kill the hp node requirement

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kasub wrote:
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bhavv wrote:
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kasub wrote:
There is such a thing as balance. Many people are playing hardcore so yes HP will take priority...

Even if 50% of their large nodes are HP that must mean the other 50% is in something else.That something else is important.


But the FAQ on this website says I can build pure DPS if I want to, but in the current came I cant.


I don't see anything stopping you.

It can even be viable to do a mostly DPS oriented build... you still need some form of HP(or ES) if you plan to not die on reflect/arc/desync/strong projectile.


Pure DPS (or glass cannon builds) are completely unviable in the current state of the game for merciless, unless you are ridiculously overgeared which isn't really an argument

Same is true on melee builds for that matter
Last edited by deteego#6606 on Feb 11, 2013, 10:38:25 PM
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jamnik_pucek wrote:
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Auvic wrote:

So because #3 is the one that people seem to be referencing, lemme break it down even more.
Use of the word "could" suggests that something CAN be done, not that it SHOULD be done.
-> CAN you build straight tank? Yes. It'll suck, and you'll suck too.
-> CAN you build straight glass cannon? Yes. It'll suck, and you'll suck too.


So you are suggesting GGG is trolling their prospective players by putting that in the FAQ? Really?


The fanboys are just trying to defend everything about the currently broken game and trying to find loopholes around how the game is actually meant to be.

From that point in the FAQ, it means that players should be able to make any build they desire and play the game.

It doesn't mean that they should be penalized, trolled, or unable to progress because they didn't spend all their passive points on health.

GGG have already made the error of balancing the game around max HP builds, most likely because of that krip guy posting his most overpowered builds in PoE videos. CI was nerfed to useless, and between the closed beta and open beta, everything was rebalanced to a difficulty suitable only to krips max HP templar and maurader builds.

I'm hoping that GGG will realize this and fix it. The more its repeated and mentioned, the more likely they are to be made aware of it.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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Auvic wrote:
I'm polite enough to look things up for everyone, so here:

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While we don't have concrete defined roles for any class, there's enough customization with passive and active skills that a player can focus on one type of play. A Marauder, for example, can load up on hit point buffing skills and taunts, and a Ranger could focus purely on offensive skills. We do not intend to have a dedicated healer role.

1. There's no defined roles. That's the most important part of bullet point 11 in the FAQ.
2. There is quite a lot of possible customization between active/passive skills.
3. Marauders CAN tank up, Rangers CAN go straight glass cannon.
4. There is no dedicated healer.

So because #3 is the one that people seem to be referencing, lemme break it down even more.
Use of the word "could" suggests that something CAN be done, not that it SHOULD be done.
-> CAN you build straight tank? Yes. It'll suck, and you'll suck too.
-> CAN you build straight glass cannon? Yes. It'll suck, and you'll suck too.

There's plenty of possibilities, and plenty of playstyles.
The only person that says "I should be able to build how I want and be JUSTas viable as the next guy" is you. There's good builds and there's bad builds. Having lots of variety means that there's plenty of ways for you to fuck yourself up.

And guess what? That's nobody's fault but your own.
'Cause, y'know, one of the main draws to ARPGs is the experimentation bit. What experimentation is there if/when ever build is equally viable, performs roughly the same, and can essentially survive by doing nothing but killing things, slapping points in at random, and killing more things? That's right, there is none.

Complain about your build sucking a bit less, kthx.
If you've fucked up your character, your build, your setup, your gear - drink your tears and reroll like the rest of us did/will continue to do.


You are honestly splitting hairs here

Its obvious GGG designed to the tree so there are a number of customizable builds (including glass cannon). With the game in its current state, some of those builds are basically unplayable past cruel difficulty.

So its not a question of "can" versus "should" that you are trying to reduce it to. Sure you can play glass cannon, its just not going to work (currently). Just like you "can" try to fight a guy with a gun if you are cripped, its just not gonna work.

If GGG wanted glass cannon DPS not to work, they should just redesign the tree to make it not possible instead of wasting peoples time

This isn't a question of what can or can't be done, this is a question of what works and what doesn't (and this is the only thing that really matters)
Last edited by deteego#6606 on Feb 11, 2013, 10:26:27 PM
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lord_vital wrote:
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bhavv wrote:
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lord_vital wrote:
One last thing i want to know bhavv. Do you consider no investment in any kind of defensive stats/nodes (hp included) should be a viable end game solution for a build in this game? Just a brief argumented answer is all i want.


OFC it should be because the devs have already said it should be.

Again, on this website, click on game > FAQ > bullet point 11. Go and read that first and tell me what it says.


I don't want to hear what the dev says in a FAQ bulletin, i want to your reasoning behind this statement. Besides there is nothing interesting in that point 11. If i would like to go all white gear and call it a end game build nothing can stop me. That's what basically the point states. Will this simple fact make it end game build? Sure, why not! Will it be effective? No.


I've already given all the possible reasoning I can, you are just choosing to ignore it.

To put it simply, if I can't make a pure DPS character that can survive from gear alone, then you shouldn't be able to make a pure tank that can kill things by relying on your gear.

The fact is that you can completely neglect every DPS node on the skill tree and still beat the game and kill everything. I cannot neglect survival and survive.

That right there is a clear as rain example of how biased and unbalanced this game is in favor of stacking HP builds. If you expect that I shouldn't be able to survive without defensive passives, then I expect that you shouldn't be able to kill anything without DPS passives.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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bhavv wrote:
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lord_vital wrote:
One last thing i want to know bhavv. Do you consider no investment in any kind of defensive stats/nodes (hp included) should be a viable end game solution for a build in this game? Just a brief argumented answer is all i want.


OFC it should be because the devs have already said it should be.

Again, on this website, click on game > FAQ > bullet point 11. Go and read that first and tell me what it says.


Really? Why would anyone build anything other than a glass cannon build? Why would anyone take defensive nodes at all if you could just clear mobs 10 times faster without dying? It's absolutely ridiculous to assume that you should be able to play a character through the end game while investing NOTHING in defensive or HP passives. It's ludicrous. There would be no reason to do anything else.

As the game is now, the easiest and least creative way to build a character is to stack HP and armor. Your farming efficiency suffers, though, if you do this and at end game...that's basically all the matters. If you go glass cannon, you kill things faster but dying too often reduces your farming efficiency to unacceptable levels. The key is to use your brain and the tools GGG provides (skills, passives, gear, tactics etc.) to farm as efficiently as possible. To be able to have an acceptable kill speed paired with acceptable survivability.

As soon as you make it viable to face roll everything with absolutely no thought to defense or life (and believe me, a viable glass cannon will face roll EVERYTHING because of the massive DPS it can have without investing anything in defense), it becomes the most efficient farmer without question. There would be no reason to build anything else.

Last edited by Bones40#0825 on Feb 11, 2013, 10:44:06 PM
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Bones40 wrote:
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bhavv wrote:
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lord_vital wrote:
One last thing i want to know bhavv. Do you consider no investment in any kind of defensive stats/nodes (hp included) should be a viable end game solution for a build in this game? Just a brief argumented answer is all i want.


OFC it should be because the devs have already said it should be.

Again, on this website, click on game > FAQ > bullet point 11. Go and read that first and tell me what it says.


Really? Why would anyone build anything other than a glass cannon build? Why would anyone take defensive nodes at all if you could just clear mobs 10 times faster without dying? It's absolutely ridiculous to assume that you should be able to play a character through the end game while investing NOTHING in defensive or HP passives. It's ludicrous. There would be no reason to do anything else.

As the game is now, the easiest and least creative way to build a character is to stack HP and armor. Your farming efficiency suffers, though, if you do this and at end game...that's basically all the matters. If you go glass cannon, you kill things faster but dying too often reduces your farming efficiency to unacceptable levels. The key is to use your brain and the tools GGG provides (skills, passives, gear, tactics etc.) to farm as efficiently as possible. To be able to have an acceptable kill speed paired with acceptable survivability.

As soon as you make it viable to face roll everything with absolutely no thought to defense or life (and believe me, a viable glass cannon will face roll EVERYTHING because of the massive DPS it can have without investing anything in defense), it becomes the most efficient farmer without question. There would be no reason to build anything else.



What people seem to miss is the point is to make builds that require the least amount invested in defense, not no points invested. Sure, lets say you put 30 points in defense right now, and that's what you need to survive. Well after playing for a while, doing some maps, maybe your gear gets a little better and you can respec, and now you only need 25 points. Your kill speed goes up, and you still have the same ability to survive.
Sorry but expecting every possible build to be viable in Merciless is just delusional. I agree that GGG should do something about the melee weakness though.

P.S.: Point 11 of the FAQ doesn't state that everything will be viable in endgame so there's no point in bringing it up.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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bhavv wrote:


I've already given all the possible reasoning I can, you are just choosing to ignore it.

To put it simply, if I can't make a pure DPS character that can survive from gear alone, then you shouldn't be able to make a pure tank that can kill things by relying on your gear.

The fact is that you can completely neglect every DPS node on the skill tree and still beat the game and kill everything. I cannot neglect survival and survive.

That right there is a clear as rain example of how biased and unbalanced this game is in favor of stacking HP builds. If you expect that I shouldn't be able to survive without defensive passives, then I expect that you shouldn't be able to kill anything without DPS passives.


I am not ignoring your reasoning, quite the opposite, i try to delve into the psychology behind it. You completely want to ditch survivability, but you want that not to affect your character? Is that the main reasoning? But why you don't take difficulty into account? Yes i know you stated mobs are too strong etc., i don't talk about that - it's still beta, dmg values will probably change. I talk about the simple fundamental fact the the more you progress the more the need for the defensive skills/stats will raise. Isn't that a normal thing? That being said, it's it a normal thing to account accordingly for that difficulty change by stacking some HP, RES, ARMOR, etc. whatever is needed? If not why are this things even in the game? I agree you should not be forced exclusively to them, but higher difficulty accounts for at least a bear minimum of them.

The fact is that you can completely neglect every DPS node on the skill tree and still beat the game and kill everything. Can you give example? That's a pretty bold statement. No matter what i do, i still need to invest in some dmg/attack rating nodes to actually kill things.
Last edited by lord_vital#5950 on Feb 11, 2013, 11:03:54 PM
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lord_vital wrote:
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bhavv wrote:


I've already given all the possible reasoning I can, you are just choosing to ignore it.

To put it simply, if I can't make a pure DPS character that can survive from gear alone, then you shouldn't be able to make a pure tank that can kill things by relying on your gear.

The fact is that you can completely neglect every DPS node on the skill tree and still beat the game and kill everything. I cannot neglect survival and survive.

That right there is a clear as rain example of how biased and unbalanced this game is in favor of stacking HP builds. If you expect that I shouldn't be able to survive without defensive passives, then I expect that you shouldn't be able to kill anything without DPS passives.


I am not ignoring your reasoning, quite the opposite, i try to delve into the psychology behind it. You completely want to ditch survivability, but you want that not to affect your character? Is that the main reasoning? But why you don't take difficulty into account? Yes i know you stated mobs are too strong etc., i don't talk about that - it's still beta, dmg values will probably change. I talk about the simple fundamental fact the the more you progress the more the need for the defensive skills/stats will raise. Isn't that a normal thing?


The point being made which you are tip toing about is that pure DPS is not viable in end game, and that pure tank is (in fact, the only viable way to play currently is pure tank + ranged abilities)

Ideally if the game is properly balanced, a pure tank would have as many issues in merciless (because they are ditching damage) just as much as a pure glass cannon would have in merciless (because they are ditching survivability)

I think the thing is, it shouldn't be a requirement that you need to build a tank to progress, it currently is. And in any case, its much more of a requirement to build tanky than it is to build damage (for any character in general). There is a reason why the most succesful people on the current ladder are basically all marauders/templars (easy access to defense nodes)
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deteego wrote:
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lord_vital wrote:
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bhavv wrote:


I've already given all the possible reasoning I can, you are just choosing to ignore it.

To put it simply, if I can't make a pure DPS character that can survive from gear alone, then you shouldn't be able to make a pure tank that can kill things by relying on your gear.

The fact is that you can completely neglect every DPS node on the skill tree and still beat the game and kill everything. I cannot neglect survival and survive.

That right there is a clear as rain example of how biased and unbalanced this game is in favor of stacking HP builds. If you expect that I shouldn't be able to survive without defensive passives, then I expect that you shouldn't be able to kill anything without DPS passives.


I am not ignoring your reasoning, quite the opposite, i try to delve into the psychology behind it. You completely want to ditch survivability, but you want that not to affect your character? Is that the main reasoning? But why you don't take difficulty into account? Yes i know you stated mobs are too strong etc., i don't talk about that - it's still beta, dmg values will probably change. I talk about the simple fundamental fact the the more you progress the more the need for the defensive skills/stats will raise. Isn't that a normal thing?


The point being made which you are tip toing about is that pure DPS is not viable in end game, and that pure tank is (in fact, the only viable way to play currently is pure tank + ranged abilities)

Ideally if the game is properly balanced, a pure tank would have as many issues in merciless (because they are ditching damage) just as much as a pure glass cannon would have in merciless (because they are ditching survivability)

I think the thing is, it shouldn't be a requirement that you need to build a tank to progress, it currently is. And in any case, its much more of a requirement to build tanky than it is to build damage (for any character in general). There is a reason why the most succesful people on the current ladder are basically all marauders/templars (easy access to defense nodes)


Yes i already understood pure, total, 100% DPS build is not viable, but nobody explains to me why a build that skips any defensive stat should be viable in the end game? I want to understand the logic behind this...

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