a hack and slash ARPG our fun, enjoyment and playstyle must suffer just to get AC points, because we wont (wouldnt) run lab in a million years if AC points were NOT gated behind that lame-ass excuse for mini-game.

For those who still dont understand or dont want to understand (ignorant trolls), think about a game genre that you dislike (first person shooters, MOBAS, adventure games, racing games, simulator games, strategy games etc.) now imagine if AC points were locked behind some of the aforementioned playstyle in a Hack and Slash ARPG game like PoE. Would you be frustrated or what? And dont answer with the most silly answer possible please (aka adapt)
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
You are pretty much correct Regulator. If one doesn't like it then gladly it needs to be only run 1-3 times per character. I was personally worried that I need to run it 3 times with every one of my characters, so todays Announcement was very welcome. You don't ever need to go back there unless playing with a new character (which happens normally at least once every 3 months and even more often in HC).

But this is a grinding game. I tried a new character last patch in Talisman and made it to end levels, but will not be doing that again. End game is fun for me, but leveling to end game starts to be boring. Gladly I have many characters to build new builds in Standard every reset to get my enjoyment. Leveling a new character to end game takes a huge amount of time compared to Labyrinth. Labyrinth at least changes every day more than other levels, so it's changing content which makes it more enjoyable for me (at least atm).

Labyrinth is not that much different from normal content in the end once you know it. I wouldn't go and kill Grand Daddy Crab if it wasn't for the mission, would skip it otherwise. It's the same with ACs. Some day there will be no Cruel, which means less times to run through everything. Most not first time players quicksilver through to end game in any case atm. So really, what's the difference in the end? There are no mandatory puzzles in Labyrinth and does it really matter if it's a trap to evade or dodging a challenging boss. If difficulty level for most people is ok then it's just the same in the end.
IGN Eilonway
IGN Daynendas
"
sidtherat wrote:
if you created a build around one type of OP spectres knowing full well that others cannot carry you


What you mean by "created a build around one type of OP spectres"? I chromed my chest and I need to rechrome it and it can be not so nice considering that I need specific number of off-colors. The same is for other items, so prolly cost of attempting Shittyrynth of this character will be few tens chromes at least.

Maybe you will suggest, that I should also respec some passives, because you know, every summoner should be fast moving trap jumper?

This is summoner, she doesn't need movement skill, she doesn't need to be fast, she doesn't need to be versatile at spectres because point of this build, is to be able to keep spectres alive in a heat of battle.

I will not specc any of my 20+ leveled character (and by leveled character I mean 90+ one) because I start to hate thinking, that I will need to pass Shittyrynth.

And I don't say, that you should stop enjoy your hamsters wheel speed runs. Enjoy it as you want, but please do not push into my throat that I should like it too, because I don't like and will run it once for AC points and that's all. Not going to farm it.

And answer is simple, or just stop gating AC points behind crap runs or just implement some way we could service it.

If I'm to spend currency to specc my character to pass one time Shittyrynth I can as well pay few chaos for service.

You should appreciate this as Shittyrynth runner, what a possibilities to earn few orbs. And it would be good for economeh, wasn't this, Chris? And what is good for economeh is good for game I heard ;)
Anticipation slowly dissipates...
Maybe the solution would be to make Labyrinth easier in general, but then make lvl 75 "Uber" Labyrinth and make that even harder (with no chance to get ACs from there to not make it mandatory). Might make everyone happy that way.
IGN Eilonway
IGN Daynendas
labyrinth is already VERY easy. Izaro fight is the most difficult part of it but people in HC are doing him self found no problems. there is really no need to making it easier.

id likw to see a video of someone failing a lab run due to it being 'too difficult' as opposed to 'player mistake, rush, carelessnes, lack of any skill nor situational awareness'


@tmaciak

have you tried the lab at all? it is piss easy. you do not need your spectres for the izaro fight.. your lvl20 zombies will facetank and tear apart everything you encounter there. sure. take your spectres with you but you do not need them nor the 67 curses and 24 auras you use to melt tier15 maps

it is a lvl68 content. adapt. if you want to wear your full regalia and do not need movement skill. fine. but go address the complaints at yourself.

you sound as someone who never tried it but already KNOW why it doesnt work. life wont be easy for you.

i bet first time players, summoners at that, already completed merc lab. maybe because noone have told them it is impossible.

adapt. it is not difficult
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Regulator wrote:
Claims it really fund an enjoyable content ---> Just quicksilvers through everything, skipping like 70% of the content

Claims it needs skill ---> Just quicksilvers through everything, stepping onto traps and facetanking izaro.

Claims it is easy ---> Of course it is, just quicksilvering through everything. Its an arcade style of gameplay, once you get familiar with it, its just a piece of cake.


People posting here must understand (seriously its not hard to do it - read and comprehend points made) that its the AC points gating and the totally alienating playstyle that drives so many of us to simply dislike the whole mini-game.


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