4 offcolor sockets on gloves? IMPOSSIBLE

Choosr the number you think should be a maximum cap. Now add vorici crafts to recolor only the last 5/4/3/2/1 sockets, at ascending price, and price them so the average cost to socket offcolor a medium tier item converges on that value you chose

Or just add a totally new bit of ui to vorici to color each socket as you will. Or color one socket at a time, # 1,2,3,4,5, or 6. Or come ip with any other clever method to achieve this same result. What is important is letting players hedge against the rng, theres a thousand ways to skin that cat
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clan_iraq wrote:
Choosr the number you think should be a maximum cap. Now add vorici crafts to recolor only the last 5/4/3/2/1 sockets, at ascending price, and price them so the average cost to socket offcolor a medium tier item converges on that value you chose

Or just add a totally new bit of ui to vorici to color each socket as you will. Or color one socket at a time, # 1,2,3,4,5, or 6. Or come ip with any other clever method to achieve this same result. What is important is letting players hedge against the rng, theres a thousand ways to skin that cat


And if there is a longstanding contingent of players who would prefer that the cat kept its skin? Should we then skin the cat just because one or two madmen decide that a cat looks better dripping with gore?

There are plenty of ARPGs out there that are less RNG-dictated, and you're welcome to play those - some of us enjoy PoE as it is, with off-colour socketing serving a purpose (ie. a deterrant to heavily off-classing, but not a complete wall should you decide to play the odds - with an easy alternative being taking a minor ES/AR/EVA penalty by equipping gear that is more chrome friendly).
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Funkdubious wrote:
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clan_iraq wrote:
Choosr the number you think should be a maximum cap. Now add vorici crafts to recolor only the last 5/4/3/2/1 sockets, at ascending price, and price them so the average cost to socket offcolor a medium tier item converges on that value you chose

Or just add a totally new bit of ui to vorici to color each socket as you will. Or color one socket at a time, # 1,2,3,4,5, or 6. Or come ip with any other clever method to achieve this same result. What is important is letting players hedge against the rng, theres a thousand ways to skin that cat


And if there is a longstanding contingent of players who would prefer that the cat kept its skin? Should we then skin the cat just because one or two madmen decide that a cat looks better dripping with gore?

There are plenty of ARPGs out there that are less RNG-dictated, and you're welcome to play those - some of us enjoy PoE as it is, with off-colour socketing serving a purpose (ie. a deterrant to heavily off-classing, but not a complete wall should you decide to play the odds - with an easy alternative being taking a minor ES/AR/EVA penalty by equipping gear that is more chrome friendly).



GGG have made their vision for the game abundantly clear. If you didnt like it, you should have quit when forsaken masters was added. Vorici 6L's are for softcore newbies who will neber be allowed into the longstanding hardcore contigent of reactionaries. GGG identified how negatively players reacted to their builds being restricted by RNG and made great efforts to allow players to bypass dice rolling by paying lump sums for build enabling links, master crafting imperfect gear, getting their skill gems from vendors. All flies in the face of what you can an "ARNG". So if you dont like what GGG has set as the new direction for PoE, maybe you should be the one to go play a different game instead. And please, do take all the reactionaries and apologists and fanboys with you

And again, take my example with volls. There is no "minot ES/AR/EVA penalty". A build enabling unique and build enabling gem sockets and links are all gated behind a reasonable currency payment, but coloring those sockets is behind a wall of insurmountable RNG.
Last edited by clan_iraq#5416 on Aug 5, 2015, 12:54:11 PM
Uh... OP needs to go learn some basic statistics... or least know how offcolour socketing works in this game. 0.1 ^ 4 = 1/10000 chance of getting 4 reds on a non-str item if my math is correct. It's SUPPOSED to be rare, duh? You can get it on the first try, or you can never get it after 10 billion tries. I really don't see how anyone can feel sorry for you for wasting 13ex of chromes on trying to getting offcolour sockets on an int glove. Are people supposed to feel sorry for the people who spend $100 everyday in lottery tickets? No.
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melodia1 wrote:
Uh... OP needs to go learn some basic statistics... or least know how offcolour socketing works in this game. 0.1 ^ 4 = 1/10000 chance of getting 4 reds on a non-str item if my math is correct. It's SUPPOSED to be rare, duh? You can get it on the first try, or you can never get it after 10 billion tries. I really don't see how anyone can feel sorry for you for wasting 13ex of chromes on trying to getting offcolour sockets on an int glove. Are people supposed to feel sorry for the people who spend $100 everyday in lottery tickets? No.


Lets hop in the delorean and tell that to GGG before they release FSM, replacing 'chromes' and 'colors' with 'jewelers', 'fusings', 'sockets' and 'links'. I already read one thread of people saying lockstep was a dumb idea that should never be added, why stop there
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clan_iraq wrote:
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Funkdubious wrote:
"
clan_iraq wrote:
Choosr the number you think should be a maximum cap. Now add vorici crafts to recolor only the last 5/4/3/2/1 sockets, at ascending price, and price them so the average cost to socket offcolor a medium tier item converges on that value you chose

Or just add a totally new bit of ui to vorici to color each socket as you will. Or color one socket at a time, # 1,2,3,4,5, or 6. Or come ip with any other clever method to achieve this same result. What is important is letting players hedge against the rng, theres a thousand ways to skin that cat


And if there is a longstanding contingent of players who would prefer that the cat kept its skin? Should we then skin the cat just because one or two madmen decide that a cat looks better dripping with gore?

There are plenty of ARPGs out there that are less RNG-dictated, and you're welcome to play those - some of us enjoy PoE as it is, with off-colour socketing serving a purpose (ie. a deterrant to heavily off-classing, but not a complete wall should you decide to play the odds - with an easy alternative being taking a minor ES/AR/EVA penalty by equipping gear that is more chrome friendly).



GGG have made their vision for the game abundantly clear. If you didnt like it, you should have quit when forsaken masters was added. Vorici 6L's are for softcore newbies who will neber be allowed into the longstanding hardcore contigent of reactionaries. GGG identified how negatively players reacted to their builds being restricted by RNG and made great efforts to allow players to bypass dice rolling by paying lump sums for build enabling links, master crafting imperfect gear, getting their skill gems from vendors. All flies in the face of what you can an "ARNG". So if you dont like what GGG has set as the new direction for PoE, maybe you should be the one to go play a different game instead. And please, do take all the reactionaries and apologists and fanboys with you

And again, take my example with volls. There is no "minot ES/AR/EVA penalty". A build enabling unique and build enabling gem sockets and links are all gated behind a reasonable currency payment, but coloring those sockets is behind a wall of insurmountable RNG.


I'm all for polishing the game structure, however, stripping out depth and replay value isn't something that I am particularly interested in. I am just fine with Vorici socketing/linking in its current form, as you can pay an average premium if you wish to skip RNG. It, however, just isn't possible to maintain a similar structure for chroming. If it were to cost an average of 100,000 chromes to, for example, GGGGGG your Voll's just by chroming individually, it would then have to cost 125-150,000 chromes to guarantee that 6G to maintain the premium "skip the RNG" price. If, as you previously suggested, one were to be able to simply choose to individually colour sockets, the chrome costs would have to be substantially reduced, or people would balk at the concept of having to save hundreds of thousands of chromes to colour a single item. The weighting of each item's socketing costs (based on required stats for equipping it) would have to be variable and scalar for each additional socket one were to colour beyond the first, making a 5th G socket on your Voll's cost 25k or more chromes =P

I'm not opposed to change, nor am I really particularly reactionary. I do, however, enjoy the game, and wouldn't particularly like it to move further towards a loss of depth and replay value. Your hostility is a bit absurd to be entirely honest - with you being a player coming into a game with a longstanding player base and demanding that major core aspects be changed to fit a mold that can be experienced in other games just because this one doesn't meet your particular model of enjoyment. Its like you are trying to pull a manifest destiny approach to game design haha.

Honestly, PoE is really rather accessible these days for semi-casual and new players, with quite a few inexpensive and very viable builds. Players that wish to try more advanced builds need to expect some hurdles to overcome - such as using build-enabling uniques in ways that, without the hurdle, would simply be wildly overpowered and best-in-slot. Some of us find that rewarding, others find it frustrating. Regrettably, we can't both have what we want in one title. Luckily, there are other titles out there that already meet your requirements in the respect of a more casual ARPG. Or, perhaps an offline option for players with a "Path of Sandbox" mode (where all items are available with any socketing combination for free) in a single-player mode for an up-front purchase price and monetized expansions for the offline version would be viable. It would allow you and those that also share your view to play in a free-form, RNG-free environment, and it would allow more grind-oriented players a place to play the normal game offline in non-sandbox mode when no internet is available, or if they prefer solo play (as I do).
Last edited by Funkdubious#2108 on Aug 5, 2015, 1:40:35 PM
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Funkdubious wrote:
There are plenty of ARPGs out there that are less RNG-dictated, and you're welcome to play those

Oh look, the "If you don't like it, leave!" argument, a childish attempt to dismiss all criticism and maintain the status quo without giving any thought or heed to other arguments.

I have never liked the socket color system. Tying color probability to the base item type I like even less.

One of the core gameplay loops is finding gear upgrades. I found one, a +2 minion helm for my high-level summoner, with more life and resists than my longstanding helm. I was happy, for a moment. The base item was pure Evasion, meaning I'd lose out on Energy Shield, but the real problem was that it would roll green sockets the majority of the time. Zombies need blue and red sockets. I dumped hundreds of chromatics, every last one I had self-found from months of playing, and never got less than 2 green sockets. I had finally found an upgrade, but I cannot use it. I sunk all my hard-earned currency into that hat with absolutely nothing to show for it.

The reward loop was crushed. I wasted who knows how much time on a slot-machine mechanic instead of doing what I really wanted -- playing the game. All the time I spent finding and picking up tri-color items and vendoring them for chromatics, also wasted. A seeming gain turned into a massive loss.

All this trouble and cost for one item, which might get replaced down the line. Is this effort worth anything?

Socket colors are a tertiary mechanic at best, and it interferes with the goals of a major primary mechanic -- loot drops.

Unlike Jewelers and Fusings, there is no end-game with Chromatics. The moment you want to change your build, or have to as a result of a patch change, you have to deal with swapping your socket colors. Yet, it's so arbitrary. Skill and Support gems can be freely added and removed. Want to exchange Added Chaos with Added Lightning? No problem! Added Cold? Nope, reroll. Arbitrary! It is needlessly restrictive on what is otherwise a very fun, broad, and creative skill system that supports flexibility and experimentation.
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Hercanic wrote:
One of the core gameplay loops is finding gear upgrades. I found one, a +2 minion helm for my high-level summoner, with more life and resists than my longstanding helm. I was happy, for a moment. The base item was pure Evasion, meaning I'd lose out on Energy Shield, but the real problem was that it would roll green sockets the majority of the time. Zombies need blue and red sockets. I dumped hundreds of chromatics, every last one I had self-found from months of playing, and never got less than 2 green sockets. I had finally found an upgrade, but I cannot use it. I sunk all my hard-earned currency into that hat with absolutely nothing to show for it.


What are your boots and gloves? What colors are in them? None of them green? What are the base items?

Did you use the Vorici recipe?
Remove Horticrafting station storage limit.
I had a really hard time once with my 6L lightning coil to 4B2R it. Spent like 12 ex in chroms. From that point on not only do I just buy 6L. I buy with right colors too. Let some other fool play dice.
Git R Dun!
Last edited by Aim_Deep#3474 on Aug 5, 2015, 2:26:14 PM
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Hercanic wrote:
"
Funkdubious wrote:
There are plenty of ARPGs out there that are less RNG-dictated, and you're welcome to play those

Oh look, the "If you don't like it, leave!" argument, a childish attempt to dismiss all criticism and maintain the status quo without giving any thought or heed to other arguments.

I have never liked the socket color system. Tying color probability to the base item type I like even less.

One of the core gameplay loops is finding gear upgrades. I found one, a +2 minion helm for my high-level summoner, with more life and resists than my longstanding helm. I was happy, for a moment. The base item was pure Evasion, meaning I'd lose out on Energy Shield, but the real problem was that it would roll green sockets the majority of the time. Zombies need blue and red sockets. I dumped hundreds of chromatics, every last one I had self-found from months of playing, and never got less than 2 green sockets. I had finally found an upgrade, but I cannot use it. I sunk all my hard-earned currency into that hat with absolutely nothing to show for it.

The reward loop was crushed. I wasted who knows how much time on a slot-machine mechanic instead of doing what I really wanted -- playing the game. All the time I spent finding and picking up tri-color items and vendoring them for chromatics, also wasted. A seeming gain turned into a massive loss.

All this trouble and cost for one item, which might get replaced down the line. Is this effort worth anything?

Socket colors are a tertiary mechanic at best, and it interferes with the goals of a major primary mechanic -- loot drops.

Unlike Jewelers and Fusings, there is no end-game with Chromatics. The moment you want to change your build, or have to as a result of a patch change, you have to deal with swapping your socket colors. Yet, it's so arbitrary. Skill and Support gems can be freely added and removed. Want to exchange Added Chaos with Added Lightning? No problem! Added Cold? Nope, reroll. Arbitrary! It is needlessly restrictive on what is otherwise a very fun, broad, and creative skill system that supports flexibility and experimentation.


I raised completely legitimate points to support keeping things as they are, you are simply quoting without context in order to further an argument in your favour. Using gear that makes sense for a character is encouraged, but using off-spec gear can be done with enough investment. If anything, the "I want to be able to do anything for almost no cost because I feel like it" argument seems a bit infantile. You could have avoided the trouble with trying to use an evasion helmet and instead invested those chromes in chaos and bought a helmet that made more sense for your build.

I would be quite happy to have it both ways, where you can enjoy your style of play where it is basically a sandbox, and I could enjoy my style, where there are challenges and tough decisions that need to be made regarding gearing. Sadly, these are mutually exclusive preferences, barring GGG deciding they want to have two versions of the same game. As I indicated in my post that you so kindly quoted without context earlier, I wouldn't be opposed to an offline or server-specific version with a sandbox-mode toggle for players that mostly want to mess about with any skills in any combination they choose and wherein all items drop fully linked and with all white sockets. I am, however, opposed to making chroming trivial in the game for everyone, as serves a clear and, in my opinion, reasonable purpose - it keeps the sense of identity for each character and build, as well as allowing for breaking the character confines at an increased cost based on how far you want to take it.

Regardless, it is their game and they will make or not make changes as they see fit. Some people will like the changes, others will not. Either way, I've had thousands of hours of enjoyment, and will likely continue to enjoy the game. As I said earlier, there are plenty of ARPGs out there that are less RNG-dictated, and you're welcome to play those. What matters is whether you're having fun in your spare time or not. I have played quite a few that were not to my tastes but could be more to yours, and would be happy to recommend some that are less governed by RNG and grinding.
Last edited by Funkdubious#2108 on Aug 5, 2015, 2:40:45 PM

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