Why Atziri's Acuity is actually balanced! (For those who don't know game balancing)

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SirSid wrote:
I personaly I think that GGG is correct in having gated content/items/builds that only matter when you enter into that level of play. pony up for that level of pay2play.

FTFY
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Charan wrote:
I think it was the least terrible option.


I expect the Diaternals to adjust the gloves they were designing to be able to concurate with these gloves.
https://www.youtube.com/watch?v=drDs-Y5DNH8
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mazul wrote:
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Chundadragon wrote:
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Mephisto_n wrote:
Also for beyond league, even Havoc won't feel it's worth running uber 50 times or more to just a get single pair of gloves that no one can afford (also with -4 max resistances and all other nerfs toward LL ST)


I seriously doubt anyone will kill Uber Atziri after the patch on HC.

Not unless their balls are so big they have their own gravitational pull.


They will as long as it is economically sound. Plenty of people don't give a fuck about leveling.


-1 to reading ability. Dying in HC is a lot worse than losing xp.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
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Chundadragon wrote:
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mazul wrote:
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Chundadragon wrote:
(...)

I seriously doubt anyone will kill Uber Atziri after the patch on HC.

Not unless their balls are so big they have their own gravitational pull.


They will as long as it is economically sound. Plenty of people don't give a fuck about leveling.


-1 to reading ability. Dying in HC is a lot worse than losing xp.


Ah I assumed that you meant that even if the person could do uber atziri with close to 0% risk of dying, they wouldn't because it would waste too much of the time they could spend leveling.
This message was delivered by GGG defence force.
Nah, Uber Atziri is actually very good experience - each full clear is 5% at level 91, and I levelled from 91 to 93 like that.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
If they nerfed Atrizri's acuity it would effect exactly 1% of the population that can even afford/do uber acuity.

So in general people are whining that millionaires live in giant mansions and because they have so much money they'll always make more money then them.

It's like with the Kaom's or Shav nerfs, like what did it really do with the entire overall game balance.
Last edited by RagnarokChu#4426 on Aug 19, 2014, 5:21:24 PM
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RagnarokChu wrote:
If they nerfed Atrizri's acuity it would effect exactly 1% of the population that can even afford/do uber acuity.

So in general people are whining that millionaires live in giant mansions and because they have so much money they'll always make more money then them.

It's like with the Kaom's or Shav nerfs, like what did it really do with the entire overall game balance.


People are annoyed because people want the gloves. GGG made one announcement and now the gloves are twice as expensive and going to be increasing over time. So majority of people that can't afford gloves or are saving for gloves are pretty screwed.

Those with lots of gloves are now twice as rich after one announcement.

And you are struggling to see the issue?
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pengant wrote:
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RagnarokChu wrote:
If they nerfed Atrizri's acuity it would effect exactly 1% of the population that can even afford/do uber acuity.

So in general people are whining that millionaires live in giant mansions and because they have so much money they'll always make more money then them.

It's like with the Kaom's or Shav nerfs, like what did it really do with the entire overall game balance.


People are annoyed because people want the gloves. GGG made one announcement and now the gloves are twice as expensive and going to be increasing over time. So majority of people that can't afford gloves or are saving for gloves are pretty screwed.

Those with lots of gloves are now twice as rich after one announcement.

And you are struggling to see the issue?

There is no issue, if you want the gloves go farm them at Ubers.

In a game of complete changing game balance they made 95% positive game balance and 5% ones that are detrimental to some people.

Majority of people who cannot afford the gloves or the ones saving for them would never been able to afford them or care to afford them, and ones that have enough money are exactly 1% of the population.

In the end "annoyed" doesn't mean anything, factual wise it literally didn't do anything in the overall balance of the game. If they kept Kaom's heart 1000 hp and shav the exact same stats until today, and then made the life and crown of eyes changes + snapshotting they would been 100% balance items without the legacy problem.

But it was because people were "annoyed" (because blah blah kaom's so good nerf pls) now they have a even bigger legacy problem with the original items now being balanced,
Last edited by RagnarokChu#4426 on Aug 19, 2014, 5:29:10 PM
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Charan wrote:
I think it was the least terrible option.


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Doitfrlulz wrote:
league of legends -stop reading here


had a good chuckle when i read that. OP obviously has 0 idea about the balance at the top 1% otherwise he'd get that acuity kills the diversity in the game and therefore takes away choices from the player but keep telling everyone that scarcity fixes the issue cuz it wont matter for you personally anyway.

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