trade

Will there ever be a simpler way to trade in PoE?

Let me clarify what I mean. I've been playing since the first closed beta, so I love the game.
But the trading, I don't love that, I just can't get into it. I know about the forum shops and poetrade site, but it is all so complicated (for me at least, and maybe just me). When I find a unique I think maybe I can sell it, then I remember what it takes to do so. I need to check the value (which I mostly fail at) and hope I don't sell it too cheap (as I am a poor player already).
Then I either put it in the trade channel and try to sell it that way, fat chance in hell, or I have to set up a forum shop (which I don't want to do, as in to much fuss).

I wish there was an easier way to get a price check and put something up for sale, and an easier way to search for gear with clear prices.

At the moment self found is my only option as I just can't put in so much effort to try and find items for sale and/or making currency by trying to sell stuff. And I can't but feel I'm missing a lot :(

I'm a casual player as I got about 500 hours played in total since 2012 but I did spend some money (glad to do it btw) and I hope I can one day fully play end maps with good end game gear ;)
If I remember correctly, a dev said that it was either a new trading system or netcode improvement/lockstep. So maybe there's hope that trading improvements will be the next big thing they are working on. But since GGG have been awfully quiet about the whole trade thing for ages I really don't hold my breath anymore.
I hope u guys are not Requesting AH . If so GTFO. The day they ADD AH to POE will be the last day i ever touch this game. POE is HARD game ! Its not for casuals this should be pretty clear to you guys by now. So with that said why are you complaining about Trade ? Hard trade is a vital part in this game . Face to Face trading where you negotiation skills can make a difference !! Scrolling through pages and pages of the same item on AH is beyond depressing and will kill the economy.

For example : lets say you wane sell Leg Shav. At that specific point there are only lets say 3 leg shav posted on the market (there are like 10000 of them out there but you compete with only 3). So if they undercut each other its not too bad. But what happens when u have 100000 shavs on the AH ? You need to price yours the least if you wane sell. Then the other 999999 cut the price and so on. Every god damn item is being Chanced to oblivion 17 hours after its released anyway. Nothing holds its value NOTHING. You wane ADD AH ? So that all those "chain chancers" that ruin this game have easier accessto the whole market ? F no !!
IGN : xXxNocturnexXx
Last edited by Ecofatalis#6179 on Jul 23, 2015, 8:03:03 AM
I'm not requesting an auction house! (I hated that on diablo 3)

But trading should not be a full time job and neither should it require a buiseness course and programming course to get any good at it! There is no face to face trading in this game, because to do that would require that both party's should at least have an idea of the worth of items. Otherwise the more casuals get f****d and the full timers laugh in their fists because they just done the deal of the century (and if the casual finds out they rage quit). Same goes for buying!

I'm just asking for a more clear system and easier way to do price checks!
"
xatharas wrote:
I'm not requesting an auction house! (I hated that on diablo 3)

But trading should not be a full time job and neither should it require a buiseness course and programming course to get any good at it! There is no face to face trading in this game, because to do that would require that both party's should at least have an idea of the worth of items. Otherwise the more casuals get f****d and the full timers laugh in their fists because they just done the deal of the century (and if the casual finds out they rage quit). Same goes for buying!

I'm just asking for a more clear system and easier way to do price checks!


How ?



1. Every item has multiple variables thats can change .... and the items price can range from 1 ex to 150 ex based on those stats and %.
2. Price dependency and influence. for example : Pricey Divines = Pricey Good rolled uniques and vise versa.
3. Availability and demand = price changes on items SAY PRETTY Thanks to all the Chancers out there . Thanks to them the only prices that can be remotely stable are Legacy .

4. Currently FOTM builds change = price changes on items

So how ?

The problem is not that you need to spend time to check for market prices. The problem is that you need to do it 2 times every week because prices change so fast !!

Remove the Orb of Chance and this will improve by alot.
IGN : xXxNocturnexXx
Last edited by Ecofatalis#6179 on Jul 23, 2015, 8:43:43 AM
We have poe.trade for pricechecks and browsing stuff, what can be easier?

I agree there are trade shocks happen regularly, but it's a part of economy and it cannot be predicted or prevented.
Last edited by tm10067#1871 on Jul 23, 2015, 8:52:27 AM
I think that the tools that are currently available are all that is needed. They just should be provided by GGG and not by some external source.
"
tm10067 wrote:
We have poe.trade for pricechecks and browsing stuff, what can be easier?

I agree there are trade shocks happen regularly, but it's a part of economy and it cannot be predicted or prevented.


Not true

You can partially predict many fluctuations in prices. the easiest example would be : You know Legacy Items will most likely raise in prices. You know if something is cancelled then the existing copies will be more valuable.

And you can speculate and gamble. For example i think Mirrors will soon be dropping in prices. Why ? Because i believe that now that Eternal Crafts are near their end the last copies made with Eternals will be Mirrored over and over till they become so abundant people will just trade copies . No new worthy crafts will be added w/o Eternal. So no need in Mirrors at least not as much.
IGN : xXxNocturnexXx
Last edited by Ecofatalis#6179 on Jul 23, 2015, 9:06:51 AM
a trading system should be so comfortable that you use it only after you failed to beat the game the normal way by playing it. or if you need special items for your build which rectifies the time investment for searching for it.

it shouldn't enable players to easily exchange their items into orbs by implementing a two click sell - option (one to put it in a shop, second to accept the offer).

it shouldn't support flipping of items (buy low, sell high).

it shouldn't put deflation on average items (prices too low due to too many offers) and inflate high end items (high item prices because less offers and some few players dominating the market)

it shouldn't allow sellers specifying buyout prices because this allows for big scale price manipulations

the current system fails in most of these issues and the game has to be designed to cater with this failed trading concept.


i once took the time to write down a poorly written concept of a "buyer oriented trading system" (bots) which has less of these disadvantages.

it's basically that players can only put up item requests into a trading system and specify the amount of currency they want to spend for it. if nobody offers any items they have to increase their offers until someone sells. the current system would have to be scrapped completely. no loss imho.
age and treachery will triumph over youth and skill!
"
vio wrote:
a trading system should be so comfortable that you use it only after you failed to beat the game the normal way by playing it. or if you need special items for your build which rectifies the time investment for searching for it.

it shouldn't enable players to easily exchange their items into orbs by implementing a two click sell - option (one to put it in a shop, second to accept the offer).

it shouldn't support flipping of items (buy low, sell high).

it shouldn't put deflation on average items (prices too low due to too many offers) and inflate high end items (high item prices because less offers and some few players dominating the market)

it shouldn't allow sellers specifying buyout prices because this allows for big scale price manipulations

the current system fails in most of these issues and the game has to be designed to cater with this failed trading concept.


i once took the time to write down a poorly written concept of a "buyer oriented trading system" (bots) which has less of these disadvantages.

it's basically that players can only put up item requests into a trading system and specify the amount of currency they want to spend for it. if nobody offers any items they have to increase their offers until someone sells. the current system would have to be scrapped completely. no loss imho.


Less offers = Low demand = Lower prices
More offers = High demand = Higher prices

You had that one confused.

As to what u proposing. Whats the difference ? Either i make a thread and sell for a price i want or NOT SELL, OR i keep the item and NOT SELL until i see a buyer request with the amount that suits my expectations. In both cases The outcome is NOT SELL unless the price was met. After some time the buyers will learn the "ongoing value" for everything and the buy requests will match the Expected prices. Nothing prevents you from spamming "WTB 6 Link Leg Shav for 2 ex" even now .... see it as a buy request ..... no one will sell to you .... but that's the point .
IGN : xXxNocturnexXx
Last edited by Ecofatalis#6179 on Jul 23, 2015, 9:34:10 AM

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