Ways to balance low-life shavronnes builds and daggerers/wanders
Spoiler
" That is what the community talked about and it's accurate. You're saying that you see the damage output of low life crit builds as a problem, but I think it's the context it's in all together that results in the damage output no? So I was curious about your suggestion but it was pretty hard to find one. Eventually I stumbled upon one of your post some days ago: " So you want to tune the damage output this build gets from low life a bit: That's great and I'm not even against that. So I don't see why you have a problem with me being against ST's design really, it is ontopic because this topic is about balancing a build. A build that uses ST too. Last edited by Startkabels#3733 on Jul 28, 2014, 11:12:24 AM
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" Well I think it does make it weaker, but again I don' want ST changed because it makes this build too strong. I want it changed for the sake of class balance. Last edited by Startkabels#3733 on Jul 28, 2014, 11:10:21 AM
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" I want ST changed too. Many people are arguing with you in this topic since the focus is not on ST though. It's on LL CoE which applies to all attack builds and gives x5 the DPS of other builds with mirrored gear. There is other topics discussing ST. |
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" its not gonna end bro. |
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Can you please explain exactly how ST mitigates reflect? I've played ST builds since it was released, and have seen no mitigation inherent in the skill's mechanics.
Guild Leader The Amazon Basin <BASIN>
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" I'm deliberately posting here because I think the people who are concerned about the balance of a very expensive end game build being too powerful are mostly concerned about damage output and should care about what that means for balance also considering other classes such as melee builds, which are very under powered and limited in their options compared to this build and also get a slap in the face with ST's current design. And I'm not talking about end game builds, I'm talking about melee in general, right from the start of the game. This aspect is mostly completely ignored in my perception as is the factor effort and investment to make the build we're talking about. Last edited by Startkabels#3733 on Jul 28, 2014, 11:21:56 AM
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" No surprise this guy doesn't understand the situation that well. Last edited by Veruski#5480 on Jul 28, 2014, 11:24:09 AM
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Oh I understand perfectly, the situation is that we have a very expensive and powerful end game build and this topic is about balancing that build.
And as you know balance involves more than just damage output, it also involves balance between classes for example :) Last edited by Startkabels#3733 on Jul 28, 2014, 11:28:26 AM
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" Effort does not matter. The build's expense is a direct result of its power. " Really confused what you're getting at. To me it looks like you're just derailing the topic for the last 10 pages on a crusade against spectral throw. People suggested things that only affect LL builds. Unless you're worried about LL melee builds?.. Melee being improved and spectral being more restricted are changes I welcome but LL builds have many different damage mechanisms and the general opinion is that it's overpowered with all attacks(not just ST). Damage mechanisms should not be the target in that situation, the actual build bonuses that enables it should be. Last edited by Wubbietail#2372 on Jul 28, 2014, 11:31:10 AM
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What? No the build's expense is a result of the rarity of items it uses. And expense is not the same as effort btw.
You're not understanding me because I have a different idea of balance as most people active in this thread. I'm concerned about class balance in general while most are concerned about this specific build being OP. This is also the reason Veruski thinks he can disqualify my opinion by pointing out that I said I don't use this build at all. Last edited by Startkabels#3733 on Jul 28, 2014, 11:32:27 AM
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