Labyrinth - 10 minute run and few tips for people who struggle

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Opinionated wrote:
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jomtoy wrote:
Great performance.
However, theres one point you are missing. There are people who go there to get the Ascendancy points. They are doing it at the start of the league with their lvl 35 characters on normal or lvl 55 in cruel. And they die.

I wouldnt mind if the Lab would be some endgame content, like Atziri. But its not. Half of it, the Ascendany part which gives this expansion its name!, is meant to be played while doing the playthrough on normal/cruel and (maybe) merciless. And therefore it is no fun at all. It is frustrating as f*ck.

One of the worst arguments I have ever seen. Go do something relaxing then come back. The human brain literally struggles to think when it is upset/angry/frustrated.
I agree with the above "Bad argument". It seems your blinding white knightitude has blinded you to the facts. It's been over 14 hours since I last attempted cruel lab with my (now hybrid es/life) lv 80 witch. I died to a sword log trap because (i guess) i clicked too close to the hitbox with my lightning warp. So i've had plenty of time for my adrenaline to cool down, had a night's sleep, had sex... so yeah I'm not wound up and not thinking. I'm thinking very clearly. We need checkpoints in that pit to make it worth using.

OH that reminds me!

GGG, please fix the lightning warp problem where it plays the animation but leaves you in the same spot? Pretty please? with sugar on top? You said it was fixed a long time ago, but it still does it. When it happens in the lab, it's DEADLY (not that i'm spending any more time in that pit of unfun than i have to)
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Last edited by joachimbond#0494 on Mar 6, 2016, 6:46:16 PM
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joachimbond wrote:
I agree with the above "Bad argument". It seems your blinding white knightitude has blinded you to the facts. It's been over 14 hours since I last attempted cruel lab with my (now hybrid es/life) lv 80 witch. I died to a sword log trap because (i guess) i clicked too close to the hitbox with my lightning warp. So i've had plenty of time for my adrenaline to cool down, had a night's sleep, had sex... so yeah I'm not wound up and not thinking. I'm thinking very clearly. We need checkpoints in that pit to make it worth using.

OH that reminds me!

GGG, please fix the lightning warp problem where it plays the animation but leaves you in the same spot? Pretty please? with sugar on top? You said it was fixed a long time ago, but it still does it. When it happens in the lab, it's DEADLY (not that i'm spending any more time in that pit of unfun than i have to)

LOL. First time I have ever been called a white knight.

Last time I completed the labyrinth in merciless. It took me 20 minutes. That is while doing side puzzles. Some people are claiming 5 minute runs. OP has video of 10 minutes run. Checkpoints are not needed.

What is needed is server stability. Which is being worked on. Go read the news. EDIT:Call me a white knight. GGG is working on a weekend. Apparently, in broken A/C. I am going to cut them some fucking slack.

Lightning warp was bugged. Then fixed. And now bugged again it seems. GGG is aware of this and is working on it.

At least the other guy admitted to being frustrated. You have no excuse for your lack of intelligence.
<3 Free Tibet <3
Last edited by Opinionated#4840 on Mar 6, 2016, 7:02:04 PM
I love how the arguments go from "finally you have to use your brain" to "people are doing it in 10 minutes by skipping every puzzle with a movement skill" .

Some wonderful new content right here, lmao
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Johny_Snow wrote:
I love how the arguments go from "finally you have to use your brain" to "people are doing it in 10 minutes by skipping every puzzle with a movement skill" .

Some wonderful new content right here, lmao

Don't be jealous because some people can think much faster than you. God gave us all gifts. Your job is to find out your own personal gift and share it with the world.
<3 Free Tibet <3
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Opinionated wrote:
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Johny_Snow wrote:
I love how the arguments go from "finally you have to use your brain" to "people are doing it in 10 minutes by skipping every puzzle with a movement skill" .

Some wonderful new content right here, lmao

Don't be jealous because some people can think much faster than you. God gave us all gifts. Your job is to find out your own personal gift and share it with the world.


Use your god given brain, however little it might be, to think about what I said.

One part of the defenders hails how refreshing the new content is.

The other part claims how easy it is to beat because you can do the same things you do during a map run - move quickly with a movement skill and burst down the boss.

See how both groups prove the redundancy of the new content?
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Johny_Snow wrote:
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Opinionated wrote:
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Johny_Snow wrote:
I love how the arguments go from "finally you have to use your brain" to "people are doing it in 10 minutes by skipping every puzzle with a movement skill" .

Some wonderful new content right here, lmao

Don't be jealous because some people can think much faster than you. God gave us all gifts. Your job is to find out your own personal gift and share it with the world.


Use your god given brain, however little it might be, to think about what I said.

One part of the defenders hails how refreshing the new content is.

The other part claims how easy it is to beat because you can do the same things you do during a map run - move quickly with a movement skill and burst down the boss.

See how both groups prove the redundancy of the new content?

My God given brain tells me:

You are very bad at explaining your opinions.

Fun is subjective. Therefore, people can fit into both or none of your categories as well.

Video games by nature are redundant.

Here is what my God given brain tells me about the new content:

It is optional content.

There are 2 obvious ways to approach the content. Speed runs for farming enchants/leaderboards. Slower paced gameplay with puzzles, secret areas, and treasure chests.
<3 Free Tibet <3
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HeWhoAnswersTheCall wrote:
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sidtherat wrote:


- Izaro is a cakewalk IF approached with understanding. He is most probably too easy - however it is clear to me that something has been done with his loot as he drops WAY less items than on day 1.


Are you taking into account that he apparently drops more loot/keys if you take steps (or rather, don't take steps) to make his final encounter more difficult? I strongly doubt GGG would have messed with his loot this early into the update, especially not when a lot of people find him very difficult.

Other than that, very informative. Nice early Labyrinth-tips post. I expect to see more of these soon.


Now, maybe this is just because I've been playing the game with one of those laptop touch pads and am unable to point and click quickly enough ... but how in the world are you supposed to be able to track Izaro and his statue things like that?

The first round is easy enough. The second round is tough. I haven't made it to the third yet. :)

Maybe I need to learn more, but as it is, even constantly running and dodging isn't enough, because the time it takes me to stop and attack or lay down a totem is long enough for him to get to me and bone me up pretty good. If I could keep my flasks recharged it would still be fine (2nd form), but I don't have time to stop and kill the other enemies unless I'm willing to take a couple hits.

So yeah, this is my difficulty. But you know? I'll take it. I know I'll be able to do it eventually.

And unlike many, many people posting here, I find the labyrinth experience to be a LOT OF FUN.

I like the traps, the enemies, the amount of experience given, and I'm not bothered by backtracking. It's just that Izaro is, for the time being, so difficult that it can be frustrating dying at his 2nd form and knowing that it'll be quite a bit of play time before I'll get to see if I've learned anything or if he's just beyond my abilities right now.

But it's not like that hasn't happened in a game before. It's gonna feel great once I finally beat him, however long that takes. I am worried my Sparker might have trouble, and actually, any other character that doesn't have my movement speed. And maybe it's all the lag from too much on the screen. Nothing else in this game lags me like Izaro does. But still, I'm glad to report fun being had with the labyrinth!

Many of you guys had me worried about that.

I think, really, that a lot of people just want to rush content, slamming into everything. For the rest of us, traps are an awesome new addition.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Last edited by VideoGeemer#0418 on Mar 6, 2016, 10:28:05 PM
Okay, so I'm going to try to turn down all the video effects next time I'm facing 2nd form Izaro, and see if that helps. I can handle anything else in this game, but there is simply too much movement on the screen for either my computer or the Internet to handle.

I can't see what I'm doing. I'm clicking on places and my character isn't moving! But Izaro still is. I lasted a while this last time, but only got him to about the 2/3 mark before he owned me. For the second form you have to get him down to one third, right?

Anyway, yeah, it's frustrating because if turning down the settings doesn't do it, then I'll be looking at maybe having to do party runs. I did a bit of that tonight, too, and once even got past his 2nd form because a really high level character was there with us ... but didn't make it to the third because, well, some traps are unavoidable even if you're being careful, due to their tracks on the ground. In this case, the saw blade was sitting still, not moving, but standing on the track still somehow cut me up.

These issues kind of suck ... but the labyrinth as a whole is still being fun. I'm a little discouraged, and I can see why some players feel like they're never going to make progress ... but others have found ways to do it, so hopefully we can too.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
I can see why some people love the Labyrinth so much.

But LOL, this thread is full of: "it takes high skill!", "you need brainz, and I can think faster than you!", "your mirrored gear won't save you in Labyrinthzzz"

Stop being naive, and let's not flatter ourselves here. People realize they can make Labyrinth runs profitable for farming the enchantments. Enchantments, especially helmet enchantments, have a lot of power, and getting the specific enchantment is so rare that it can be sold at a high price. Even better for the level 75 enchantments - you could make some VERY good money.

This means there are people RIGHT NOW with access to high-end gear / mirrors / hundreds of exalts making builds and choosing Ascension classes SPECFICALLY for farming enchantments FAST.

This exact same thing happened with Uber.

And they WILL semi-brute force it. That is the fastest way. That is basically what Sid is doing in his vid.

Stop pretending that a fast Labyrinth is some kind of cerebral exercise that requires high skill. Lol, it's not.
eee.. no?

this content is pretty much designed to not be that easy to brute force. the daily changes and only semi-fixed layout make sure that you cannot be really ready for everything. each day your first run depends ONLY on your skill. if you take 30 minutes and fail to see the patterns.. well..

sure - gear helps: the 'lava floor' is very easy with Rise of the Phoenix and high life regen makes some traps easier than others. and the spike traps will root you no matter what.

but you still have to navigate the lab yourself and make decisions yourself. it might sound trivial - 'just skip everything' but it is only the very first layer to getting good times

will you roll the strongboxes (there are MANY in the lab)? in fact my currency income (the lesser kind) was never greater than while running the lab
will you go for 'deal of the day' (sunday had a guaranteed 'drop 5 amulets' room). it might be forth farming for silver key.
will you go for Argus? (his room is semi-fixed as it spawns on the same level each day but not necessarily in the same spot)
will you .. etc etc

these seem marginal but make a difference between 12 minute and 8 minute run.

racers etc have a solid edge over people with trade-mongering skills. mirrored stuff.. my 'gg build' (lol) from the OP was 35c (chest, bought no links), 20c (shield), 5c (gloves) rest self found. it really doesnt help that much

gear might help when aiming for loot - that is pimp izaro for extra keys. but this is a different strategy altogether

fun thing: loading times take ~10% of entire run time. im thinking.. moving to the RAMdisc might be not a bad idea after all

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