GGGs reasoning on not making a SFL?

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Wazz72 wrote:
Wow 90 pages !?!?! Longest thread ever or what ?


Not even close

Edit:

http://www.pathofexile.com/forum/view-thread/392
Tilt
Last edited by iamstryker on May 5, 2014 7:40 AM
"
Wazz72 wrote:
Wow 90 pages !?!?! Longest thread ever or what ?
This alone should make GGG reconsider their initial statement about a SFL... but most likely won't :-(

Edit: 91


Lol, number of pages or posts has nothing to do with whether GGG will consider to do anything about that SFL hat will never happen.
Intellect is not a cure. Justice is dead. Fear, recrimination, innocence, sympathy, guilt, waste, failure, grief, were things, emotions, that no one really felt anymore.
Reflection is useless, the world is senseless. Evil is its only permanence.
"
Wazz72 wrote:
Wow 90 pages !?!?! Longest thread ever or what ?
This alone should make GGG reconsider their initial statement about a SFL... but most likely won't :-(

Edit: 91



well i feel they never will

chris has turned in to the blizzard business model... if it hurts profits or not worth dont do it


thats life o well
I've said it before, and I can say it again: We do not need a SFL.

The "need" for a SFL comes from "flaws" in the game. "Flaws" as in poor balance between drops and trading, solo and party and so on. If the game was more rewarding - if it was possible to grind for upgrades past lvl 70, the "need" for a SFL would be smaller.

Chris (and GGG) needs to acknowlede that there's A LOT of players playing self found. They theory craft from what they've got. If they find a good item that doesn't fit their character, they do not think about the value, but how they can build around the item next re-roll. THAT is aRPG in my eyes.

Items found doesn't mean "money in the bank", it means the possibility to make your character stronger, or the possibility to make a new, strong chracter. It seems to me like GGG doesn't belive in their own game - that they don't believe in the replay value of their own game.

It took me over two years to make a 200+ pDPS one-hander. I had NO idea how many doors a weapon like that would open. How many passive damage points it would save me. It really opened my eyes. If middle ranged weapond like 200-300 DPS had a CHANCE to drop, it would make the game better - in mye eyes.
I want an Iron Will passive node!!!!!
"
lolbam wrote:
facts are facts we dont need a HC league.. you can just play ambush and if you die delete your char. this is logic


same logic in saying we dont need a SFL... just play ambush and not trade

such logic


0/10

"
phrazz wrote:
I've said it before, and I can say it again: We do not need a SFL.

The "need" for a SFL comes from "flaws" in the game. "Flaws" as in poor balance between drops and trading, solo and party and so on. If the game was more rewarding - if it was possible to grind for upgrades past lvl 70, the "need" for a SFL would be smaller.

Chris (and GGG) needs to acknowlede that there's A LOT of players playing self found. They theory craft from what they've got. If they find a good item that doesn't fit their character, they do not think about the value, but how they can build around the item next re-roll. THAT is aRPG in my eyes.

Items found doesn't mean "money in the bank", it means the possibility to make your character stronger, or the possibility to make a new, strong chracter. It seems to me like GGG doesn't belive in their own game - that they don't believe in the replay value of their own game.

It took me over two years to make a 200+ pDPS one-hander. I had NO idea how many doors a weapon like that would open. How many passive damage points it would save me. It really opened my eyes. If middle ranged weapond like 200-300 DPS had a CHANCE to drop, it would make the game better - in mye eyes.


They have a decent chance to drop. Anecdotal evidence doesn't matter (I found two 200+ PDPS one-handers in Ambush), but the market doesn't lie. A 200 DPS weapon costs like 1 Chaos which means they are common as fuck.
Immer wieder das Leben im Leben erleben, den Spiegel im Spiegel, Mise en abyme;
Die Binnenerzählung der Binnenerzählung der Binnenerzählung erzählen und hören.
"
Xavderion wrote:
They have a decent chance to drop. Anecdotal evidence doesn't matter (I found two 200+ PDPS one-handers in Ambush), but the market doesn't lie. A 200 DPS weapon costs like 1 Chaos which means they are common as fuck.


That may be - which brings me to my main point: I've played since closed beta, several thousand hours. I've made several characters good enough to run high level maps. I've made a couple of MF characters capable of running pretty high maps. And I've found NONE 200 DPS weapons. And there are many players like me.



This is pretty good. Did I find it? No. I made it. How? TOLO exalted the +phys flat roll - with one of my TWO exalted I have found since closed beta.

You may call this QQ, and you may call me a noob (since I have found less than you)

But the thing is: There is A LOT of players with similar or worse luck. Plyers that playes 2-3-4000 hours without finding "anything"

I'm not debating if trade should give you an advantage, coz it should. I'm not debating if party play should give you an advantage, coz it should. I just think it's sad that the RNG is SO far fetched that players, who don't trade, can play for years without finding gear that is "common as fuck"...



I want an Iron Will passive node!!!!!
"
phrazz wrote:
"
Xavderion wrote:
They have a decent chance to drop. Anecdotal evidence doesn't matter (I found two 200+ PDPS one-handers in Ambush), but the market doesn't lie. A 200 DPS weapon costs like 1 Chaos which means they are common as fuck.


That may be - which brings me to my main point: I've played since closed beta, several thousand hours. I've made several characters good enough to run high level maps. I've made a couple of MF characters capable of running pretty high maps. And I've found NONE 200 DPS weapons. And there are many players like me.



This is pretty good. Did I find it? No. I made it. How? TOLO exalted the +phys flat roll - with one of my TWO exalted I have found since closed beta.

You may call this QQ, and you may call me a noob (since I have found less than you)

But the thing is: There is A LOT of players with similar or worse luck. Plyers that playes 2-3-4000 hours without finding "anything"

I'm not debating if trade should give you an advantage, coz it should. I'm not debating if party play should give you an advantage, coz it should. I just think it's sad that the RNG is SO far fetched that players, who don't trade, can play for years without finding gear that is "common as fuck"...





This could be easily fixed by implementing certain vendor recipes into the game. GGG already started doing this with the %pdps recipe, but they should definitely add more.
Immer wieder das Leben im Leben erleben, den Spiegel im Spiegel, Mise en abyme;
Die Binnenerzählung der Binnenerzählung der Binnenerzählung erzählen und hören.
"
Xavderion wrote:


This could be easily fixed by implementing certain vendor recipes into the game. GGG already started doing this with the %pdps recipe, but they should definitely add more.


So there is NO way to "fix" drops? Only crafting and trading? Recipes? What happened? Where in history did this happen? In a loot based aRPG, the loot dropping is only means to an end - to get currency to buy gear from people "higher up the pyramid"?
I want an Iron Will passive node!!!!!
"
Xavderion wrote:
"
phrazz wrote:
"
Xavderion wrote:
They have a decent chance to drop. Anecdotal evidence doesn't matter (I found two 200+ PDPS one-handers in Ambush), but the market doesn't lie. A 200 DPS weapon costs like 1 Chaos which means they are common as fuck.


That may be - which brings me to my main point: I've played since closed beta, several thousand hours. I've made several characters good enough to run high level maps. I've made a couple of MF characters capable of running pretty high maps. And I've found NONE 200 DPS weapons. And there are many players like me.



This is pretty good. Did I find it? No. I made it. How? TOLO exalted the +phys flat roll - with one of my TWO exalted I have found since closed beta.

You may call this QQ, and you may call me a noob (since I have found less than you)

But the thing is: There is A LOT of players with similar or worse luck. Plyers that playes 2-3-4000 hours without finding "anything"

I'm not debating if trade should give you an advantage, coz it should. I'm not debating if party play should give you an advantage, coz it should. I just think it's sad that the RNG is SO far fetched that players, who don't trade, can play for years without finding gear that is "common as fuck"...





This could be easily fixed by implementing certain vendor recipes into the game. GGG already started doing this with the %pdps recipe, but they should definitely add more.


I agree with the need for more vendor recipes,( I started a thread on this
http://www.pathofexile.com/forum/view-thread/872742 )

TL:DR We need more crafting recipes (to get +life/res/AR-EV-ES etc...) and players should be able to use two or even more recipes on a single item with the item gaining the stats from ALL recipes used!
...and stay dead!
You just want the game to be easier. SFL isn't really your goal.

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