Ways to balance low-life shavronnes builds and daggerers/wanders

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nynyny wrote:
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LSN wrote:
Get in your head that the whole problem...

But there is no problem.


No I perfectly understand that people don't see ST as being the problem and I have nothing against that, but am I allowed to point out my concerns about this build?
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Startkabels wrote:
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Wubbietail wrote:

Right, it's not bad to bring up ST. Just stop acting like the ST variation is the cause of all problems. It's a great damage mechanism but it's not the only one. It's counterproductive to discuss it endlessly. ST can be nerfed or it can't be, that won't matter when the idea of the build enhances all attacks(bow,wand, ranged and melee attacks).


I don't, I actually stay away from trying to identify the core issue that results in the excessive damage output of the build in case you didn't notice.

You turn it around too: People incorrectly think that because I'm pointing out ST as being a design flaw, I also think ST is the source of the problem others are concerned about.

BTW: I posted this many times already...


How would you be able to identify the core issue when your highest charackter is lvl 37?



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nynyny wrote:
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LSN wrote:
Get in your head that the whole problem...

But there is no problem.


No comment other than: You are nowhere near a position to judge about this at all, obviously.

hf with continuing to derail this thread! I don't even want to know your personal reasons for denying an obvious problem of huge imbalances and as a matter of fact this should not and wont be of any importance when balancing out this game. You failed yet to explain why it is no problem that low-life by far outweighs any other building setup and why exactly daggers are and should continue to be way stronger than any other melee weapons? Just out of curiousity you could throw an argument. I know there is none, but you could at least try, lol.
Last edited by LSN#3878 on Jul 28, 2014, 11:58:59 AM
Poor argument: I delete characters that die in hardcore usually...

What am I judging about? You are judging me...
Last edited by Startkabels#3733 on Jul 28, 2014, 11:52:16 AM
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No comment other than: You are nowhere near a position to judge about this at all, obviously.

Why is that? Because I delete my dead characters? I mean, I told you earlier that you can just go through my post history and find my guides.

Thats one of them that died at 93 I think.
http://www.pathofexile.com/forum/view-thread/488398

CBA searching for the Nemesis one. My opinion has nothing to do with the current state of endgame, but with general balance in a PVE gear grinder and I already explained countless times why powerful builds make the life easier for everyone else.

So I have to disappoint you, I am probably in a way better position than most [Removed by Support] in this thread.
Last edited by Kieren_GGG#0000 on Jul 28, 2014, 12:02:23 PM
Ok so most issues were miscommunication?.. Well ok then. Thanks for clarifying that.

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I will tell you you're wrong if you take an element this build uses out of it context and try to advertise the individual component is OP..


It's pretty easy to advertise bloodrage lowlife component as OP. Even without any supports it exceeds faster attacks support gem. It has not been changed since closed beta as far as I know(when sustaining lowlife for long periods was not a thing).

Also easy to say crown is overpowered in lowlife because of pain attunement and up to 170% increased damage off gear(that stacks on top of all the WED gear/flat phys).
Last edited by Wubbietail#2372 on Jul 28, 2014, 12:08:08 PM
As a matter of fact its pretty easy to advertise for nerfs to every single component, ask Crackmonster...

My suggestion was to address the builds as specific as possible.

All elements are connected, you can also address LL through Shavs or you can address LL through CoE. Or why do you want to address LL through BR instead of addressing LL directly for that matter? And don't you think nerfing the AS on BR will affect other builds too such as low life spell casters?

I think the best way to nerf the damage of this build is not by nerfing skills but end game unique items, as they are far more specific for that build although they're also far more expensive and harder to get of course.
Last edited by Startkabels#3733 on Jul 28, 2014, 1:03:49 PM
Bloodrage gives attack speed on lowlife, not cast speed. Changing the attack speed on it is very much a direct aim at lowlife attack builds.

Crown of eyes is actually less specific than bloodrage in that regard although it gets the biggest bonus from pain attunement in lowlife builds. Even without lowlife crown of eyes is too powerful(just expensive to gear up for).
Last edited by kasub#2910 on Jul 28, 2014, 1:08:57 PM
Right, attacks and not spells my mistake.

But it would be more logical to me to change CoE when I read your answer.
Last edited by Startkabels#3733 on Jul 28, 2014, 1:11:20 PM
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Startkabels wrote:
Right, attacks and not spells my mistake.

But it would be more logical to me to change CoE when I read your answer.


Why?

You want legacies?

Obvious.
Updated op with:

I also think that the 1handed weapon crit nodes that are on the outer right of the skill tree(140% + 140%) are too much. They are right on the main pathway between auras and unwavering stance too.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.

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