Labyrinth - 10 minute run and few tips for people who struggle
" And the subclass points. ;> " Thank you. That helped. Did my cruel run under 25 minutes (first attempt) without any sweat... leveling now, to get to the merc one... ;> Last edited by centopus#3792 on Mar 8, 2016, 1:52:50 AM
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" Only for subclass points. Ah, BTW Sid, just did Cruel one on my perandus marauder, 58 lvl, first attempt, 15 mins, using temporary skill. Of course, being 3 totem build helps a lot, but still, even not bothered to looks what is today's specialty. Some gargoyles and big skeletons I think. And was much more poison darts locations on straight way to boss. As fortunately Merc points are just cherry on the cake for my build, I can just wait until late 80s to pass this crap once more and never again. And lol, those game breaking enchantments, big reward, such much strong now, monsters die on my sign... Even remotely are not usable on my build... :D Anticipation slowly dissipates...
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I got around to doing it last night as a melee/necro hybrid.
- A good idea for summoners is to avoid overcrowding the screen, a few times I had no idea where the traps were. - I tried not to use a movement skill as it won't fit in my final setup, ended up doing it a few times on reflex but it would be ok even with just 15% move speed boots and some practice though a quicksilver would help a lot. - Izaro fight can be sketchy for some builds, apparently. You need to prevent your pets from killing him while he has bonuses on and some elements can be tricky for melees too as you need to kill golems quickly before he jumps or charges at you and absorbs the golem. - Which means it's also a good idea to overlevel it by a margin, that way you don't waste flasks on normal fighting, saving them for traps and messing up preliminary Izzy fights isn't as big of a deal. The overall impression is - a worthy attempt, I appreciate the sentiment and the will to try something fresh, shake things up. However, it suffers from the same problem as hybrid builds in this game, the labyrinth isn't much of a puzzle game if you rate it by that standard and the rest isn't really fitting of a hack& slash environment. As a result it just sticks out too much compared to the rest of the game and you can't really make it a true puzzle run because it gates content so it has to be kept suitably easy for the wide crowd. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 8, 2016, 5:32:51 AM
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Has anyone done this with arrows? How did you go about it?
Damn, I really need to get my trackball working again. I'm missing that thing a lot right now. Laptop touch pads just were never designed for a game like this. -VG- Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" +1, or dont gate AC that would be fine too, and everyone who enjoys it gets to do it whenever he wants with the added benefit of lab-only unique drops, enhanchements and treasure chests. Everyone wins Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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" I did it with one of my friends. They had a summoner build, but I didn't. Teamwork! PS: Although it's not related to how we beat the Lab; if you want your minions to choose a particular target, you can target it yourself. So summon skeletons or raging spirits while targeting a monster for eg. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Mar 8, 2016, 3:37:38 PM
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" Dude, that's pretty awesome; I've never heard that before. :) -VG- Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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<5min wander KB. Talk about faceroll:
https://www.pathofexile.com/forum/view-thread/1012231 So much for not being about gear and DPS, and more about "thinking" and "skill". Last edited by Ceryneian#3541 on Mar 8, 2016, 11:52:20 PM
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show us your run then
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OP: "it's ez!" /*murders boss in 10 seconds with 9k combined hp high-level char*/
ppl: "but ofc its ez with such char, show us run with normal char" OP: "it is still ez, told ya" /*murders boss in 20 seconds with almost 5k hp char with 6l, Vertex, leg Bdance and sick jewelry*/ Nice, OP, nice. I like it. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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