Labyrinth - 10 minute run and few tips for people who struggle

Why are movement spells like whirling blades, flame dash, blink arrow and others allowed in this area? Doesnt it take away from the point?

I think GGG should disable those spells, so players like the op can properly be challenged
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sidtherat wrote:
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HeWhoAnswersTheCall wrote:
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sidtherat wrote:


- Izaro is a cakewalk IF approached with understanding. He is most probably too easy - however it is clear to me that something has been done with his loot as he drops WAY less items than on day 1.


Are you taking into account that he apparently drops more loot/keys if you take steps (or rather, don't take steps) to make his final encounter more difficult? I strongly doubt GGG would have messed with his loot this early into the update, especially not when a lot of people find him very difficult.

Other than that, very informative. Nice early Labyrinth-tips post. I expect to see more of these soon.


ofc i do. on day1 the same 'bare' Izaro rained some rares and blues. right now i can encounter a run without a single rare item whatsoever. maybe there is some kind of 'soft' diminishing return mechanic built in - the more i farm him the less he drops or whatever. no matter what has happened - something changed, the difference is very easy to notice given the sample size already

chest drops however seem consistent.



Uploaded second run, this time with a lot less stellar character + blunder with auras that i do not want to talk about :)
https://youtu.be/CrnMuEyRsrY


Just checking.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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Chadwixx wrote:
Why are movement spells like whirling blades, flame dash, blink arrow and others allowed in this area? Doesnt it take away from the point?

I think GGG should disable those spells, so players like the op can properly be challenged


well.. i bet that the speed runs are the challenge. not slogging trough them for hours. challenge is to make it below 15 mintues, then 10 minutes then aim at the ~6 minute mark that seems to be the target value if nothing goes wrong
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sidtherat wrote:
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Chadwixx wrote:
Why are movement spells like whirling blades, flame dash, blink arrow and others allowed in this area? Doesnt it take away from the point?

I think GGG should disable those spells, so players like the op can properly be challenged


well.. i bet that the speed runs are the challenge. not slogging trough them for hours. challenge is to make it below 15 mintues, then 10 minutes then aim at the ~6 minute mark that seems to be the target value if nothing goes wrong


This is correct, yes. Once other players are up to speed, so to speak, and have caught up to you in terms of attitude and approach (i.e. once they stop crying like babies and start thinking seriously about the challenge), they'll see that speed-clearing is the real game. For that, you want movement skills.

I also liked that you pointed out that WB can be fatal due to fixed distance. Learned that the hard way. LOL.

Ironically, once they start speed-running, server stability and 'checkpoints' won't even be an issue. The chances of being fucked by a server crash in a 10 minute run are significantly lower than being fucked by one if it takes you an hour+ just to find Izaro the first time...
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Mar 6, 2016, 4:22:41 PM
They should adjust the level difference XP penalty in that zone so it doesn't feel pointless to do anything other than beeline to the objectives (and/or raise the zone level in merciless and/or scale the zone level with character level (or character map progression) and/or let the player set the zone level).

I'd have more fun in there if clearing monsters on a 90+ character was actually beneficial. It just feels so unsatisfying when zerging passed everything is the most efficient way to run the lab.

I actually like the layout/atmosphere of the place and would prefer to level to 100 in there over mapping.
Never underestimate what the mod community can do for PoE if you sell an offline client.
it seems that there are at least plans for lvl75 labyrinth (based on datamined enchant levels) - id love to play its lvl75 version over 68 due to the same reasons.


problem with this is.. that noone would play maps. maybe it is not a problem but that would be a pretty massive change.

people - after typical knee jerk reaction - will settle down (some will leave, tough) and start to appreciate what this lab brings with itself. maps 2.0 engine that is both random and structured.

i still think that the most important reasons for the wall of whine is no chicken-out ability that many are so used to rely on building their characters. 3400 hp, no defenses whatsoever, 1mil dps - this type of 'builds'
Last edited by sidtherat#1310 on Mar 6, 2016, 4:41:07 PM
'Uber'
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
Great performance.
However, theres one point you are missing. There are people who go there to get the Ascendancy points. They are doing it at the start of the league with their lvl 35 characters on normal or lvl 55 in cruel. And they die.

I wouldnt mind if the Lab would be some endgame content, like Atziri. But its not. Half of it, the Ascendany part which gives this expansion its name!, is meant to be played while doing the playthrough on normal/cruel and (maybe) merciless. And therefore it is no fun at all. It is frustrating as f*ck.
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jomtoy wrote:
Great performance.
However, theres one point you are missing. There are people who go there to get the Ascendancy points. They are doing it at the start of the league with their lvl 35 characters on normal or lvl 55 in cruel. And they die.

I wouldnt mind if the Lab would be some endgame content, like Atziri. But its not. Half of it, the Ascendany part which gives this expansion its name!, is meant to be played while doing the playthrough on normal/cruel and (maybe) merciless. And therefore it is no fun at all. It is frustrating as f*ck.

One of the worst arguments I have ever seen. Go do something relaxing then come back. The human brain literally struggles to think when it is upset/angry/frustrated.
<3 Free Tibet <3
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sidtherat wrote:
it seems that there are at least plans for lvl75 labyrinth (based on datamined enchant levels) - id love to play its lvl75 version over 68 due to the same reasons.


problem with this is.. that noone would play maps.


Is this possibly because MAPS SUCK FOR LEVELING?

Yeah I forgot. GGG strategy to make people use something is to make everything else worse, not make what they want people to use better. Nah, that takes actual thought, while the nerf-hammer is SO EASY to use.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.

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