Why Atziri's Acuity is actually balanced! (For those who don't know game balancing)

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xiltex wrote:
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terrex wrote:
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Charan wrote:
Actually, Anuhart, I do have one thought there. (just one).

Maybe GGG felt that the drops from the uberest of the uber shouldn't be so bland as to have a keystone on them. There's no denying that Acuity has a very unique, very crazy mod crowning its attributes. Perhaps owners would be annoyed that this mod could be replaced by a mere keystone. Perhaps. Not sure. Like I said. Just a thought.


Maybe because they look at overall design instead of someone posting the same thing over and over again due to they don't have something. So many of these post are childish and out of sheer envy.


i'm from garena server, and i myself tried acuity, its OP and broken, pointing out about it for at least the good of the game. and just to let u know, the guy that started the complaints about the acuitys are the guys that have em. look at the patch post in GD. And fyi, from the suggestions that had been made, it was based on overall overview and design. looking it from VP stand point, the use of it, stats, drawbacks, grinds, builds etc....


All of my posts say I agree with what GGG has done. I've always said they are the most crazy item in the game. I just don't think it could have come out a better way. Obviously people that have them would hope for legacy, others hope they can still get them easy and cheap. This was the most reasonable way to do as little damage. If people can't understand that then they will have mixed feelings.
look what theanuheart purposed in page 11 about acuity. i don't think that it will make them a bad reward for killing uber and it is still worth the grind to get those gloves, but at the same time its also not to OP that it will cause the current meta game to be broken as it is. but hey that's just my thoughts. and who am i to give my opinion. :)

here's what he posted if u can't find it:

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Absolutely they could have.
And it would mean NO legacy version.

Now why didn't they?
Maybe because VP now sux balls? I think so.

Why does it suck balls? Because Acuity (VP was obliterated at the exact time these gloves were implemented).

There was a perfect fix they could have done working from both ends, buffing VP, nerfing Acuity and still the gloves would have been an insane point saver bonus.
Last edited by xiltex#6120 on Aug 20, 2014, 10:19:15 AM
I beleive changing the acuity mod in vaal pact would create legacy. It is a whole new mod with complex mechanics, that also involvs numerical alterations. Remember on legacy kaoms hears, if you used a divine on it, you would not even get the increased fire damage %, which was a whole new mod. The original OP, i kinda agree, but still a over 30% of the player base plays standard, so balancing for the ladder leagues is not asolution. I think with vaal pact back to 100% this would have been the best option. As of now i do not like it. And yeah, vaal pact is terrible.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
I think GGG is sort of banking on the changes they have made to the passive tree as well as the Forsaken Masters with their crafting options to be the 'balance' that will offset the overpowered mod on the Atziri gloves. With adding more ways to get mana on kill/hit and life on kill/hit, and baking those into nodes/clusters that give more appeal for spending points into them, GGG is going with players choosing those and not necessarily feeling that they need the gloves. However, I don't know if that is actually going to help out too much as I feel there are other underlying issues to why these gloves are so potent, and not just the instant leech.

1. High intelligence roll, which makes them very nice for getting enough Int to run curses/other gems on characters that might normally struggle to pick up enough of that stat.

2. Very high armor and solid life roll, which is useful for defense no matter which way you slice it for a life-based character.

3. Additional critical strike chance, which is very nice if you're using a weapon that has a high base CHC and thus makes the mod scale better.

Couple these with the fact that critical strike multiplier is still wildly out of control in this game, and things like CWDT/EC/IC exist...you become extremely hard to kill. Not to mention that when you add on the new CW curse (Assassin's Mark) you're scoring so many critical hits and they're hitting so insanely hard that even with tiny amounts of leech you're getting back so much life/mana that it might as well not matter. With so much synergy it's no wonder these gloves are insanely powerful and rightfully earn the status of 'OP' in this game. How do you go about fixing them?

Anu's suggestion is good, but to me that's still not addressing the core issues that these gloves exacerbate to the 'umpteenth' degree, and that is the concept of instant leech and leech in general. Again, with critical strike multiplier running wild it makes the high crit chances that are reachable even worse, and that's before you start talking about damage scaling and mirrored/highly above average gear. With LL/ML tied to damage...even with GGG making efforts to stagger that and change how leeching mechanics work, it won't hold out, and it is proving that it cannot more and more as the game progresses.

Leech mechanics either need to have a hard cap that is also switched over to leeching a percentage of your max life/ES/Mana (ES may need tweaking further), or they need to suffer from diminishing returns. Of course, that means much more game balancing to be had, but that would be a starting point to at least discuss/look at ways of reigning this particular item in along with making overall better changes to the game.
Last edited by Tanakeah#5640 on Aug 20, 2014, 10:41:46 AM
Now they changed the acuity's droop ratio to "rarest" ohh well, in this moment the fucking rich flippers are intensivily farming them... and when the patch arrives they will be brutally richer than they was... Thanks ggg for make the economy worst than it was.
As always, a great game easily ruined for the economy - itemization system.
Last edited by MildorDArkehn#7296 on Aug 20, 2014, 10:42:33 AM
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SayyadinaAtreides wrote:
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BoltThrower87 wrote:
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Charan wrote:
I think it was the least terrible option.


If they nerfed them in a way that affected all of them, people would flip shit. If they made legacy ones, people would flip shit. If they made it stupidly rare, people would somewhat flip shit. Precisely.


Excellent summary. :D


People would flip shit regardless. It would affect an extremely small percent of the gaming population, on the forums it would sound like it affects everybody. These gloves are already in the consciousness of current players and doing nothing is the fairest option even tho' it isn't the best option. Making it more rare is just what is should have been in the first instance, not that axe. And, no shit, those gloves aren't remotely fair so why accept it? Because crit builds are so hard up these day?

Game balance is hard... through the twisted throes of repeatedly flogged argument, a lot could be said about bringing that rindy bit of meat up. There isn't even a mana version of Vaal Pact for good reasons and how rare any form of universal mana gain on hit are...

Simple solution - make it only apply to leech life. It's up to GGG to dangerously think about changing every previous version of Atziri's Acuity to the new version.

There are interesting things people have brought up in this topic (also terrible things) so in some ways which started as a terrible opening post led to an interesting discussion.

From my experience, core players know more about game balance than developers do. Players will always talk a lot of bollocks because they want things to be constantly buffed and nerfed all the damn ****ing time. The developers have to be wise to know what player input converges with their own ideas of balance, which changes to take on board that they probably never would have thought of, and when to apply all them.
Balancing by scarcity has the wondrous effect of meaning the "top players" in a league are for all intents and purposes wither winning by luck or by playing an obscene amount of time (usually both).

Also Seasons incoming for D3.
IGN - PlutoChthon, Talvathir
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YellowMage wrote:
Simple solution - make it only apply to leech life. It's up to GGG to dangerously think about changing every previous version of Atziri's Acuity to the new version.


I could get behind this. I hate the idea of making Acuity give Vaal Pact, though it's hard to pin down why--I guess it feels like it could be build limiting. This provides an honest alternative (albeit for 0.1% of the population) instead of being flatly superior for every single build that doesn't take RT.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712

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