Labyrinth - 10 minute run and few tips for people who struggle

act 4 takes far longer than the Lab.

read what GGG has to say on that - it is no-waypoint zone for a very specific reason: so the content doesnt need to be balanced around logout-warriors and tp-masters
thanks for the effort and the video, sid

I suggest anyone who is enjoying the lab (sans the server shenaningans and disconnects), to do more runs before the nerfhammer makes it more 'friendly'
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Regulator wrote:
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dudiobugtron wrote:
@Regulator - do you have any friend who play PoE? If you can't make it through the Labyrinth by yourself then you can play with a friend. A lot of the trap/switch areas become easier if you let your friend go first and then see the best places to run to. Also if the spectres die you can help kill Izaro.
I did it with one of my friends who has a summoner build and it was a piece of cake. (Once she knew how to avoid the traps, anyway!) You don't need quicksilvers or a movement skill as long as you use a bit of time to scope out the traps first.


Plenty, the thing is I DONT WANT TO DO IT. I dont like that mini-game in PoE. And im pissed and frustrated that GGG gated a core aspect of the game behind it. Simply put its silly. I did it in alpha, to give my feedback, yes it was easy, yes i was happy to get the ascedancy points but my honest inital feedback in alpha was this : Not-enganging, i just quicksilvered past everything, not fun, boring, would never do it if AC was not gated behind it. Try to comprehend the points made from the other side of the argument before posting.

I was replying to your point about not being able to complete the Labyrinth on a summoner. I should have quoted that part (I thought it was clear since I talked about a summoner in my post, but maybe not!).

In general I agree with you, ascendancy points gated behind the Labyrinth is dumb.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
i can finish labyrinth in less than 10 minutes with haste aura and x2 quicksiler flask. My movement is leap slam.
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sidtherat wrote:
Ive recorded one of my Lab runs (sorry for the 'black screens and XSplit screens' but this is the only recording soft I have)

run time 10:04
https://www.youtube.com/watch?v=6ZLmrLvxmMc

potential gains ~1 minute by equipping a single target skill (double strike seems perfect), ~1 minute by not doing stupid things in the gold key run, ~30secs by deciding BEFORE the run if I want to do Argus or not (you can see me backtrack from just his doorsteps)

I'd also like to show people that they ARE VERY WRONG saying that Life/EV/ES hybrids are bad and to say that Faster Start of ES Recharge is the most important stat for hybrid or ES builds in general. This is amazingly tanky build for a 'crap build' (judging by 'knowledgable' streamers opinions - they get carried hard by trading and gear doing mostly FOTM builds..).

I do no use life leech. Check how ES/Life behave during Izaro fight


Few labyrinth tips:

- the only 'static' thing is the mini-map (including keys and special items) and the 'set of big entities' like the '2nd room has fire floor section'. but its implementation, shape and size is random.

- you run labyrinth for enchants. not for loot, not for xp, not for uniques (albeit there are lab-only items - all from the low-demand shelf however)

- you have to decide BEFORE the run if you go for quick run or if you go for Argus and/or silver chests. chests drop surprisingly good quantity of currency items.

- whirling blades is NOT the best skill for lab. Leap Slam is. fixed range on whirling blades is dangerous.

- mobs are there just to refill your flasks. kill them if they annoy you, kill rare/magic ones but remember why you are in the labyrinth: to get to enchants as quickly as possible

- learn the 'building blocks'. maps are generated from a set of few-screens in size blocks. most 'secret' areas are immediately obvious when spotted because they use one type of blocks.

- rooms with Golden Keys are build on a square and you run them clock-wise. ALWAYS. i think that there might be some hidden shortcuts there and there but havent spotted any pattern yet.

- 'secret passage' can lead you BACKWARDS - i do not recommend using them on quick runs

- waiting for ES to recharge is not a shame. you are there to complete a run. 11 min run is better than 'resurrect in town'.

- Izaro is a cakewalk IF approached with understanding. He is most probably too easy - however it is clear to me that something has been done with his loot as he drops WAY less items than on day 1.

- your gear means little. your sheet DPS is irrelevant. your Gorge clear speed is meaningless. if you cannot accept that you are starting this game from noob-level again and have to learn new stuff and you cannot bruteforce stuff - pay someone to pull you trough. Lab culls the weak.



Speed runs trough the Lab is as close to classic boss run as possible. Amazing addition for hardcore gamers.


Sid, nice post! Thanks :)

One thing: I don't agree about DPS being irrelevant. If you're lvl 33 (+/-) and have a lowish iLvl weapon, even with a 4L you'll have to fight triple-enchanted Izaro and dance for at least 10 minutes. This makes dying more likely, as you have to sustain accurate manual evasion.

Again, thanks for taking the time to post a thoughtful and helpful thread. ++.
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Spoiler
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Opinionated wrote:
[Removed by Support]

1. Ascendancy points are not vital. The rest of the game did not change since 2.1. If your build worked for 2.1 it is going to work for 2.2.

2. Completely subjective. GGG makes the game. You do not. GGG will decide which mechanics and themes to use in POE.

3. GGG IS WORKING ON SERVER STABILITY. You get off your ass on a weekend, in the middle of summer, in broken A/C, and fix all these bugs and glitches that are so fucking abundant.

3.5. [Removed by Support] Trap damage can be mitigated. None of them are 1 hit kill. You are making shit up.

4. Because GGG wants them to. You have an actual point. You just don't know how to constructively phrase it.

5. Unlike Atziri, AC points aren't gated behind RNG. Everyone has an equal opportunity to get their AC points. So this white knights opinion would be the exact same as it was for Atziri.

6. AGAIN. Those items were gated behind RNG RNG. That is 2 RNGs. Map drop and item drop. AC points are GUARANTEED. The SKILL TREE is not gated behind the labyrinth. AC points are. AC points are not vital. If your skill tree worked in 2.1 it is going to work in 2.2.

7. Counting is too fucking hard.

"
Read. Again. Carefully. The labyrinth defenders just dont have any real arguments, they keep reapeating the same things. Yes we know you like the lab. But try to respond in any of the 7 arguments.


If im not mistaken i had 2 spoilers linked, 6points on the one and another in the first. So again ready carefully. Also calm down your tone is way too offensive and most of your answers reek of ignorance.

The only valid argument you make is that AC points are not mandatory and i completely agree. What does though the game has new to offer if by design GGG pushes players who do not like this mini-game, away? Absolutely nothing. Perandus league is a chest-opening-lag-free ambush. After all they added new content for players to come back and spent some of their time having fun and in the proccess leaving some coins to GGG. And objectively the highlight of the new expansion are the classes, who are locked behind an absurd system of headache.

I never said traps 1hit K.O. players, just that they negate for no apparent reason the biggest part of the SKILL TREE (mainly for HC). Add to the pool the performance issues and you have a very good RIP mixture. Also trap damage from what is widely known CAN NOT be mitigated its always a fixed amount of your HP pool.

Ofcourse GGG will decide the mechanics that they will use, but if you cant see that the new playstyle required for lab is totally alienating then you have bigger problems.

GGG and performance just dont go together, and that my friend is a well known fact. (ask ATI users about that, and many many others using top end systems that still have various issues)

Everyone has equal chance to do atziri and rigwald too, everyone has exactly the same random factor to get the mortal hope or the t3 talisman its just grinding for resources but also way too time consuming for most of the players. But the main thing here is that they didnt gate anything but powerful uniques behind them, while in contrast with the labyrinth the denied a lot of people the chance to utilize the new classes while also gating powerful enhanchements and a lot of rewards via treasure chests.

So you want to tell me that if Ascendancy Classes where gated behind lets say .... A SIMS clone incorporated into the game you would support it like you do now? Or a First Person Shooter-like PVP based system with PoE's engine? Or a Tetris mini-game ? Or an adventure/riddle/puzzle game (Monkey Island, Leisure Suit Larry, Syberia etc.). Get real mate.

In no way im trying to steal or hamper people's enjoyment of the game as it is, i simply dislike the move of gating the highlight of the new expansion behind a silly arcade game that follows no rules or mechanics that made PoE what it is until today.

About the suggestions, i just came up with something to help with the issue at hand. An alternate Izaro without the lab beforehand has no downside whatsoever. He will reward only the AC points, without the treasure chests and without the enhanchments, i dare to suggest that he shouldnt even drop loot. I cant see your point why this doesnt fit the lore, and since you mentioned lore let me link what i had suggested regarding labyrinth lore cause as it is right now even that sucks big time since GGG had a beautiful opportunity to add new NPCs in the game and new conversations.

Spoiler
Thats one of my alpha forum suggestions :

Add dialogue with some NPC to further explain the trial and labyrinth. Also that NPC might refer to another NPC from a2. The NPC from a2 knows a bit more about the trials/labyrinth and also knows the location of the 2nd trial which is now Dread Thicket instead of the Champer of Sins. The a2 NPC now gives some info and refers to the a3 NPC. A3 NPC has even more info about the trials/labyrinth and also some info/lore about Izzaro

That way players will be incentivized to run optional areas that now are visited by very very few people and also give some extra atmosphere and lore to the labyrinth thing. Just my two cents
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
"
bwam wrote:


One thing: I don't agree about DPS being irrelevant. If you're lvl 33 (+/-) and have a lowish iLvl weapon, even with a 4L you'll have to fight triple-enchanted Izaro and dance for at least 10 minutes. This makes dying more likely, as you have to sustain accurate manual evasion.

Again, thanks for taking the time to post a thoughtful and helpful thread. ++.


This is very true, but I figure he was talking mostly about the rest of the Labyrinth. Obviously your damage output is going make a world of difference against Izaro. My first attempt against him was with a very humble 500 DPS Arc at an equally crazy level 34. Didn't make it past first form. Went back closer to 40 with a 1k DPS Arc, noooo problems.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Regulator wrote:

Everyone has equal chance to do atziri and rigwald too, everyone has exactly the same random factor to get the mortal hope or the t3 talisman its just grinding for resources but also way too time consuming for most of the players. But the main thing here is that they didnt gate anything but powerful uniques behind them, while in contrast with the labyrinth the denied a lot of people the chance to utilize the new classes while also gating powerful enhanchements and a lot of rewards via treasure chests.

powerful uniques = powerful enhancements and a lot of rewards via treasure chests
this is the reason to do the lab over and over, just like theres a reason to do rigwald/uber/etc

you need to do the lab three times and never do it again for subclasses. this is a very fair exchange. you do a complex thing, you are rewarded. johnkeys must love the lab because it strictly adheres to that principle.


"
Or an adventure/riddle/puzzle game (Monkey Island, Leisure Suit Larry, Syberia etc.)
I would love that, but get syberia out of there, it doesnt deserve to be next to larry/MI series


"
i simply dislike the move of gating the highlight of the new expansion behind a silly arcade game that follows no rules or mechanics that made PoE what it is until today

but you just said grinding for resources would also be a bad thing, right ?

so what exactly would be a good thing to gate it behind ? most players mad at the lab are mad they cant just overgear and bruteforce to the ascendancy points and have to earn them.
I'm done responding to fools. It is completely off topic and my fault for responding in the first place.

OP is trying to help people, not argue about what you think is fun.

Sorry OP, I hope I did not bury your useful information in the process.
<3 Free Tibet <3
"
dudiobugtron wrote:
@Regulator - do you have any friend who play PoE? If you can't make it through the Labyrinth by yourself then you can play with a friend. A lot of the trap/switch areas become easier if you let your friend go first and then see the best places to run to. Also if the spectres die you can help kill Izaro.
I did it with one of my friends who has a summoner build and it was a piece of cake. (Once she knew how to avoid the traps, anyway!) You don't need quicksilvers or a movement skill as long as you use a bit of time to scope out the traps first.


I'm curious how you dealt with Izaro. I'd think a minion would die in one hit, every time. Were you severely overleveled for it when you ran it? Did the ghost on top of him (sorry, I forget the name) target you or just the minions?

Just trying to get a better understanding of how he could be defeated.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08

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