Why Atziri's Acuity is actually balanced! (For those who don't know game balancing)

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schraegstrich wrote:
They need to buff vaal pact period.
40% is useless and those gloves are a joke.
Couldve bought them for 58ex 2 days ago now i will never own them.
Really dont know how to survive without VP..


Really? That's funny. When I first made my ranger and first did uber I was no where near VP and swore I would never use it.

People are just babies about this. It was the best option leaving the item how it is. If it got nerfed we would be seeing similar posts but "now I cant ever get the legacy version".
Last edited by terrex#7466 on Aug 20, 2014, 8:57:14 AM
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schraegstrich wrote:
They need to buff vaal pact period.
40% is useless.


I don't recall seeing too many arguments about this before 1.2.0 went into testing. Maybe I was unfortunately just not looking. I recall the nerf itself and thinking it extremely harsh, but that people had been calling for something. Overnerf, overbuff -- GGG macro-balancing hard at work.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
VP works perfectly fine, leeching instantly roughly 3 or 4 % of your damage for example is already good. For a random 20k dps build, that's already 800 hp/s , that's huge.
IGN TylordRampage
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Last edited by gloobonious#3560 on Aug 20, 2014, 9:12:28 AM
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mazul wrote:
Many of you seem to wrongly be under the impression that those gloves were not balanced, when they in fact were.

Whenever you design a game and there is a lack of resources (money and time), you need to make choices in regards to balancing. You need to ask yourself: "What is the main focus of our game?" and "How much resources can we spend on balancing?". It makes sense to at least try to keep the main focus of your game balanced.

Ultimately, this means that every game, yes even League of Legends, end up with parts with of the game that they attempted to balance, parts that are not balanced, and parts that are utterly unbalanced.

In League of Legends the answer to the first question is: E-sports and thus that's where they focus their balancing as well.

In Diablo 3: permanent leagues, so that's where they focus their balancing.

In PoE: Challenge Leagues (temporary 3-4 month leagues), so obviously that's where they will focus their balancing.
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"Balancing by scarcity"

Balancing by scarcity is an interesting balancing paradigm that states that it is okay to introduce something that is extremely powerful as long as it is super-rare.

This is the method by which Atziri'z Acuity is now being balanced.

This approach is good in games where there is a severely limited timespan, such as Challenge Leagues in PoE.

This approach is bad in games where, for all purposes, it behaves as if it was never-ending in time: Diablo 3 is a good example of this.
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So I can just applaud GGG for choosing their focus wisely and sticking to their guns in balancing it appropriately :).



Which brings us back to the underlying problem.

Ladders were a fix to a broken game in D2.
There's no doubt they were popular.
GGG wanted to recreate this popular element.

But they didn't have to, and don't have to continuously.. break the game to do so.
Sadly, it seems they didn't realise this and still don't.


Unless, they are fully aware that they can use temp leagues as a fix to every broken assed item they introduce.

We have two possibilities, they either break the game on purpose to encourage temp ladder play, or just don't bother to balance initially because temp ladders can 'fix' the fuck up.

Neither sit well.

And not to mention the elephant in the room, the broken VP elephant, still broken, purposely, the precise time Acuity was introduced and broken even more, to the other extreme.

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Charan wrote:
I think it was the least terrible option.


Why?

Here's a far less terrible option.

Acuity mod now is 'Vaal Pact'. This would affect all Acuity, as it is a mod, not numerical change.

Vaal Pact (both tree and gloves) is increased to 60% effective.

Acuity gloves would still be absolutely insane, saving the points required to pick up VP in the tree is MASSIVE.

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Malone wrote:
VP works perfectly fine, leeching instantly roughly 3 or 4 % of your damage for example is already good. For a random 20k dps build, that's already 800 hp/s , that's huge.


It's for physical leech where you are doing a huge amount of elemental, where current VP fails. Good luck walking into a pub group with your nicely balanced VP phys build and gaining someone's... uhhm, 'generosity' ;)


Casually casual.

Last edited by TheAnuhart#4741 on Aug 20, 2014, 9:13:36 AM
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TheAnuhart wrote:
stuff


Can you explain how something that you can have no interaction with and still play all content with the same experience and reward ruins the game.
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TheAnuhart wrote:


Here's a far less terrible option.

Acuity mod now is 'Vaal Pact'. This would affect all Acuity, as it is a mod, not numerical change.

Vaal Pact (both tree and gloves) is increased to 60% effective.

Acuity gloves would still be absolutely insane, saving the points required to pick up VP in the tree is MASSIVE.




Of the options that seemed available, simply making all future occurrences of the gloves super rare (from a super rare) seemed the best option. Your solution appears elegant and win-win, but I can't argue for or against it, for aforementioned reasons. Do you think GGG didn't consider it? (not hypothetical)

Edit: you're still talking about creating a legacy version, right? I know they cleverly cheated with Crown of Eyes by modifying the mechanic behind one of its exclusive mods, and I suppose they could have done the same with Acuity's.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Aug 20, 2014, 9:13:05 AM
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Charan wrote:
Edit: you're still talking about creating a legacy version, right? I know they cleverly cheated with Crown of Eyes by modifying the mechanic behind one of its exclusive mods, and I suppose they could have done the same with Acuity's.


Absolutely they could have.
And it would mean NO legacy version.

Now why didn't they?
Maybe because VP now sux balls? I think so.

Why does it suck balls? Because Acuity (VP was obliterated at the exact time these gloves were implemented).

There was a perfect fix they could have done working from both ends, buffing VP, nerfing Acuity and still the gloves would have been an insane point saver bonus.
Casually casual.

Last edited by TheAnuhart#4741 on Aug 20, 2014, 9:24:24 AM
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TheAnuhart wrote:
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Charan wrote:
Edit: you're still talking about creating a legacy version, right? I know they cleverly cheated with Crown of Eyes by modifying the mechanic behind one of its exclusive mods, and I suppose they could have done the same with Acuity's.


Absolutely they could have.
And it would mean NO legacy version.

Now why didn't they?
Maybe because VP now sux balls? I think so.

Why does it suck balls? Because Acuity.


That's seriously interesting. Each is its own problem.

Of course, if you're right and this is a solution, they can easily accommodate that in a minor 1.2.x patch. If 1.2.0 proves a ruination as a result of the rarity change, you should put forth this suggestion. Possibly even aggressively.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Aug 20, 2014, 9:24:37 AM
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TheAnuhart wrote:
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Charan wrote:
Edit: you're still talking about creating a legacy version, right? I know they cleverly cheated with Crown of Eyes by modifying the mechanic behind one of its exclusive mods, and I suppose they could have done the same with Acuity's.


Absolutely they could have.
And it would mean NO legacy version.

Now why didn't they?
Maybe because VP now sux balls? I think so.

Why does it suck balls? Because Acuity (VP was obliterated at the exact time these gloves were implemented).

There was a perfect fix they could have done working from both ends, buffing VP, nerfing Acuity and still the gloves would have been an insane point saver bonus.


this, i dont get why people dont understand this. well put

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