Labyrinth - 10 minute run and few tips for people who struggle

"
sidtherat wrote:

the 'puzzles' are sparse, there are only few areas with traps (And the more i think the more i see it - there is always a trap-free path to the door), there are more mobs there than in typical maps, rare/magic pack ratio is comparable with Dried Lake.


There are *often* trap-free paths to a door. I have found a couple times when there was only one possible way to proceed, and it was through traps that the instance engine put too close together to actually have a way through without getting hit.

It's a minor point, I guess, but there is not always a way around them. I enjoy the traps--and even the sounds they make are very satisfying to me--but I can see that many others do not.


-VG-


Edit: tmaciak, I think his point is to show that it can be done easily if you have a high enough character and all that. Of course he's going to show a speedy way through it; he's countering all these "it takes 2 hours or more!" posts. Well, it might because of lag deaths, but otherwise it shouldn't take that long unless one wants it to.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Mar 7, 2016, 11:42:37 AM
"
sidtherat wrote:
this is like racing - if youve done that


Oh, I forgot to mention. I hate races. It's for me just as ani-aRPG as could be.
Anticipation slowly dissipates...
"
sidtherat wrote:
...and you cannot bruteforce stuff...


lulz. I commend your quick clear speed of the Lab but after watching the video it's very amusing to me to see how people talk about "puzzles", "higher level thought", "Not mindless spamming" etc...

I was expecting your vid to look more like Ikaragua-style precision and incredible reflexes...

Instead you Quicksilver + whirling blades and smash your face into every trap along the path. I'm not hating on your, that's legitimately the way to do it fastest, but it's funny to me to see people talk about all the skill and thought required to do Lab then watch of a vid like this.

Maybe I will give the Lab another shot... I played very slow and carefully and tried to avoid everything and clear the mobs. If I die after 2 minutes of face tanking then it isn't as painful.
@Regulator - do you have any friend who play PoE? If you can't make it through the Labyrinth by yourself then you can play with a friend. A lot of the trap/switch areas become easier if you let your friend go first and then see the best places to run to. Also if the spectres die you can help kill Izaro.
I did it with one of my friends who has a summoner build and it was a piece of cake. (Once she knew how to avoid the traps, anyway!) You don't need quicksilvers or a movement skill as long as you use a bit of time to scope out the traps first.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Spoiler
"
Regulator wrote:
Claims it really fund an enjoyable content ---> Just quicksilvers through everything, skipping like 70% of the content

Claims it needs skill ---> Just quicksilvers through everything, stepping onto traps and facetanking izaro.

Claims it is easy ---> Of course it is, just quicksilvering through everything. Its an arcade style of gameplay, once you get familiar with it, its just a piece of cake.


People posting here must understand (seriously its not hard to do it - read and comprehend points made) that its the AC points gating and the totally alienating playstyle that drives so many of us to simply dislike the whole mini-game.

Nobody wants to take your fun, you can still run lab as you do everyday with the same rewards, enhanchements, lab-uniques and chests in the end. Your playstyle and enjoyment WOULD NOT be hampered in the slightest. In contrast for us who dislike the arcade mini-game in a hack and slash ARPG our fun, enjoyment and playstyle must suffer just to get AC points, because we wont (wouldnt) run lab in a million years if AC points were NOT gated behind that lame-ass excuse for mini-game.

For those who still dont understand or dont want to understand (ignorant trolls), think about a game genre that you dislike (first person shooters, MOBAS, adventure games, racing games, simulator games, strategy games etc.) now imagine if AC points were locked behind some of the aforementioned playstyle in a Hack and Slash ARPG game like PoE. Would you be frustrated or what? And dont answer with the most silly answer possible please (aka adapt)


Spoiler
"
Regulator wrote:
Because the white knights of ignorance still dont get the point.

1) Never before an expansion gated the most vital, enganging and core aspect of PoE - the SKILL TREE. The labyrinth does and for only one single arrogant reason. Because if it didnt NOBODY will give a shit about the damn thing for more than a month (and im being extremely generous) and GGG's effort would be for nothing.

2) The mechanics and theme of the labyrinth are totally not fit for PoE. In my alpha feedback i said it reminded me of Neverwinter Nights and i totally want to take that back because the feeling is more like Mario and Contra. Mechanically you have to learn traps and the way the work, and then with the right timing use a movement skill to bypass an obstacle. If anyone of you doesnt know Contra and Mario please check them and see the obvious similarities. They are obviously not Hack and Slash games like PoE and here lies another problem, why PoE tries to be something its not? Whats next? Put horse/rhoa races similar to car racing games? Or put strategy game elements and we have to build army, houses, barracks and a town hall to vanquish out opponents?

3) Next we have a totally absurd designing fail. We all know PoE is way to unstable, uncustomizable, full of bugs and crashes, glitches and a fuckton of similar problems. Now GGG for a reason they think valid, decided that trap dmg is %. So in case of a spike in latency, HC players must forfeit their character to a 33lvl trap. GREAT DESIGN. You understand that the traps beside negating gear (which is fine by me) COMPLETELY NEGATE THE SKILL TREE CHOISES? You probably never thought it in that way, but for any decent HC player traps negate approximatelly 60% of his skill tree (if not more)

4) I understand that there are some people that for whatever reason (or no reason at all, fun doesnt require reason after all) actually enjoy this mini-game labyrinth provides. Labyrinth exclusive uniques, strong enhanchments and treasure chests at the end of the labyrinth. Cool keep all of them and the enjoyment of playing Mario with PoE skills and graphics. The AC points why do they have to be linked to that ?

5) If AC points were locked/gated behind Atziri or Rigwald how do you think the community would respond? How you white knights would respond? I for once would hold the same stance im holding now. Because something so vital to the gameplay cannot and SHOULD NOT be gated behind anything. I understand GGG wants to put the spotlight in their newest addition to the game, but they have to realise that this is one HUGE-ASS mistake. Give labyrinth runners alt art items, or mortal hopes or 30cm increase on their e-penis i dont care but dont deny the rest of us the chance to have fun with something that is clearly one of the biggest (probably the biggest) changes in PoE, obviously im talking about AC.

6) For those here long enough, let me remind you something that is much less iconic than the skill tree and even when that was gated people rioted. Do you remember when two of the most iconic uniques in PoE were gated to drop only in maps? Im talking about Kaom's Heart and Shavvrone's Wrappings. The outrage for those iconic uniques that had grown famous and legendary beyond anything else back at the day was so great that GGG shortly after their huge mistake, undid it and everyone was happy again. And we are talking about 2 unique items here! You understand how big of a change gating THE SKILL TREE is ? I dont think you do. Because if you did you would agree on removing AC points from labyrinth this instant.



Read. Again. Carefully. The labyrinth defenders just dont have any real arguments, they keep reapeating the same things. Yes we know you like the lab. But try to respond in any of the 7 arguments. LOCKED SKILL TREE? and its not a big deal? seriously? If Atziri or Rigwald had any part of the skill tree gated behind them, plebs and patricians alike would have burnt GGG's offices to the ground.

Skill based? read again first spoiler. So you are more skillfull from a player who has build his tree in such a way that he is super tanky while maintaining good clear speed without cookie-cutter and fotm builds/skills? From a player who spent 80% of his skill points on defences, for a single 33lvl trap to take down 60%of his HP? Because you copied a mobility based build? Is this where you want to get this thing? There is skill in planning builds, there is fun in planning builds, there is skill playing the game and there is fun playing the game. Labyrinth gated the fun in PLANNING builds and implemented a non-fun way for some of us to play the game. What did it do for the rest of you who like it? Augmented everything.

What labyrinth promotes if anything else is mechanical movement, in other words behave like a bot. And im ok if people like that, if thats ok with them. I just want a CORE ASPECT of the game to be available to all in a PoE-ish classical way (Izaro without the lab for exable, side quest etc.)

What did atziri gated? uniques, what did rigwald gated? uniques. If you people still cant see reason in the arguments then i might even suspect that you are bots.


Suggestions :

1) Completely remove AC points from labyrinth. Either reward AC points after each act ending, or at fixed points/levels, like 40-65-90 or 40-60-80 (which are the levels anyway most people try the labs in each difficulty)

2) AC points are awarded from Izaro. Not as he is now, but a different version, where we fight him in 3 stages as it is now but without having to run the labyrinth before hand.

3) Make side quests that their sole purpose is to award players with AC points.

4) Implement any of the aforementioned ways to get AC points and/or keep the labyrinth as it is now so players can get AC points in different ways.

"
dudiobugtron wrote:
@Regulator - do you have any friend who play PoE? If you can't make it through the Labyrinth by yourself then you can play with a friend. A lot of the trap/switch areas become easier if you let your friend go first and then see the best places to run to. Also if the spectres die you can help kill Izaro.
I did it with one of my friends who has a summoner build and it was a piece of cake. (Once she knew how to avoid the traps, anyway!) You don't need quicksilvers or a movement skill as long as you use a bit of time to scope out the traps first.


Plenty, the thing is I DONT WANT TO DO IT. I dont like that mini-game in PoE. And im pissed and frustrated that GGG gated a core aspect of the game behind it. Simply put its silly. I did it in alpha, to give my feedback, yes it was easy, yes i was happy to get the ascedancy points but my honest inital feedback in alpha was this : Not-enganging, i just quicksilvered past everything, not fun, boring, would never do it if AC was not gated behind it. Try to comprehend the points made from the other side of the argument before posting.
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
For the first trial, does he leave at 75% health? Because thats what happened today. thought it was 50 from watching this video.
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
[Removed by Support]

1. Ascendancy points are not vital. The rest of the game did not change since 2.1. If your build worked for 2.1 it is going to work for 2.2.

2. Completely subjective. GGG makes the game. You do not. GGG will decide which mechanics and themes to use in POE.

3. GGG IS WORKING ON SERVER STABILITY. You get off your ass on a weekend, in the middle of summer, in broken A/C, and fix all these bugs and glitches that are so fucking abundant.

3.5. [Removed by Support]. Trap damage can be mitigated. None of them are 1 hit kill. You are making shit up.

4. Because GGG wants them to. You have an actual point. You just don't know how to constructively phrase it.

5. Unlike Atziri, AC points aren't gated behind RNG. Everyone has an equal opportunity to get their AC points. So this white knights opinion would be the exact same as it was for Atziri.

6. AGAIN. Those items were gated behind RNG RNG. That is 2 RNGs. Map drop and item drop. AC points are GUARANTEED. The SKILL TREE is not gated behind the labyrinth. AC points are. AC points are not vital. If your skill tree worked in 2.1 it is going to work in 2.2.

7. Counting is too fucking hard.

"
Read. Again. Carefully. The labyrinth defenders just dont have any real arguments, they keep reapeating the same things. Yes we know you like the lab. But try to respond in any of the 7 arguments.
<3 Free Tibet <3
Last edited by Sarah#0000 on Mar 7, 2016, 6:55:46 PM
"
Regulator wrote:
1) Completely remove AC points from labyrinth. Either reward AC points after each act ending, or at fixed points/levels, like 40-65-90 or 40-60-80 (which are the levels anyway most people try the labs in each difficulty)


Neither fits the lore nor does it make a lot of sense gameplay-wise. Don't like that suggestion.


"
Regulator wrote:
2) AC points are awarded from Izaro. Not as he is now, but a different version, where we fight him in 3 stages as it is now but without having to run the labyrinth before hand.


Again, doesn't fit the lore very well, does it?


"
Regulator wrote:
3) Make side quests that their sole purpose is to award players with AC points.


Already exists - it is called the Labyrinth. It is a longer and more complex side quest than the quests before, but that is about it. I love it cause it is more complex than the usual gameplay. The traps do deal too little damage, though, which means that you can run through most of them, which is a bit sad. Also the monsters are too weak or Izaro is too strong, by the time you can do Izaro the mobs in the Labyrinth are really just cannon fodder. This (especially about the low trap damage) comes from a SC player though, I also did not have a lot of DCs yet.


"
Regulator wrote:
I DONT WANT TO DO IT.


They gated Cruel and Merciless behind Act4, which I don't like - do I complain as much as you do?
Remove Horticrafting station storage limit.
People are comparing a4 to the lab? A4 has waypoins or have you guys not been there yet?

Half an hour without waypoints, and everything breaks down? Is the attention span amongst gamers so low now, really?

BTW you have to do the three mini-bosses and Malachai in one go as well. And I was comparing [sth that someone doesn't like] to [sth that I don't like], be there waypoints or not.

I love the mini-hardcore feel of the Labyrinth. It is absolutely great. I don't play HC cause I don't want it all the time (and my connection isn't stable enough), but the feeling is awesome.
Remove Horticrafting station storage limit.

Report Forum Post

Report Account:

Report Type

Additional Info