kill the hp node requirement

If i take what both posters above me said into consideration, i kinda see where the problem is.

The game has to be more focused on the player skill and less gear dependant. If i only need gear, the game becomes strategic only and loses all it's tactical charm.
Currently we see the strong preference towards HP just because there are situations where you as the player can't do anything else except being strong enough to take the hits.

Specially what bhaav said about Baldurs Gate, made me remember my Neverwinter Nights Wizard. She died when the wind blew to strong, but could evaporate whole hideouts in a few seconds - the only thing what made the diffrence, was positioning, timing and target priority.
Though we can't translate this concept directly, since NWN was a turnbased/realtime combination, it's maybe the right start to find a solution.

Basically along the line of: The tankier you get, the more leeway you get with errors, but meanwhile can't kill everything as fast, while glasscannons may be bipedal-nuclear weapons but will be punished for mistakes more.
Means, balance around a Risk/Reward principle.

That on the otherhand would need an AI / Setting, where it's actually possible to react quicker and more responsive on opponents actions.
Currently the still insufficient serverpower alone make this approach impossible though. When Rhoas still deal me damage, while they're charging roughly half a screen past me such a concept would still not work out.
"
Aspartem wrote:
If i take what both posters above me said into consideration, i kinda see where the problem is.

The game has to be more focused on the player skill and less gear dependant. If i only need gear, the game becomes strategic only and loses all it's tactical charm.
Currently we see the strong preference towards HP just because there are situations where you as the player can't do anything else except being strong enough to take the hits.

Specially what bhaav said about Baldurs Gate, made me remember my Neverwinter Nights Wizard. She died when the wind blew to strong, but could evaporate whole hideouts in a few seconds - the only thing what made the diffrence, was positioning, timing and target priority.
Though we can't translate this concept directly, since NWN was a turnbased/realtime combination, it's maybe the right start to find a solution.

Basically along the line of: The tankier you get, the more leeway you get with errors, but meanwhile can't kill everything as fast, while glasscannons may be bipedal-nuclear weapons but will be punished for mistakes more.
Means, balance around a Risk/Reward principle.

That on the otherhand would need an AI / Setting, where it's actually possible to react quicker and more responsive on opponents actions.
Currently the still insufficient serverpower alone make this approach impossible though. When Rhoas still deal me damage, while they're charging roughly half a screen past me such a concept would still not work out.


Yes this exactly, and I think NWN was a great example because its one of the few games where so much diverse builds actually worked. Pure glass cannons did work in that game, and they werent broken, because as you said, simply mispositioning yourself meant almost death

DotA is another game in the whole RPG area where glass cannons worked (many melee carries are glass cannons which get minimal HP, Void and AM are prime examples of this). Again in Dota2, glass cannons work, and they are viable. You can kill things very fast, but if you misposition improperly (or do something stupid like blink into the enemy team) you are basically dead

PoE should do more of this stuff, currently there is incredibly little tactical value in the game. There are abilities which you cannot dodge (arc, cold snap) which mobs use, and the AI does not scale in tactical ability as you progress, the only thing that changes is the defense and damage of the mobs.

"
bhavv wrote:

I dont understand why my preferred playstyle of maximum DPS, minimal survival should be entirely impossible to play in this game. I dont care about how Diablo 2 was, if that game was like this one currently is where you could only win by building HP, then that isnt a positive, its a major flaw that should have never been copied over to PoE.


To make things clear, D2 was a very good game because it had a lot of viable builds (at least for mid level "or casual" play). Unless you really went hardcore (which was 80+ and was basically past endgame), you could do any type of build.

D2 was not perfect in this regard, you still had to get resists on gear and in regards to stats, you did have to put some VIT in there (the stat system in D2 was honestly retarded, it was one of the reasons why D3 removed progressing stats as you levelled) but the point is, there were glass cannon style builds that were perfectly viable even up to end game

PoE is actually much worse than D2 in regards to this. The amount of viable builds that D2 has massively trumps PoE
Last edited by deteego#6606 on Feb 12, 2013, 1:28:10 AM
now were getting into some intelligent discussion.
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valarias wrote:


If you are you using this gear on docks you should switch out the rings for fire resists rings. Also use a fire resist flask. Voidbreakers do fire damage.
The amount of possible builds is always going to be higher than the amount of viable builds, but the ratio of the latter to the former is an expression of how well a game's execution matches its aspiration.

At the moment, PoE's ratio is something on the order of 1:20; it's really bad. They have created a massive, complex system. And that's great. But their massive system is also massively unbalanced, which completely prevents the complexity from resulting in depth. It doesn't matter how many choices you give your players if 95% of those are false choices.
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sithren wrote:
"
valarias wrote:


If you are you using this gear on docks you should switch out the rings for fire resists rings. Also use a fire resist flask. Voidbreakers do fire damage.


Wrong thread?
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deteego wrote:
D2 was not perfect in this regard, you still had to get resists on gear and in regards to stats, you did have to put some VIT in there

Nope.
Dex onl bow amazon - possible.
Int only ES sorc - possible.
STR only Werwolf - possible.

People even managed to beat norm+nightmare+hell NAKED in a 8 people party and beat Übertrist naked.
Make
Spectral Throw
great again
"
deteego wrote:


Wrong thread?


Nope. On page 2 the OP mentions being unable to farm docks which is 5 levels beneath him. Then he posted his gear, which stacks cold resists. Voidbearers do fire damage.
"
sithren wrote:
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valarias wrote:


If you are you using this gear on docks you should switch out the rings for fire resists rings. Also use a fire resist flask. Voidbreakers do fire damage.


you sir are a godsend.
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valarias wrote:


you sir are a godsend.


No problem. Still have to be mobile. They attack in groups and even with max fire resist they will chew through your hp. It helps if you can stun them somehow. I don't remember what they are resistant to, though.

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