Labyrinth - 10 minute run and few tips for people who struggle

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sidtherat wrote:


- you run labyrinth for enchants. not for loot, not for xp, not for uniques (albeit there are lab-only items - all from the low-demand shelf however)


And the subclass points. ;>

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sidtherat wrote:

- you have to decide BEFORE the run if you go for quick run or if you go for Argus and/or silver chests. chests drop surprisingly good quantity of currency items.

- whirling blades is NOT the best skill for lab. Leap Slam is. fixed range on whirling blades is dangerous.

- mobs are there just to refill your flasks. kill them if they annoy you, kill rare/magic ones but remember why you are in the labyrinth: to get to enchants as quickly as possible

- learn the 'building blocks'. maps are generated from a set of few-screens in size blocks. most 'secret' areas are immediately obvious when spotted because they use one type of blocks.

- Izaro is a cakewalk IF approached with understanding. He is most probably too easy - however it is clear to me that something has been done with his loot as he drops WAY less items than on day 1.

- your gear means little. your sheet DPS is irrelevant. your Gorge clear speed is meaningless. if you cannot accept that you are starting this game from noob-level again and have to learn new stuff and you cannot bruteforce stuff - pay someone to pull you trough. Lab culls the weak.


Speed runs trough the Lab is as close to classic boss run as possible. Amazing addition for hardcore gamers.


Thank you. That helped. Did my cruel run under 25 minutes (first attempt) without any sweat... leveling now, to get to the merc one... ;>
Last edited by centopus#3792 on Mar 8, 2016, 1:52:50 AM
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centopus wrote:

And the subclass points. ;>


Only for subclass points.

Ah, BTW Sid, just did Cruel one on my perandus marauder, 58 lvl, first attempt, 15 mins, using temporary skill. Of course, being 3 totem build helps a lot, but still, even not bothered to looks what is today's specialty. Some gargoyles and big skeletons I think. And was much more poison darts locations on straight way to boss.

As fortunately Merc points are just cherry on the cake for my build, I can just wait until late 80s to pass this crap once more and never again.

And lol, those game breaking enchantments, big reward, such much strong now, monsters die on my sign...



Even remotely are not usable on my build... :D

Anticipation slowly dissipates...
I got around to doing it last night as a melee/necro hybrid.

- A good idea for summoners is to avoid overcrowding the screen, a few times I had no idea where the traps were.
- I tried not to use a movement skill as it won't fit in my final setup, ended up doing it a few times on reflex but it would be ok even with just 15% move speed boots and some practice though a quicksilver would help a lot.
- Izaro fight can be sketchy for some builds, apparently. You need to prevent your pets from killing him while he has bonuses on and some elements can be tricky for melees too as you need to kill golems quickly before he jumps or charges at you and absorbs the golem.
- Which means it's also a good idea to overlevel it by a margin, that way you don't waste flasks on normal fighting, saving them for traps and messing up preliminary Izzy fights isn't as big of a deal.

The overall impression is - a worthy attempt, I appreciate the sentiment and the will to try something fresh, shake things up. However, it suffers from the same problem as hybrid builds in this game, the labyrinth isn't much of a puzzle game if you rate it by that standard and the rest isn't really fitting of a hack& slash environment. As a result it just sticks out too much compared to the rest of the game and you can't really make it a true puzzle run because it gates content so it has to be kept suitably easy for the wide crowd.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 8, 2016, 5:32:51 AM
Has anyone done this with arrows? How did you go about it?

Damn, I really need to get my trackball working again. I'm missing that thing a lot right now. Laptop touch pads just were never designed for a game like this.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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raics wrote:


The overall impression is - a worthy attempt, I appreciate the sentiment and the will to try something fresh, shake things up. However, it suffers from the same problem as hybrid builds in this game, the labyrinth isn't much of a puzzle game if you rate it by that standard and the rest isn't really fitting of a hack& slash environment. As a result it just sticks out too much compared to the rest of the game and you can't really make it a true puzzle run because it gates content so it has to be kept suitably easy for the wide crowd.


+1, or dont gate AC that would be fine too, and everyone who enjoys it gets to do it whenever he wants with the added benefit of lab-only unique drops, enhanchements and treasure chests. Everyone wins

Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
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VideoGeemer wrote:
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dudiobugtron wrote:
@Regulator - do you have any friend who play PoE? If you can't make it through the Labyrinth by yourself then you can play with a friend. A lot of the trap/switch areas become easier if you let your friend go first and then see the best places to run to. Also if the spectres die you can help kill Izaro.
I did it with one of my friends who has a summoner build and it was a piece of cake. (Once she knew how to avoid the traps, anyway!) You don't need quicksilvers or a movement skill as long as you use a bit of time to scope out the traps first.


I'm curious how you dealt with Izaro. I'd think a minion would die in one hit, every time. Were you severely overleveled for it when you ran it? Did the ghost on top of him (sorry, I forget the name) target you or just the minions?

Just trying to get a better understanding of how he could be defeated.

I did it with one of my friends. They had a summoner build, but I didn't. Teamwork!

PS: Although it's not related to how we beat the Lab; if you want your minions to choose a particular target, you can target it yourself. So summon skeletons or raging spirits while targeting a monster for eg.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Mar 8, 2016, 3:37:38 PM
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dudiobugtron wrote:
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VideoGeemer wrote:

I'm curious how you dealt with Izaro. I'd think a minion would die in one hit, every time. Were you severely overleveled for it when you ran it? Did the ghost on top of him (sorry, I forget the name) target you or just the minions?

Just trying to get a better understanding of how he could be defeated.

I did it with one of my friends. They had a summoner build, but I didn't. Teamwork!

PS: Although it's not related to how we beat the Lab; if you want your minions to choose a particular target, you can target it yourself. So summon skeletons or raging spirits while targeting a monster for eg.


Dude, that's pretty awesome; I've never heard that before. :)


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
<5min wander KB. Talk about faceroll:

https://www.pathofexile.com/forum/view-thread/1012231

So much for not being about gear and DPS, and more about "thinking" and "skill".


Last edited by Ceryneian#3541 on Mar 8, 2016, 11:52:20 PM
show us your run then
OP: "it's ez!" /*murders boss in 10 seconds with 9k combined hp high-level char*/
ppl: "but ofc its ez with such char, show us run with normal char"
OP: "it is still ez, told ya" /*murders boss in 20 seconds with almost 5k hp char with 6l, Vertex, leg Bdance and sick jewelry*/
Nice, OP, nice. I like it.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.

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