I think a GGG response on Vaal Oversoul is due.

"
CharanJaydemyr wrote:
I can't stop watching this, Anuhart. I wish you'd had your f1 stats up at the time, just for confirmation. I do hope you get a dev response for this one.


I could record him with my F1 stats up any time.

Whether I'm ping jumping to a few hundred or at a constant 30, this is Vaal Oversoul boss type, this is what he does.

Every single time he pops up under you, he will desync to some degree.

What I can't understand is, how/why does his AI client side follow you when this monster never, ever follows you on server. That and why has it been left so long like this.

Here's an earlier one where I do move but for many of them (which I can't find) I'd just stay and take the smash, because the real Vaal is stood at the point he surfaced and the smash isn't real. http://www.twitch.tv/theanuhart/c/4510075

See where the loot drops. If I'd /oos the boss corpse would have moved back to the loot.

What differed in the OP VoD, is there was a smash (which I die from), which wasn't the 'fake' one we see animated but I wasn't in range of the real one, either.

What needs addressed is that for a time after every surfacing, there will be this situation where client and server are way out for a time. For a 1-shot boss, this is gamebreaking. Not least because this is the time when Vaal most uses his smash which is supposed to be a telegraphed avoidable attack.
Casually casual.

Last edited by TheAnuhart#4741 on Jun 21, 2014, 9:18:00 PM
I was really hyped when I found the leaked SotV dev play videos where Chris himself plays a cyclone vs Corrupted Zone boss. Because holy fuck, he was doing thing I would not even imagine to be possible!!!

He was engaging, then disengaging, then going in back with no desynch.
He could use cyclone just next to an obstacle for like 10 seconds with no desynch.

I thought the real stuff about SotV was the netcode improvements. But it turned out to be special version of the game that is desynch free. If they create, test, play their content in that environment, then it is only natural that they would say "Desynch? WTF is that??! Never seen one."
Yeah, that walking around thing the oversoul does is pretty baffling. I mean, when you see it walking around all you can really know is that it really isn't walking around. What it is really doing and what to do about it can be a bit of a gamble unless you straight up run as far away as possible.

Aside from improving the netcode for when the Oversoul spawns on you, I wouldn't mind if there was something a bit more predictable to figure out what to do other than just guess or get away. I love the whole fight, but that one aspect is really unpleasant.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
"
MaxTheLimit wrote:
Yeah, that walking around thing the oversoul does is pretty baffling. I mean, when you see it walking around all you can really know is that it really isn't walking around. What it is really doing and what to do about it can be a bit of a gamble unless you straight up run as far away as possible.

Aside from improving the netcode for when the Oversoul spawns on you, I wouldn't mind if there was something a bit more predictable to figure out what to do other than just guess or get away. I love the whole fight, but that one aspect is really unpleasant.


That's what gets me. Us players, for over a year have been saying 'Oh, he's desynced, he does that when he pops on you' and 'yeah when he follows you, he's not really following you', etc.

We started saying this in beta, of course.

The devs are aware of this, aren't they?
And if they are, what do they say about it? I'm baffled.
This is no longer a beta, this is a full release, expac after release, nearing expac 2 with a 1-shot boss, who is most likely to NOT be where he seems to be when he does his 1-shot attack.
And who appears as a twinned buffed version and uber twinned buffed version now, too. Still as broken as he was in closed beta, never mind open beta.

:/
Casually casual.

You know what i find weird as well, in the second video you linked, you are attacking his "image form" after he walks, but he takes damage?

Then you kill him and the loot explodes 1/8 screen away.

I always found this weird, it reminds of the traps where you target an enemy on your screen and the trap get's thrown at another direction.

I don't get it. Either he is there and he can take damage, or it's a fake and he should not take damage, since you would be aiming next to him.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
You know what i find weird as well, in the second video you linked, you are attacking his "image form" after he walks, but he takes damage?

Then you kill him and the loot explodes 1/8 screen away.

I always found this weird, it reminds of the traps where you target an enemy on your screen and the trap get's thrown at another direction.

I don't get it. Either he is there and he can take damage, or it's a fake and he should not take damage, since you would be aiming next to him.

Peace,

-Boem-


It's similar to how you can be desynced in a way where it is impossible to be missing enemies no matter what direction you are attacking both on client AND on server, yet purely becuase you are desynced your attacks will magically fail to hit anything even when it's not possible.
"
Why does Vaal Oversoul follow the character on client after he pops up under them?

Client prediction.


"
I move, Vaal chases, begins a slam animation and I get one shot before he is even half way through the animation. Even if I wanted to move, to be sure, I'm dead before he slams.

You desynced client predicted you got slammed.


"
I'd really like a GGG response to this long standing completely broken Vaal boss.

PAX answer of a dev. "I like seeing people dying on stream"
"
Boem wrote:
You know what i find weird as well, in the second video you linked, you are attacking his "image form" after he walks, but he takes damage?

Then you kill him and the loot explodes 1/8 screen away.

I always found this weird, it reminds of the traps where you target an enemy on your screen and the trap get's thrown at another direction.

I don't get it. Either he is there and he can take damage, or it's a fake and he should not take damage, since you would be aiming next to him.

Peace,

-Boem-


Target lock.

If I'm locked on to him, i.e. his name and life bar is there at the top of my screen, then I'm targeting him and hitting him on server. That's why you desync into rooms if you don't shift click, as the server walks yo to LoS/melee the true version.

I rarely shift click, I don't want to forfeit the auto LoS function which is great other than when desynced (and can even be a saver when desynced, conversely to porting to death, it can mean the difference between leeching and not, or killing an avian or not before he puke 1-shots you).

But I digress, because both the real Vaal and the 'image' were in range and LoS in this case, I kill the real one while targeting the image and my character isn't forced to move on the server.
Casually casual.

The desync issues are beyong pathetic by now. It never seems to get better.

That some blind fanboys try to defent it in this thread with bullshit such as: "Game is free, so its good, shut up!" Is even more hilarious.
"
Anelit wrote:
That some blind fanboys try to defent it in this thread with bullshit such as: "Game is free, so its good, shut up!" Is even more hilarious.


You are the second person to point that out. The person who said that was being sarcastic, and referencing a response from a dev from another thread.

If you read through this entire thread, not a single person is actually defending desync. Sorry, but I think you may have gone quite mad. :P
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?

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