Endgame Gear Impossible to Get or Just an Illusion?

I think mid tiers of gear exist its just a weird situation where the better the gear gets, the more rare it gets, to the point where only 1 might come in sale over a period of a month and be around for 5 days, get sold, then theres a wait till someone lists one or finds one, whatever the case is.... but then you hit mirrored gear and suddenly theres dozens of them for sale, always, because mirrors have just proliferated these extreme items on a ridiculous scale that is totally out of keeping with the drop and crafting system. The thinning out as the gear gets better is natural, its this stockpile of perfect always up for grabs at the very top thats just out of place and is kind of forcing absolutely amazing drops to be worth 30ex, 40ex when really, they should be worth 300-400.


Personally I think mirrors just need to go, theyre not healthy and they kind of hold the entire crafting system to ransom, we cant let people craft good gear because of we allow enough orbs in circulation for people to craft theyre going to all end up in the hands of 1 person who will use them to make something perfect, a venture that should absolutely not be worth it at all and no one would do but they can profit from then mass producing this item for a fee and make all their money back. That then becomes a way to suck up all the orbs once again and make another one... then everyone has this stuoidly amazing gear that cant be upgraded. This is not good for the game at all and GGGs answer is to constantly dilute mod pools, reduce drop rates of crafting materials etc when really, everything is being fucked for everyone to try and limit the damage this one horrible item, the mirror, is doing to the item game.

the gap after that 30ex item where theres nothing above it till you hit the 300ex mark, that just shouldnt be there, there just shouldnt be anything beyond that 30ex item most of the time and then now and then something comes on the market and its exciting. Expectations of items are just totally warped by these literally impossible items being duped to the point where theres more loath banes for sale than there are items in a 200pdps wide bracket below.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
I think mid tiers of gear exist its just a weird situation where the better the gear gets, the more rare it gets, to the point where only 1 might come in sale over a period of a month and be around for 5 days, get sold, then theres a wait till someone lists one or finds one, whatever the case is.... but then you hit mirrored gear and suddenly theres dozens of them for sale, always, because mirrors have just proliferated these extreme items on a ridiculous scale that is totally out of keeping with the drop and crafting system. The thinning out as the gear gets better is natural, its this stockpile of perfect always up for grabs at the very top thats just out of place and is kind of forcing absolutely amazing drops to be worth 30ex, 40ex when really, they should be worth 300-400.


Personally I think mirrors just need to go, theyre not healthy and they kind of hold the entire crafting system to ransom, we cant let people craft good gear because of we allow enough orbs in circulation for people to craft theyre going to all end up in the hands of 1 person who will use them to make something perfect, a venture that should absolutely not be worth it at all and no one would do but they can profit from then mass producing this item for a fee and make all their money back. That then becomes a way to suck up all the orbs once again and make another one... then everyone has this stuoidly amazing gear that cant be upgraded. This is not good for the game at all and GGGs answer is to constantly dilute mod pools, reduce drop rates of crafting materials etc when really, everything is being fucked for everyone to try and limit the damage this one horrible item, the mirror, is doing to the item game.

the gap after that 30ex item where theres nothing above it till you hit the 300ex mark, that just shouldnt be there, there just shouldnt be anything beyond that 30ex item most of the time and then now and then something comes on the market and its exciting. Expectations of items are just totally warped by these literally impossible items being duped to the point where theres more loath banes for sale than there are items in a 200pdps wide bracket below.


I mostly 100% agree with all of this, the mirror needs to go. It's warping the item game past the 6-link/30 exalt way too much.

The ideal situation should be everyone should aim for mirror level items, but your goal would to be craft something in-between that and the 30 exalt range (and slowly work your way up). Every few days a good item above 30+ exalt would appear on the market for sale (not personal use) and everyone would be rushing to buy it or saving to craft their own.

It should be feasible to trade up a slightly better version of your weapon, same way in D2 where after getting an engima you would trade for a better one. Which is another problem we have, we don't have multiple tiers of unquie either. I have lorcia then shavs, I have lifesprig and then void battery. Corruption them to upgrade them was a terrible move on GGG part for long term character development.
Last edited by RagnarokChu#4426 on Sep 20, 2015, 7:43:08 PM
I really didnt like the chaos to ex ratio this league and the increase in rarity which made unavailable to me and thta kind asucked

but in the other hand I was really surprised to see a lot of good unique 6s5l for only 1 ex (generally not perfect roll) and they were 2-4ex most of the time in other leagues.(Bronn, Defiance, Cherubim, etc)

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nait2k4 wrote:
I'm going to vote "No" on this one.

Yeah, getting your own GG is a grind and a half, but where is the incentive to play if you can just buy it instead? You may as well press ~ and enter /giveitem Imbued.Wand "Foe Bite" 2

That stuff that costs 300ex represents a huge amount of cumulative time and luck from thousands of players, with all the exalts, eternals, farming, and sacrificing virgin goats to RNGesus.

It is the pinnacle of what this game offers when all the stars align and His Noodly Appendage touches your private area.

The best thing about Chimeric Scalpels, Foe Bites, Glyph Marks et al is that they are NOT in any way, shape or form, necessary to complete the content within the game. They are purely a min/max addition to a character that shaves a few seconds off a gorge run, or kills a boss with 20 hits instead of 25.

You're craving perfection in a game system that has been almost implicitly designed in such a way as to prevent that perfection from ever being achieved. Worse, you're suggesting a way to make that perfection accessible without any form of investment of time in a game that is an ARPG, which is a genre dedicated to grinding and luck - and is brought to us by a company that wears that ideal as a badge of pride in their name Grinding Gear Games.

Yes, a lot of us get a bit pissy and grumpy about our drops, or the need to trade to get upgrades instead of finding a natural progression of gear, or that some wanker with a character named "MyCoCisBiggerThanURs" has a 300ex dagger, while we still have Ungils.

But what you propose isn't a solution, it's a death knell for the entire game. On the other hand, improving item rolls is potentially an option - but that is another discussion involving a huge number of balance and gameplay tweaks.

Or something, fuck, I dunno. I'm still suffering from a hangover.


My thoughts exactly.
I have often wondered why Mirrors are not consumed on use as every other bit of currency is.
~ Please separate the PoE1 and PoE2 forums.
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Shagsbeard wrote:
Circular argument receives a circular score.

End game gear is end game gear precisely because it's impossible to get. If it weren't, it wouldn't be "end game"... it would just be "gear".


Let's look at that -

If on average, it took 9 million hours of game play to reach end game gear, would that be acceptable?

If not, then the question becomes how many hours is acceptable?

Personally, I don't think the very best of the top tier mod combinations should be readily available. I also don't think they should be available with an unlimited supply for whatever the market will bear.

The controlling factor in the price of these is mirror drop rate. If mirrors dropped 1/10 as often as Exalted orbs, for instance, the high prices would plummet. Eliminating Eternal orbs was a good step to limit or at least slow down those who have or can pool together the huge resources needed to craft near perfect items, but it is only a delay in the process.

If items could only be mirrored a certain number of times, and mirrors dropped more often, it might make some of the "almost" top tier items become valuable enough to mirror, and allow some of the crafting "misses" to become worthwhile to craft and sell. I wouldn't even know where to begin on how many copies should be allowed before an item can no longer be mirrored, or how much the mirror drop rate should be changed.







Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Last edited by DalaiLama#6738 on Sep 21, 2015, 9:40:48 PM
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Venatoria wrote:
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nait2k4 wrote:
I'm going to vote "No" on this one.

Yeah, getting your own GG is a grind and a half, but where is the incentive to play if you can just buy it instead? You may as well press ~ and enter /giveitem Imbued.Wand "Foe Bite" 2

That stuff that costs 300ex represents a huge amount of cumulative time and luck from thousands of players, with all the exalts, eternals, farming, and sacrificing virgin goats to RNGesus.

It is the pinnacle of what this game offers when all the stars align and His Noodly Appendage touches your private area.

The best thing about Chimeric Scalpels, Foe Bites, Glyph Marks et al is that they are NOT in any way, shape or form, necessary to complete the content within the game. They are purely a min/max addition to a character that shaves a few seconds off a gorge run, or kills a boss with 20 hits instead of 25.

You're craving perfection in a game system that has been almost implicitly designed in such a way as to prevent that perfection from ever being achieved. Worse, you're suggesting a way to make that perfection accessible without any form of investment of time in a game that is an ARPG, which is a genre dedicated to grinding and luck - and is brought to us by a company that wears that ideal as a badge of pride in their name Grinding Gear Games.

Yes, a lot of us get a bit pissy and grumpy about our drops, or the need to trade to get upgrades instead of finding a natural progression of gear, or that some wanker with a character named "MyCoCisBiggerThanURs" has a 300ex dagger, while we still have Ungils.

But what you propose isn't a solution, it's a death knell for the entire game. On the other hand, improving item rolls is potentially an option - but that is another discussion involving a huge number of balance and gameplay tweaks.

Or something, fuck, I dunno. I'm still suffering from a hangover.


My thoughts exactly.


This was beautiful.
Imho op has a point.

When I was playing a 2h Sword build last league, I bought this for a couple ex:

Once in standard, I had two options to ever get an upgrade:
Buy a mirrored one.
Eternal exalt to replace the mastercraft.

There was no other Sword on the market.

But that's only true for weapons.
Other gear can be easily upgraded for fair prices, or even selffound with "close to gg" rolls, like:
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
I only played very few MMORPGs, but I do remember one term from that world:
"Best On Server".
players could have BiS ("Best in Slot") gear on their characters, but only a select few individuals had the BoS gear.

Path Of Exile took that term, and actually made it a whole tier of items thanks to the Mirror Of Kalandra, which makes multiple copies of an otherwise one-of-a-kind item.

so we need to make a distinction:
on the one hand you have the "Best In Slot" gear, which is the highest you can get in ARPG terms. these are typically your T1 uniques like Kaom's Heart, Shavronne's Wrappings, Windripper etc'.
on the other hand, you have the items OP talked about, like Loath Bane and its mirrored copies.

my idea of end-game gear, isn't BoS.
it's BiS, and I think that should be obtainable through a risk/reward system.
indeed if you accumulate a couple thousand hours and have completed most of the challenges the content (including Maps) can throw at you - you should indeed have earned yourself at least one piece of BiS gear. preferably more.
Path Of Exile doesn't do that, but that's a different discussion.

the BoS gear? I think most players already accepted the fact they will never see one of those.
that's Economy-Grade gear, and it's not locked behind how much grinding you can do or how many challenges you overcome - but rather how good you are at pure PoE Economics. a whole different fork of the game really.
Economy Tycoons don't really think in terms of good old ARPG monster-hacking. instead, they deal with price shifting, item predictions, crafting-risk evaluation and whatnot.
to get your Loath-Bane-tier Mirrored BoS (or maybe even the real thing) "end game" gear, you need to be a trade lord.

personally though, I agree with others here that Mirror Of Kalandra needs to go or at least an item has to have a maximum amount of times it can be copied.
"Best On Server" means one of a kind.
when you break that rule and make an entire tier out of it, you are pretty much actively encouraging RMT.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Sep 22, 2015, 2:03:45 AM
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johnKeys wrote:


my idea of end-game gear, isn't BoS.
it's BiS, and I think that should be obtainable through a risk/reward system.
indeed if you accumulate a couple thousand hours and have completed most of the challenges the content (including Maps) can throw at you - you should indeed have earned yourself at least one piece of BiS gear. preferably more.
Path Of Exile doesn't do that, but that's a different discussion.



Sorry, but this is only true because you refuse to trade in a game where trade is an important part of the gameplay (as stated by the developers of this game). If you accumulate a couple of thousand hours in PoE and put up a shop selling the stuff that you do not need, then you would have a couple of thousand ex. There is no need to be a trade wizzard/flipper/scammer for this.

Due to mirrors PoE has the most accessible BoS gear in any ARPG/MMORPG I have ever played. If you put in a couple of hundred hours you WILL get a BoS (copy). I remember D3 when trading was still a thing. It was frankly impossible to get anywhere close to a BoS item wihtout going through the RMAH.

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