trade
I would just be happy with a simple way to trade with people across different time zones and schedules. Like I put the currency in the trade and go offline, he gets online and puts the item in the trade and accepts and goes offline, then i accept next time i'm online.
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" Anoyed ? GOOD !! Remove the CHANCE ORBs !! Chancers like this one over flood the markets. As to me not knowing how to play this game ....
Spoiler
And none of this was acquired through 10000 brainless Chance clicking. Now only Legacy items are safe against leeches like you. Every time a new Unique is released the Excitement value is 0 because you KNOW that in 24 hours those leeches will flood the market with copies and it becomes worthless ..... GTFO IGN : xXxNocturnexXx Last edited by Ecofatalis#6179 on Jul 24, 2015, 3:50:17 AM
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I love the people crying about an "Auction House". Third party sites already are auction houses and everyone already uses them. The only difference is GGG doesn't control them. So all these people love and use superior 3rd party trade mechanisms, but they absolutely DON'T want a good trade system controlled by GGG.
Hmm, I wonder why. | |
" I could imagine that the main problem with a new trade system is that asynchronous trading without real player interaction is something GGG so far were always absolutely against*. It has to be kinda hard to come up with a system without it that's actually more attractive than what we've got now with third-party tools and not just a side-grade with an official GGG stamp on it. *People cheerfully bartering is of course a cute roleplaying idea. But I'm not sure it's worth clinging to it since most players obviously just want to get done with a trade and back to playing asap. Exit, pursued by a Plummeting Ursa.
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" EXACTLY! People screaming that the trade system is fine...at the same time they are admitting that it is not by stating they use poe.trade. This logic failure drives me crazy. |
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" How is that even remotely bad ? The good stuff you sell goes for cheap, the good stuff you buy you get for cheap. Great stuff you sell goes for a lot, great stuff you buy, you buy for a lot. Best in slot items you sell , sell for a lot. Best in slot items you buy, you buy for a lot. Thus, an auction house would vastly reduce the value of trash, which is fine. Would greatly increase turnover, which is good, as opposed to now where turnover is absolutely atrocious. And would allot buying or selling without interacting with the scum of the earth, which is people, again a massive plus. The only thing trading inconvenience does is increase the value of trash, this is not really a positive thing doe since everyone finds trash, so you're still competing on a vast market. Unfortunately, trading inconvenience also wastes everyone's time and this is bad. Self found players are not affected one bit. Traders get to increase their turnover up to infinity or the Inherent Auction House cap. And the regular player is now allowed to buy and sell crap if he so chooses with significantly less time invested, less inconvenience, more gameplay. Diablo 3 had to implement an alternate drop model that greatly reduces the mod variation on items in favor of class desired main stat to counterbalance the removal of the auction house. Diablo 2 is inherently incredibly easy, so trading is just an option, one can play D2 just fine without even being online, and the player gets an outrageous number of tools to tweak his build on the go, something that D3 implemented with Kanai cube and blood shards previously and PoE simply lacks (jewels are far too expensive skill investment wise). That's why most people moan about trading in PoE and that they have to install shady third party programs to come even close to an AH form of selling. Buying trough the aforementioned shady program is fine doe, buying on the trade channels is ... god awful, worse even then trying to sell there. Arbitrary placeholder decisions should never be embraced as final.
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I find it very funny, and telling, that in the POE forums I can see a post with a title consisting only of the word "trade" and instantly know what the contents will be. And how the back-and-forth player dialog will play out.
Trade is the last important piece of the game that is in obvious dire need of an overhaul. Until then, I look forward to the next 100 identical POE trade rants! - here's my sig
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