Labyrinth - 10 minute run and few tips for people who struggle
" There are *often* trap-free paths to a door. I have found a couple times when there was only one possible way to proceed, and it was through traps that the instance engine put too close together to actually have a way through without getting hit. It's a minor point, I guess, but there is not always a way around them. I enjoy the traps--and even the sounds they make are very satisfying to me--but I can see that many others do not. -VG- Edit: tmaciak, I think his point is to show that it can be done easily if you have a high enough character and all that. Of course he's going to show a speedy way through it; he's countering all these "it takes 2 hours or more!" posts. Well, it might because of lag deaths, but otherwise it shouldn't take that long unless one wants it to. Invited to Beta 2012-03-18 / Supporter since 2012-04-08 Last edited by VideoGeemer#0418 on Mar 7, 2016, 11:42:37 AM
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" Oh, I forgot to mention. I hate races. It's for me just as ani-aRPG as could be. Anticipation slowly dissipates...
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" lulz. I commend your quick clear speed of the Lab but after watching the video it's very amusing to me to see how people talk about "puzzles", "higher level thought", "Not mindless spamming" etc... I was expecting your vid to look more like Ikaragua-style precision and incredible reflexes... Instead you Quicksilver + whirling blades and smash your face into every trap along the path. I'm not hating on your, that's legitimately the way to do it fastest, but it's funny to me to see people talk about all the skill and thought required to do Lab then watch of a vid like this. Maybe I will give the Lab another shot... I played very slow and carefully and tried to avoid everything and clear the mobs. If I die after 2 minutes of face tanking then it isn't as painful. |
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@Regulator - do you have any friend who play PoE? If you can't make it through the Labyrinth by yourself then you can play with a friend. A lot of the trap/switch areas become easier if you let your friend go first and then see the best places to run to. Also if the spectres die you can help kill Izaro.
I did it with one of my friends who has a summoner build and it was a piece of cake. (Once she knew how to avoid the traps, anyway!) You don't need quicksilvers or a movement skill as long as you use a bit of time to scope out the traps first. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Spoiler
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Spoiler
" Read. Again. Carefully. The labyrinth defenders just dont have any real arguments, they keep reapeating the same things. Yes we know you like the lab. But try to respond in any of the 7 arguments. LOCKED SKILL TREE? and its not a big deal? seriously? If Atziri or Rigwald had any part of the skill tree gated behind them, plebs and patricians alike would have burnt GGG's offices to the ground. Skill based? read again first spoiler. So you are more skillfull from a player who has build his tree in such a way that he is super tanky while maintaining good clear speed without cookie-cutter and fotm builds/skills? From a player who spent 80% of his skill points on defences, for a single 33lvl trap to take down 60%of his HP? Because you copied a mobility based build? Is this where you want to get this thing? There is skill in planning builds, there is fun in planning builds, there is skill playing the game and there is fun playing the game. Labyrinth gated the fun in PLANNING builds and implemented a non-fun way for some of us to play the game. What did it do for the rest of you who like it? Augmented everything. What labyrinth promotes if anything else is mechanical movement, in other words behave like a bot. And im ok if people like that, if thats ok with them. I just want a CORE ASPECT of the game to be available to all in a PoE-ish classical way (Izaro without the lab for exable, side quest etc.) What did atziri gated? uniques, what did rigwald gated? uniques. If you people still cant see reason in the arguments then i might even suspect that you are bots. Suggestions : 1) Completely remove AC points from labyrinth. Either reward AC points after each act ending, or at fixed points/levels, like 40-65-90 or 40-60-80 (which are the levels anyway most people try the labs in each difficulty) 2) AC points are awarded from Izaro. Not as he is now, but a different version, where we fight him in 3 stages as it is now but without having to run the labyrinth before hand. 3) Make side quests that their sole purpose is to award players with AC points. 4) Implement any of the aforementioned ways to get AC points and/or keep the labyrinth as it is now so players can get AC points in different ways. " Plenty, the thing is I DONT WANT TO DO IT. I dont like that mini-game in PoE. And im pissed and frustrated that GGG gated a core aspect of the game behind it. Simply put its silly. I did it in alpha, to give my feedback, yes it was easy, yes i was happy to get the ascedancy points but my honest inital feedback in alpha was this : Not-enganging, i just quicksilvered past everything, not fun, boring, would never do it if AC was not gated behind it. Try to comprehend the points made from the other side of the argument before posting. Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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For the first trial, does he leave at 75% health? Because thats what happened today. thought it was 50 from watching this video.
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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[Removed by Support]
1. Ascendancy points are not vital. The rest of the game did not change since 2.1. If your build worked for 2.1 it is going to work for 2.2. 2. Completely subjective. GGG makes the game. You do not. GGG will decide which mechanics and themes to use in POE. 3. GGG IS WORKING ON SERVER STABILITY. You get off your ass on a weekend, in the middle of summer, in broken A/C, and fix all these bugs and glitches that are so fucking abundant. 3.5. [Removed by Support]. Trap damage can be mitigated. None of them are 1 hit kill. You are making shit up. 4. Because GGG wants them to. You have an actual point. You just don't know how to constructively phrase it. 5. Unlike Atziri, AC points aren't gated behind RNG. Everyone has an equal opportunity to get their AC points. So this white knights opinion would be the exact same as it was for Atziri. 6. AGAIN. Those items were gated behind RNG RNG. That is 2 RNGs. Map drop and item drop. AC points are GUARANTEED. The SKILL TREE is not gated behind the labyrinth. AC points are. AC points are not vital. If your skill tree worked in 2.1 it is going to work in 2.2. 7. Counting is too fucking hard. " <3 Free Tibet <3 Last edited by Sarah#0000 on Mar 7, 2016, 6:55:46 PM
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" Neither fits the lore nor does it make a lot of sense gameplay-wise. Don't like that suggestion. " Again, doesn't fit the lore very well, does it? " Already exists - it is called the Labyrinth. It is a longer and more complex side quest than the quests before, but that is about it. I love it cause it is more complex than the usual gameplay. The traps do deal too little damage, though, which means that you can run through most of them, which is a bit sad. Also the monsters are too weak or Izaro is too strong, by the time you can do Izaro the mobs in the Labyrinth are really just cannon fodder. This (especially about the low trap damage) comes from a SC player though, I also did not have a lot of DCs yet. " They gated Cruel and Merciless behind Act4, which I don't like - do I complain as much as you do? Remove Horticrafting station storage limit.
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People are comparing a4 to the lab? A4 has waypoins or have you guys not been there yet?
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Half an hour without waypoints, and everything breaks down? Is the attention span amongst gamers so low now, really?
BTW you have to do the three mini-bosses and Malachai in one go as well. And I was comparing [sth that someone doesn't like] to [sth that I don't like], be there waypoints or not. I love the mini-hardcore feel of the Labyrinth. It is absolutely great. I don't play HC cause I don't want it all the time (and my connection isn't stable enough), but the feeling is awesome. Remove Horticrafting station storage limit.
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