I think a GGG response on Vaal Oversoul is due.

Performance issues (to include desync) are bad. They should not be accepted.

That said, there is also such a thing as exaggerating the severity of an unacceptable situation. Desync isn't as prevalent as some in this thread make it out to be. Where it does exist, it is something which we, as customers, should demand be fixed (as any other bug). But if we point to places it isn't, then we distract the devs from actually fixing things.

Also, by fixing performance issues, I mean fixing the actual performance issues. Redesigning encounters to "account for desync" is wrong.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jun 22, 2014, 6:37:43 AM
"
Splift wrote:
There is a point where it is no longer considered constructive criticism and enters the realm of mindless bashing and attacking and you have clearly long passed that point.


Correct.
A long time since.
Not leat because no matter how constructive the feedback, it would be met by an army of die hard defenders, set sturdily in their insistence that all feedback that could better the game must be quashed because inevitably, if the game could better from it, there must be a smidge of negativity in there.

"
Splift wrote:
GGG is more in touch with their community than any other dev I have seen, from the daily posts by the head dev to the manifesto or the responses on the forums, I have never seen another dev big or small go to these lengths.

I'd agree with you, a long time ago.
But then I realised it was selective spin.
They may appear so on the surface, if you don't look at what is being asked of the community, only what is being dictated. Far too much has gone ignored for too long for unrelated daily news to make a difference.

"
Splift wrote:
Just because they don't give you a personal response to your own specific desync situation is not a good reason to make GGG sound like the devil. I wouldn't want to respond to someone who speaks like you if I was them either. Clearly you have no compassion or understanding for their side of the equation and have probably not even put a single second of thought into anything other than your own wants. Any dialogue they try to have with someone like you would only bring them harm.


This is not my own, personal desync situation.
This is a long standing situation that affects everyone, past, present and future. As far as I can tell, which has never even once been spoken of by any dev, ever, in a daily post, a reddit post or any other forum post.

"
Splift wrote:
Sure the game has flaws, big ones. And of course you have to bring these up to have them addressed. That being said the hate filled anti-GGG rants that I have seen you and some other posters go on is not the way to do it.


Then don't fuel it.
I'll tell you how it normally goes, both in the short term and the long term.
One gives feedback, there will be some negativity.
There might even be an 'off my chest' rant.
Usually, the amount of negativity, the tone, can be exaggerated by the reader themselves, far beyond what is implied.

Now.
Usually, when people agree, when the subject, the issue is accepted as such, the OP (myself) will go on (with the help of the others) to try to explain, to empathise, to get to the bottom of the issue. The tone becomes less harsh, we are getting somewhere.

This is helped even more if GGG themselves get involved. We all get along like adults, we build bridges, we mend, we make progress.

Feedback -> Results.


OR.

The OP is met by an army of die hard defenders who won't read the feedback in any other tone than the most hostile. The real life every day scenario of a friend or even themselves having a rant without actually being hostile at all, but rather comedic is forgotten. They will deny there is an issue, stir up a hornet's nest and before long, we have a shitfest of non-constructive crap. The OP, rather than try to empathise, becomes defensive. GGG stay the fuck away and it all goes a bit Pete Tong.



Casually casual.

Last edited by TheAnuhart#4741 on Jun 22, 2014, 7:17:59 AM
Lol'd at the video and the Reddit bashing (two guys on Reddit who don't give a fuck about someone dying to desync = 'OMG reddit community much fanboi so delusion such asskissing wow').
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
rrtson wrote:
I posted your video on reddit to see what the response would be.

People just don't give a fuck. It got downvoted into the negatives, and fanboys (like always) insinuate that it was the player's fault for not stepping out of the way. Amazing. Simply amazing.


That reddit interface just sucks badly, it's so shitty that it pisses me off every time I visit some link there. Just horrible.

What I wanted to check is, how many downvotes are there?
Idealism vs realism.
I guess there wouldn't be a direct dev response to the desync issue as it is well known and fought to death on forums already.

Actual Vaal mechanics regarding him walking, I have never found (albeit I don't map just normal instance) that he comes up from the ground and only walks client side, he appears to walk for me server side and my "hits" on him appear to match this. Admittedly its not something that can be seen directly but no clear desync occuring as it is noticeable in other situations.

Personally I am not sure whether the map vaal AI is different to the act 2 vaal AI. If it is, that is very strange. If it is not, then we should be able to use the act 2 vaal AI as experience to discussing this issue. As I do not know can someone answer if the actual AI changes its processes?
^Any vaal in the current game will do this given the right circumstances.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
^Any vaal in the current game will do this given the right circumstances.

Peace,

-Boem-


In that case I can honestly say I have never encountered this desync of the vaal oversoul. Is it perhaps caused by the boss room in the map? Because in the ancient pyramid the only desync I have had was when it was buried in the bottom corner where teh rubble is, other than that don't remember any sync problems.

Is this really so common to others? I play the start -> act 3 merc primarily so have done vaal a lot, and never had this as a problem.
"
But never a Map one, which is why I felt this might be a Map exclusive.


This is not map exclusive. It has never happened to me either.

I don't think it's worth mentioning vaal at all. Desync is an issue that plagues the whole game, Vaal is not prone to desync anymore than many other bosses.
"
CharanJaydemyr wrote:
"
ScrotieMcB wrote:


Also, by fixing performance issues, I mean fixing the actual performance issues. Redesigning encounters to "account for desync" is wrong.


I completely disagree with this. To me it seems like you want to move the mountain to the man, which may well suit GGG's stubborn MO, but if removing some screen clutter, capping movement/attack speeds and altering how a boss functions (none of which would fundamentally break the game imo) can, from a player perspective, improve performance, then I see no reason why designing 'around' desync (which CANNOT be fixed, only mitigated, which means 'worked around' 99% of the time) is 'wrong'.


I have to agree with Charan here. Things like the omnipresent clutter and those damned narrow doorways are just bad design given the realities of playing the game.

Edit: I have to say that the video is clear as day as to what happened, but I've never experienced it either, in the pyramid or in the maze map.
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I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
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Last edited by Archwizard#2334 on Jun 22, 2014, 10:41:38 PM

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